September 5th, 2016, 21:20
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(September 5th, 2016, 21:02)TheHumanHydra Wrote: I went with three 14s (one bumped to 16 by race), a 12, a 10, and an 8. You could go 16 Dex, 14 Str, 14 Cha, the others as you wish, for example. I can't see your sheet since you have to be registered at that website (sorry).
Currently I have 14/17/10/9/9/14 . I think I will bump dex back down to 16 and turn the two 9s into 10s as there is no point getting odd numbers. I just really want at least one 18, but I think I will have to accept that that is out of my reach.
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September 5th, 2016, 21:34
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Ok, I said last question last time, but this time for sure. I want to create a mercenary seeking adventure who likes money and excitement, but also is honourable in regards to the jobs he takes on (as in he won't go along with being bought out or doing cowardly things). Originally I thought that he would just be true neutral, but now I'm wondering if he would count as good due to being generally honourable? In addition, does his adherence to the jobs he takes on make him lawful, or does his adventure seeking nature and willingness to go off on his own in search of money makes him chaotic? Sorry for asking for so much input as to my character, I really don't have that much experience building a character with consistent motivations.
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September 5th, 2016, 21:42
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I'd call that Lawful Neutral, personally.
A note, swashbucklers do get Dex-to-damage by level three; my last swashbuckler was actually 8/19/10/9/8/16.  Of course, that was relying on the halfling luck and indomitable faith to patch will saves...
September 5th, 2016, 22:19
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(September 5th, 2016, 21:42)Commodore Wrote: A note, swashbucklers do get Dex-to-damage by level three; my last swashbuckler was actually 8/19/10/9/8/16. Of course, that was relying on the halfling luck and indomitable faith to patch will saves...
Really? Because on the website you linked I can find no mention of any kind of dex to damage ability.
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September 5th, 2016, 22:24
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Gah, you're right, it's level to damage.
Quote:Precise Strike (Ex): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).
September 6th, 2016, 18:05
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How realistic is this going to be? As in, do we have to spend money on food, bedrolls, and will we be tracking ammunition for ranged weapons?
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September 6th, 2016, 20:46
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(September 6th, 2016, 18:05)Dp101 Wrote: How realistic is this going to be? As in, do we have to spend money on food, bedrolls, and will we be tracking ammunition for ranged weapons? Not normally; I tend to abstract to a daily ~5cp cost, etc. Ammo tracking is on you. The odd lights are only a few hours' walk from the village...
September 6th, 2016, 20:55
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(September 6th, 2016, 20:46)Commodore Wrote: (September 6th, 2016, 18:05)Dp101 Wrote: How realistic is this going to be? As in, do we have to spend money on food, bedrolls, and will we be tracking ammunition for ranged weapons? Not normally; I tend to abstract to a daily ~5cp cost, etc. Ammo tracking is on you. The odd lights are only a few hours' walk from the village...
Sorry, just clarifying. By "Ammo tracking is on you", do you mean that it is our choice as to whether or not we need to track and buy ammo, or that it is our responsibility to keep a count of how much ammunition we have? Don't mean to be pedantic, just somewhat confused and don't want to accidentally play the wrong way.
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September 6th, 2016, 21:52
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Yeah, up to you to track/buy ammo. Although with bolts or arrows you can buy a job lot and just assume you pick them up after battle. Darts, javelins, daggers, etc with fewer available you want to track more closely. Unfortunately we lack the Daggerman class.
September 6th, 2016, 22:27
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