(March 8th, 2013, 09:26)Cornflakes Wrote: Question: Should I pillage the road? It won't cause that much disruption to Azza because he probably won't be building military now that peace is signed. I'm thinking no ... there's no point in completely angering him. Just fortify on the pig because the hill there will give us the most visibility. Maybe he'll recognize the slight gesture of goodwill?
Are you freaking kidding me? Azza won't be building military with peace signed? There's no point in completely angering him? WTF!? So you just razed 3 of his cities, two workers and pillaged his lands and he's not completely angered yet? But pillaging a road now will completely anger him? WHAT THE FUCK ARE YOU SMOKING?! GIVE ME SOME TOO!
I bet Azza will totally recognize your patronizing and condescending good will of not pillaging the road while you sit on the hill for vision like a slave overseer. Oh yes you will be good friends now! Azza will not build any military anymore because you don't want to war.
I pillaged Cyneheard's road in our Always Peace game causing his city to revolt and starve...
Randy Jackson just called, he wants to know if you're INITTOWINIT.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
First thoughts: Hello Lewwyn, holding a grudge much?
(Yeah you're probably right)
I hope you're dedlurking.
Anyway I've updated the Sim to T95, even the cottage progress
Is it possible for you to mantain it? (It's only a turn a day...)
The only things not up to date are:
The rest of the countryside, the other players techs, partly built improvements, actual military units (bears represent them), espionage, some hammers that werent in the queue, opponent progress
(BTW you can remove the signs - thats the cottage progress)
If you can't mantain it then a pic like Sulla does would work, and I'll fix it every few days.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(March 9th, 2013, 03:01)Qgqqqqq Wrote: First thoughts: Hello Lewwyn, holding a grudge much?
(Yeah you're probably right)
I hope you're dedlurking.
Well maybe. I'm globally lurking, but understand that doesn't necessarily mean I know more than you given that Azza has barely updated. But my point stands. I'd pillage the road, but then I probably wouldn't have accepted peace.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
I don't think we should hit BC, as tempting as it is - we need friends as well as targets, and TT with them has been nicely profitable.
Returning to Lewwyns point, I think he's correct that the chances of repairing relations are very low, and if thats the only road then it could have a powerful effect.
I've left it alone myself but I'd say cut it, whether or not he gives OB.
Sim attactched.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
As a extra bonus, here's what I think Azza did wrong:
Even with the limited map info we have, you can tell those cities are spaced to far apart - his second city (zombie) is 9(!) tiles away from his first.
Now even with that being a stellar location (2 gold+pigs+horse) thats too ambitious a project, and would've required an almighty road.
His third city (presumably) is also 8 tiles away, and manages to miss the GLH pigs entirely.
Basically I think Azza placed his cities too far apart, leaving him unable to defend any of them, and slowing himself down enough that we we're able to go for a quick burning.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Okay turn rolled while I was online, and theres been a development:
2metraninja moved a combat2/shock chariot up to our borders and then promptly fled.
Not sure why he left actually, he definitely had odds on our axe, and saw the city was empty...maybe he would've had to double movre us?
Also azza contacted me to propose OB for 5gpt.
I said no because its illegal (he typed it and couldn't have offered it in game, as we were doing only at 2gpt), but think we should say no regardless - it's a horrible deal where we gain one impis life for 50g.
Oh and BC researched currency.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
I think Porcupine should build LH->GLH next - even without whips thats 14T, which is better then the chopping time and easily worth it for a powerful wonder.
Confusian landed in Doughnut.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Okay micro plan for TGLH: After completing the WB with current config, on T97 it starts on lighthouse like this:
T98 Conig swaps to work hamlet instead of cow:
This means on T99 it can whip for 29h overflow:
On T102 we can swap back to the cows (or not, doesn't matter):
Same T103-T108 where we complete with no overflow:
Now is it worth it?
I'm going to tentatively say yes, for two reasons:
1. failgold would be awesome for teching, even if we miss it
2. We need to be going vertical, and GLH would help with that
3. most of the time we will be at peace with Azza, and our other cities can be building military now (we don't NEED the wealth builds, and we've enough workers/settlers for the moment)
What do you think?
Is it a waste of our only Ikhanda city?
[Several things would change the speed: a clear date on calender would let me work more mines, and a turn of anarchy for confucianism would too]
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.