We have a neighbor: DZ (IMP/CRE) Zulu (Agriculture/Hunting)
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Cathy of Zulu. This is a good combo. I like the Zulu much better than Greece, but the Phalanx counters the Impi without breaking a sweat and has the benefit of doing double duty if DZ wants to send a combined chariot/impi rush at us. But he isn't going to do that. Despite both of us being IMP, there appears to be good land to settle for free without rushing into conflict. So unless he wants to grind an axe over my less than positive critique of his play in previous games, I see no reason for concern. He has, for now, the benefit of knowing where we are but he also has met another neighbor (our EP allocation is 4/2). Is he piggy in the middle in this game? We'll have to explore to find out but, overall, I'm happy enough that he's our neighbor despite Impi possibilities. Down the line, DZ could be our first choice dish at the neighbor buffet. Maybe he'll spend some of those early game hammers that IMP frees up on wonders again? And maybe this game I keep them instead of a troll raze??![mischief mischief](https://www.realmsbeyond.net/forums/images/smilies/mischief.gif)
I think the best thing is to continue local scouting and then peel off and try to find DZ once we've looped the scout back from north to south with another 3-4 tile radius explored. And it looks like DZ will end up killing the wolf when he parks his scout on the forest either this turn or the next, though if we are lucky and DZ moves to scout our SW diagonal this turn and then tries to go to the forest next turn the wolf could be sitting there already and then the best DZ could do for cover would be the hill. I'd be happy if the wolf survives awhile to spawn bust barb warriors for us when the time comes but that's unlikely to happen it appears.
![Click to resize (Javascript)](https://i.imgur.com/92rmOkc.jpg)
Cathy of Zulu. This is a good combo. I like the Zulu much better than Greece, but the Phalanx counters the Impi without breaking a sweat and has the benefit of doing double duty if DZ wants to send a combined chariot/impi rush at us. But he isn't going to do that. Despite both of us being IMP, there appears to be good land to settle for free without rushing into conflict. So unless he wants to grind an axe over my less than positive critique of his play in previous games, I see no reason for concern. He has, for now, the benefit of knowing where we are but he also has met another neighbor (our EP allocation is 4/2). Is he piggy in the middle in this game? We'll have to explore to find out but, overall, I'm happy enough that he's our neighbor despite Impi possibilities. Down the line, DZ could be our first choice dish at the neighbor buffet. Maybe he'll spend some of those early game hammers that IMP frees up on wonders again? And maybe this game I keep them instead of a troll raze??
![mischief mischief](https://www.realmsbeyond.net/forums/images/smilies/mischief.gif)
I think the best thing is to continue local scouting and then peel off and try to find DZ once we've looped the scout back from north to south with another 3-4 tile radius explored. And it looks like DZ will end up killing the wolf when he parks his scout on the forest either this turn or the next, though if we are lucky and DZ moves to scout our SW diagonal this turn and then tries to go to the forest next turn the wolf could be sitting there already and then the best DZ could do for cover would be the hill. I'd be happy if the wolf survives awhile to spawn bust barb warriors for us when the time comes but that's unlikely to happen it appears.