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(SPOILERS) Donovan Zoi Fights in Honor of Japan's Bad Name

1W of gems will barb bust the entire island. No military required for quite some time.

Consider saving the workboat for immediate fish connection at city 2 rather than crabs at the capital. You can poke around a couple islands in the mean time as well. That 2nd city makes me re-think crazy early Great Lighthouse. Delaying that 2nd city and building the lighthouse first seems like a mistake, but it needs Hunting for those deer. I suppose 2nd city city could build a worker first using the netted fish, or grow and quickly whip the pop.
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Here's a sim for T0, current turn T8, and T12 after Agriculture completes. Haven't had time to play through anything yet, just had a few minutes to put this together. I built this in the middle of the ocean on the previous world map so costs should match.


Attached Files
.zip   PB88_Japan_Sim.zip (Size: 693.33 KB / Downloads: 0)
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Here is the T12 sim with most of the AI civs trimmed out so that the turn rolls are quicker. I played through to T40 straight beeline to Great Lighthouse and had just completed the normal lighthouse, no 2nd city, by T40. I did build 2 workboats and tech to sailing was the waiting point so a settler might not actually slow down the timeline much. Anyway, "in the 40's" is going to be a tall order.

Miguelito, which nation/leader completed Great Lighthouse in the previous game?


Attached Files
.zip   PB88_Japan_Sim_T12_trimmed.zip (Size: 245.94 KB / Downloads: 2)
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(January 12th, 2020, 16:55)Cornflakes Wrote: 1W of gems will barb bust the entire island. No military required for quite some time.

Consider saving the workboat for immediate fish connection at city 2 rather than crabs at the capital. You can poke around a couple islands in the mean time as well. That 2nd city makes me re-think crazy early Great Lighthouse. Delaying that 2nd city and building the lighthouse first seems like a mistake, but it needs Hunting for those deer. I suppose 2nd city city could build a worker first using the netted fish, or grow and quickly whip the pop.

The tile just east of the Gems will have fog from that sentry spot, but I can just have the Warrior navigate to the Gems and back, or just let a barb attack us in the forest if one spawns.  City 2 will remove all fog for good with just the small radius.

Sim results

Many thanks for the sim!  I was at a loss at how to even begin to make one with all of the correct parameters, but this one seemed to work well.  By design, teching will  a bit slower in this game (Mining at T21, BW at T33) but our surplus of Silver and Gems will accelerate later techs.

I ran a few sims through about T35 and I think BW is our best bet after Mining, and we can assess our chances for GLH after that.  With our abundance of food, we'd have the best chance of rushing that wonder with whips/chops OR we could just forgo GLH and use those BW benefits to settle the two other metal sites offshore.  Sailing should be about 8-9 turns at T33 and even less once we connect the Gems.

So perhaps Sailing > Hunting > AH > Writing after BW and whip Libraries in those cities, then see how Metal Casting looks for us as all 4 cities grow.  There's always a chance that someone will Oracle MC and mess up the Colossus for us but at least we would eventually have Triremes.

Sim - Builds
We grow to Size 3 at T23, and get a Workboat at T25.  I say we go ahead and build that second Workboat after we grow to Size 4 (T31).  Then we can still 2-whip the Settler after we get to 40h in the capital, while the WB makes its 6-turn journey.  It should time out just about right, circa T37-38.  This is a bit late, but the city will be primed for quick growth while cities 3-4 can be founded quickly.

Here's an screenshot of where we could be around T31 going the BW route.  I didn't run a sim starting the Settler at Size 3 but doing so would mean not netting the clams which would delay BW by about 2 turns without that extra 2gpt.



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Quote:The tile just east of the Gems will have fog from that sentry spot

Barbs will not spawn within 2 tiles of any units, even if the tile is fogged.

Quote:I ran a few sims through about T35 and I think BW is our best bet after Mining, and we can assess our chances for GLH after that. With our abundance of food, we'd have the best chance of rushing that wonder with whips/chops OR we could just forgo GLH and use those BW benefits to settle the two other metal sites offshore. Sailing should be about 8-9 turns at T33 and even less once we connect the Gems.

