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[SPOILERS]PB34:Burnin' Daylight - DMOC/gsorel/Ichabod



A quick try gave me this. There's probably some way to optimize it, since I lost a worker turn due to BW coming a turn too late to start the mine + chop (you can put that turn into a plain farm, but that's the same as losing it, I guess). Not sure if it competes, but perhaps worth a try. I think ir can fit with a plan of going straight into a second settler (notice that we already have 2 warriros out), while using the farmed corn for the second city. Probably way worse than what you got if you plan to grow the Capital past size 3.

You can also get the mine up into a shareable hill (with the likely corn-share second city), but it would have to be a grass mine, which is worse for settler production.
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Nice! Our magic numbers are:

2,4,5,7,9,10

hammers. So it would really be great to get a plains-hill mine up sooner rather than later.

I don't think we can avoid the grain (unless we can't chop for some reason) because growing to size three a turn earlier offers many more food-hammers than the plains hill mine (+4fh) can contribute to the first settler over and above the grain (+3fh). And we can have a plains hill mine up in time for the second settler along with the grain. Or we might want to do use the worker for something else and the grain allows the efficient whip cycle I mentioned previously.

Here's the two worker plan (second worker built at size 2) that suggests why this is the case. Everything after the grain is farmed is provisional and would depend on resource/city/etc locations. As you note - everything is provisional - the map and our neighbours will decide what we do!

Note, however, that I really like this plan if we want two workers. It is very flexible and the extra worker turns give us many options. Do we need roads? Can we hook early copper?
IT CAN BE DONE!

TWO WORKER START - WORKER BUILT AT SIZE 2 - ALBUM

T12: First worker is built. We could get some extra fh in to the second worker by delaying growth, but we they don't speed the worker; they just overflow. The extra food now allows us to grow to size 3 a turn earlier and so get a turn's production (17fh) in to the settler. This is better than two turns of production now (2*8fh=16fh).
T16: Since we are building the worker at size-two, the extra fh from the cow is key.
T18: Grow to size 2 and start on the second worker.
T20: Cow is pastured. We will finish the worker with ..... zero overflow cool
T21: Head back to the grain. Faster growth will pay for the wasted worker turn.
T24: Second worker is out. We will grow in three turns with ..... zero overflow cool
T25: Grain is farmed. Warrior heads to guard city site if necessary.
T27: Grow to size 3 and start on the settler. We have 6h banked in a warrior.
T28: First chop is in.
T29: Second chop is in
T30: Settler is out - a worker available immediately to support. The other can build a ph mine.
T31: Earliest turn we can settle the second city. Overflow from the first settler (the bonus we got from growing early) speeds the second settler.
T32: We probably want a second warrior. Let's grow on to that ph mine! Or maybe we could build some roads and whip whip
T34: Warrior is out.
T35: Grow to size 4. Mine isn't ready until next turn rant
T36: Chop/Mine and second settler is out t37.

That's it!
/gsorel
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Thanks ichabod and gsorel for your plans. I went through gsorel's plan and it looks really good. Some additional details on your plan (mainly in case we don't forget and that there is no ambiguity, also in case I have to sub for gsorel in an emergency):

- Turn 16 is when we finish the first pasture, and now the worker walks over to the cow. (We could spend 1 worker turn in a farm on that plains tile perhaps?). Work the sheep.
- Turn 17: keep working the sheep.
- Turn 18: grow to size 2, work sheep plus any tile that contributes 3 food/hammers, until turn 20 when we work cows. We switch production to a worker, holding off the warrior until later.
- Turn 20: work cows. Yes, zero oveflow. smile We are at 16/60 hammers for the worker, and we generate 11 food/hammers a turn, so 11*4=44 which is what we need.
- Turn 25: warrior is done. Yes, the warrior needs to go to the city site (leaving capital undefended) since the scout should have already uncovered where we should settle. This being Prince, I also think we get one free barbarian win ... so our scout should last for at least 25 turns. I hope. Also, at this point, we have our three food tiles improved. We work the corn and sheep (ignoring cows). Of our two workers, one is available, so we send him north one tile, to chop the forest one east of the capital.
- Turn 29: Our second chop is finished. The worker who did the first chop is available for some other task. gsorel's current plan suggests moving this worker one north of the capital on the plains forest and start a mine there (not a chop, interestingly ... the mine will take 7 turns because we need to add three more turns of chopping, but the forest doesn't get chopped until once the mine gets built, interesting)
- Turn 30, settler done, revolt to slavery.
- Turn 31, ideally second city ready, also, keep having the capital build the settler to get oveflow chop benefits.
- Turn 32, yes switch back to a warrior. I don't like having just one warrior for two cities.

