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[Spoilers] Boldly Going Nowhere and Mr. Cairo go to Florida. Hilarity Ensues.

We have a neighbor: DZ (IMP/CRE) Zulu (Agriculture/Hunting)




Cathy of Zulu. This is a good combo. I like the Zulu much better than Greece, but the Phalanx counters the Impi without breaking a sweat and has the benefit of doing double duty if DZ wants to send a combined chariot/impi rush at us. But he isn't going to do that. Despite both of us being IMP, there appears to be good land to settle for free without rushing into conflict. So unless he wants to grind an axe over my less than positive critique of his play in previous games, I see no reason for concern. He has, for now, the benefit of knowing where we are but he also has met another neighbor (our EP allocation is 4/2). Is he piggy in the middle in this game? We'll have to explore to find out but, overall, I'm happy enough that he's our neighbor despite Impi possibilities. Down the line, DZ could be our first choice dish at the neighbor buffet. Maybe he'll spend some of those early game hammers that IMP frees up on wonders again? And maybe this game I keep them instead of a troll raze??  mischief

I think the best thing is to continue local scouting and then peel off and try to find DZ once we've looped the scout back from north to south with another 3-4 tile radius explored. And it looks like DZ will end up killing the wolf when he parks his scout on the forest either this turn or the next, though if we are lucky and DZ moves to scout our SW diagonal this turn and then tries to go to the forest next turn the wolf could be sitting there already and then the best DZ could do for cover would be the hill. I'd be happy if the wolf survives awhile to spawn bust barb warriors for us when the time comes but that's unlikely to happen it appears.
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(April 18th, 2019, 19:31)spacetyrantxenu Wrote:
(April 15th, 2019, 16:58)Boldly Going Nowhere Wrote: Thanks. Good, coherent teammate feedback. (You hear that, Xenu??  neenerneener )

AllenIversonPractice.gif

Xenu talks shit and is generally unhelpful.


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Happy Easter from the Florida Man empire:

Florida Man Gets Beat Up by the Easter Bunny
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DZ is a good neighbor to have. I don't think he's likely to play the way he has the last couple games, but I also don't think he's going to be very aggressive, despite being the Zulu.
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T17

A little more scouting.



We'll want to be careful with a bear lurking. Here we have a decision to make regarding scouting: Go deep, or scout locally. Usually I'm inclined to scout deep and make contact with other players ASAP but we have contact with DZ so we aren't "wasting" free EP generation even if we don't meet anyone else for a while. As IMP we will settle a bit faster so local map knowledge is a little more valuable. And I'm also inclined to see how close DZ is just in case. Last, going deep now is of less utility because barb warriors will appear soon and the scout is more likely to die to them so we can play it safe and spawn bust new city locations with the scout if we can keep it alive. Tentatively, I think I'd go SW and evaluate safety next turn (probably going 1S to end turn and then being able to go 1W to check for barbs) and then aim for the PH on T19. We can scout the area to the north later with a warrior or chariot.

Also, DZ hasn't reallocated EP spending. We sit at 6/12.
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T18

Wolf attacked scout, died pathetically.



Moved scout as indicated above. I thought for a moment about going to the forest but there's a 33% chance the bear could have moved to the tile NW of the forest (I could verify it was not on any other possible tile by the scout's second move) and that just isn't worth the risk. Next turn W/S with the scout for maximum fog removal as we move south.
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(April 22nd, 2019, 11:59)Boldly Going Nowhere Wrote: Xenu talks shit and is generally unhelpful.

I'm hurt that you would say I'm generally unhelpful.  I aim to be specifically unhelpful.

[Image: 5bfd291290d56.jpeg]

Hot coffee's for closers only.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Ah, it looks like the land to the north of our cap isn't an island, which is a shame. Early ICTRs would have been nice
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(April 24th, 2019, 17:35)spacetyrantxenu Wrote:
(April 22nd, 2019, 11:59)Boldly Going Nowhere Wrote: Xenu talks shit and is generally unhelpful.

I'm hurt that you would say I'm generally unhelpful.  I aim to be specifically unhelpful.

[Image: 5bfd291290d56.jpeg]

Hot coffee's for closers only.


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T19

The bear is still lurking but not an issue for us for the time being. Maybe it will...screen...incoming scouts from the NW.  Commissar



We ended turn on the plains hill. The next couple of scouting moves are straightforward. 2S to the grass tile then 2S again to the forest on T21. We could get surprised by an animal there but hopefully it will be ok.

Demos are all the same pretty much right now. All civs have grown to size 2 and have the same food/mfg totals. GNP differs slightly with some getting an arrow discount researching BW and Cathy/Perecles CRE GNP buffs. This is about as extensive as I'll get on C&D because it just doesn't interest me.

Lacking anything better to do, I did some flying camera scrying and my best guess for the map is that we are all on the same landmass and it's a series of blobs with access to the rest of the landmass from each point(ish) of the blob. This would work for a toroid and allows for some inland seas. I could be wrong. 

Finally, the worker is done. It started on the wheat tile. Warrior next.
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