This sounds like a safer plan. Founding the offshore cities and connecting the offshore metal commerce 15 turns earlier will probably exceed the Great Lighthouse ROI, if we can't land it later.
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(January 12th, 2020, 06:05)Miguelito Wrote:  When would you expect the lighthouse to be built? In the prequel game it came in the 40s

Oops, that wasn't quite correct. Actually it was built on t56. Good omen: that time it also fell to Toku,who had started on Japan and did about the same assessment as you. And there were also 52 players in that game fwiw.
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I was already wondering. That T40 time for lighthouse already sounded way faster then possible.
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(January 13th, 2020, 06:39)Cornflakes Wrote: Barbs will not spawn within 2 tiles of any units, even if the tile is fogged.

And to think I've been playing this game for about 15 years now.  lol

(January 13th, 2020, 07:40)Miguelito Wrote: Oops, that wasn't quite correct. Actually it was built on t56. Good omen: that time it also fell to Toku,who had started on Japan and did about the same assessment as you. And there were also 52 players in that game fwiw.
(January 13th, 2020, 07:40)Charriu Wrote: I was already wondering. That T40 time for lighthouse already sounded way faster then possible.

Thanks to all for your input.  This certainly helps.  However, I've been running more sims and one thing I didn't take into account is that the GLH also needs Masonry.  So we will need to determine if we'd still like to take that sojourn while keeping in mind the following:

1. With our isolated start, we don't have an immediate need for:
--Walls
--The Great Wall
--Such an early start on the Pyramids
--Even the Lighthouse from Sailing isn't imperative right away for the mainland, with 4-5 good land tiles to start with before having to use bare coast
2. We don't have access to Stone.
3. All IND civs are in the game.

So basically if we fail, we've pretty much taken a detour with no backup gain.  For this same reason, I've written off the religion path to make a play for Oracle even though it could help us land MC early.  It's 15 wasted turns otherwise, since both prerequisite religions will have certainly been claimed by this point.

So here is the new path I am considering after Mining:

BW > Hunting > Pottery > Writing   (Maybe Sailing gets wedged in early if coastal settlement plans exceed expectations)

I was able to plant the 2nd city at T38 with the Gems tile already roaded, so they were mined the turn before it hit Size 2.  We could do the same thing, but with the Deer tiles first, and have this growing up to a surplus of 10 food by Size 3 with both Deer and the Fish (2nd WB arrives in time for founding BTW -- great idea!).  Or wedge in the Gems before one or both Deer to hasten our research.

By concentrating on high growth, we can 2-whip Granaries and Libraries (with a supporting chop) and have super quick pop recovery. Also a second worker, and looking at our surroundings, are we really going to need more than two? Plus, even if the whips keep us at Size 4 or 5, we can stall growth with 6-8 turn organic Settler builds.

With an early claim of 7 Library cities, we can start accumulating coastal commerce fast, which will help us get to Metal Casting more quickly so we can buff each of those coastal tiles via the Colossus.  If that works out for us, we should have all we need to beat the IND civs to all future wonder techs!   neenerneener


Anyway, let me know your thoughts.  We are planned out to T21, it seems, so we have plenty of time to get this right smile
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Hi Donovan,
As papa bear I come from the civforum to read more of this epic game. smile

Do you have already made some thoughts of where you are? Phillipines maybe?
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Had some time to play through a few sims and then crunch a few numbers. Here's my current best: 2nd city settled T37 with workboat in place for immediate fish connection, and Hunting completes in time to build the grass deer camp by the time city_2 grows if you want to go that route.

Screenshots spoilered so as not to clutter the thread:
   

   

   

   

Note the tiles swaps on T30 and 31. This gets a little extra overflow from WB#2 into the settler in order to hit 40/100 and whip a turn earlier.
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