From the above, I think our plan is set for the first 29 turns, regardless of what we see on the map. Does this seem logical? We have the worker moves as listed above. The technology is Mining -> Bronze Working -> The Wheel -> Pottery, which I think is fine. Once it's turn 29, one alternative is that the worker who did the first forest chop can just do a mine on its tile (grassland hill, so 1f 3h unfortunately). That mine can be done on turn 32, which means the capital can work sheep, cow, and mine while the second city works the corn until the other worker finishes a second improvement there. Right now, the plan above is that the second city doesn't borrow any of the capital's food resources, whereas we might want the capital to share something on turn 32 (or even turn 31). I think if the worker who finishes the mine also chops another forest after doing the mine, we might get the third settler out at the same time. But we need to see the map.

By the way, can we name the workers? gsorel can choose the naming scheme but it should be something simple like worker A, B, C, etc so we can keep track of them easily (e.g., have 'A' for people whose name start with A or something like that).
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It looks like the game is getting close to starting according to the general pitboss thread. Now we have several important issues:

1. Naming scheme? It's up to gsorel, though for workers I'd suggest something that makes it easy to track names when we write micromanagement plans. If you don't have city naming ideas, one idea could be to use names of important battle grounds in history, given our leader (Genghis).

2. Looks like pindicator's getting far ahead in thread views. yikes We're going to have to catch up by playing well.

Oh yeah, we should also decide on whether the first 29 turns or so (as I pointed out in my last post) are set.
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(June 22nd, 2016, 20:26)DMOC Wrote: 2. Looks like pindicator's getting far ahead in thread views. yikes We're going to have to catch up by playing well.

or by spamming dancing
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I recommend spamming! jive
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(June 22nd, 2016, 20:26)DMOC Wrote: 1. Naming scheme?

I was kind of inspired during the pick by this trailer:



and I hope that it will accurately describe the content of this thread.

TITANIC IN SCOPE!
TITANIC IN SPECTACLE!
TITANIC IN ACTION!
NEVER BEFORE HAS A THREAD BREATHED SUCH
....FIRE!
........DRAMA!
............POWER!
POST AFTER POST OF
....UNIMAGINABLE SPLENDOR!
........BARBARIC PASSIONS!
............SAVAGE CONQUESTS!
FOR SHEER MIGHT AND MAGNETISM
....IT SURPASSES EVERYTHING EVER PLAYED BEFORE!

City Names - John Wayne Movies?
Unit Names - Roles and Actors and Directors from John Wayne movies
For worker names, I can do up an alphabetical list of names from the crew. So basically worker A, B, C ... but CREATIVE

Quote:Oh yeah, we should also decide on whether the first 29 turns or so (as I pointed out in my last post) are set.

I'm fine with that - I am open to the idea of reevaluating at t8 to see if The Wheel is an option after Mining. Also we might want to go with a quick first settler if our first city after the capital is some magical-superfood-gold city or something.

/gsorel
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Sure, naming schemes sound good. Actually I'm embarrassed to say this but I never heard of John Wayne before this.

Hopefully we can get started soon ... soon ...

EDIT: The game is up! smile
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OK - I would like to post more, but I had just enough time to figure out how to login and then I felt compelled to play the turn because I was so curious to learn about our surroundings. Exciting!

The password is
wayne
and is edited in to the first post of the thread.

Here is an album for for turn 0.

Our starting position showed that we are near the coast:


I moved the scout west then northwest before settling after considering a few points:

(1) A settler move did seem unlikely - both plains-hill alternative city sites would pick up coast tiles and we have so much food that I'm not sure even additional food to the north would justify a one turn delay. Nevertheless, I felt obliged to move the scout before settling just in case.

(2) Our ideal second city site would be *close (3-4 tiles) *claim a strong food tile (+4) and *maximize whip efficiency by sharing food with the capital - IE. to our south.

(3) The coast to the northwest and the added visibility from the northwest plains hill seem to suggest a counterclockwise circle to explore our first ring.

So that's what I did:


I wonder if the land to our north is a dead end or leads to a neighbour?

Since we probably don't want a double cow coastal start, I settled the settler.


I quickly sketched in an arrow to the grass cow, but I imagine it would be better to move west then southwest to the grass hill instead next turn. Looking closely at the fog, it seems there is only coast west of the grass cow: unless we plan to settle ON the cow, I don't think we need to suss out that square crazyeye

I did NOT select a tech.
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