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[SPOILERS] Giraflorens and Naufragar [UNCONFINED]

   

T38
In T37 we got Stonehenge  and Girapolis, our 2nd city. In this city I work a tile for having Boat in 10 turns.  In Persepolis I go for a Boat also, that will be up in 3 turns with another chop. After a Worker-Archer-Settler. 
Research Archery.  I set up the research at 0% for 1 turn to get gold, and I am working the coins-tiles for gold.

I simulated how to optimize the boat in Girapolis by comparing working a 1F2H tile vs 3F(water) tile.  In the first case I have the Boat+archer in 15 turns, and the 2nd in 17 turns (1 pop whip). So I decide the first option.  What I didn't take in account is the coins I losing, but now I am more worried about rushing defensive units.
The worker is chopping a forest and after will go for the Cu mine. I calculate that in 13 turns I will have the copper ready, and afterwards I must place a road to persepolis, which I think to do through the east side of Girapolis.

In Persepolis I will make a boat and worker with 1 chop, and after the Archer.  I decided not making any more warriors, to secure defense of cities.

The question of gold start to be important.  Girapolis has 2,5 gold of maintenance for distance, so I start to play with the Res Slider to optimize the gold as much as I can.  I hear that with medium % of Research you lose gold, and I m trying to simulate the production of gold and research in function of % with Excel.  I m enjoying more the Excel simulations that the game playing time!!

I discover GralKilCalvary in the east and Lazteuq in the west.  We all have scouts in nomans-land between our territories.
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(May 16th, 2020, 10:05)giraflorens Wrote: I hear that with medium % of Research you lose gold, and I m trying to simulate the production of gold and research in function of % with Excel.  I m enjoying more the Excel simulations that the game playing time!!

You will loose commerce to rounding. So the best (and more importantly easier) thing to do is to run binary research (0% or 100%).
Alternatively, you can observe it ingame easily provided you haven't specialists hired: at 100% you will have research = commerce and gold = minus costs; at 0% research = 0 and gold is commerce - costs. You can run any % of research where research + gold = commerce - costs. If this isn't true (provided no specialists or buildings giving beakers/gold), you are loosing to rounding. (that might be necesary depending about your goals).

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About your dotmap, I am wondering about your next two cities, they have no food in first ring, and while you completed SH, they might be slow starters. noidea
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T43
Got a 2nd worker who starts road to Copper. Make an Archer in Persepolis (2 turns).  I've lost an Scout against a barb.  And Girapolis is 3 turns to have the boat. In the 1st pic you can see GeneralKill on the east, and in the 2nd pic a Lazteuq on the west. And I started AnimalHusb to reveal horses (8 turns)

The path now is constructing a road fast to Copper to Persepolis. And after the Archer I am dubting about a Worker or a Settler.  If I make a worker (4 turns) it can chop the forest 1E of Persepolis to rush the Settler. If I go for the Settler I got it 2-3 turn early.  But I am not planning a city until I see the horses. I think it is worth going for the worker first, so in the mean time of making the Settler the workers can make some roads.

Thx for your advice Raskolnikov!!  I have made a simulation with Excel and you are right, but sometimes fixing a % is good when there are no roundings.
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This is a call to dedlurkers! In the next turn I got horses revealed, so I must decide where to place the third city and all opinions will be wellcomed. I will post a picture as soon as I can, it s likely in 5 hours.
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[Image: preuss2.gif]
There is no way to peace. Peace is the way.
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T52:  Horses revealed!

The picture shown is the central and most important for next decisions. In spoiler is shown the west side of the map.
We have horses south of Persepolis, near the road that connect our two cities.  That will provide us very fast with our dear Inmortals. The doubt now is about setting the next city on the horses or 1SE (with the yellow starts).  City on Horses gains 1 tile of grass, city on SE gains the horses tile and provides contact with sea.  What do you think?

I will move the archer to the south to unreveal the coast side. And in 4 turns the settler is up and in 7 the city is set.


Another crazy option could be setting on the west 2S of the horses. That would close the expansion of Lazteuq, but it will raise the maintenance cost of the city, and retard the beginning of producing Inmortals more than 10 turns.
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NW of horses. Take capital wheat while pasturing and farming rice
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(May 30th, 2020, 03:52)Raskolnikov Wrote: NW of horses. Take capital wheat while pasturing and farming rice

Wow, that's an option I never think about!  You really like placing cities very close. 
But I need the rice for Girapolis, and also I wont be able to farm the elephans, with a nice happiness bonus.
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I'd suggest not founding on the horses. You want to be able to work that tile.

I'd settle 2S of the nearby horses. You've got Stonehenge, so borders will pop quickly enough, and that city will be great later: 3 3f lakes, lots of hammers, coast access.
There is no way to peace. Peace is the way.
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(May 30th, 2020, 10:06)naufragar Wrote: I'd suggest not founding on the horses. You want to be able to work that tile.

I'd settle 2S of the nearby horses. You've got Stonehenge, so borders will pop quickly enough, and that city will be great later: 3 3f lakes, lots of hammers, coast access.

In the hill 2S of horses I only get 1 hill tile, plus horses and eleph. Not so many hammers.
In 1SE horses I got 5 hills, plus horses, eleph. Even some grass tiles.  Also, I think I can build naval units and take them to the ocean through a fortress. (not sure about the building possibility).
In the meantime I m sending an archer to the coast to reveal the hidden tiles.
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