T35 done.
Scout 4-7 or 7-7 next?
Next turn our demo will improved: +8f/-4h/+2c.
Dotmap 4-6 cities? Whats our options?
Scout 4-7 or 7-7 next?
Next turn our demo will improved: +8f/-4h/+2c.
Dotmap 4-6 cities? Whats our options?
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
[SPOILERS] Team EggHeads: DMOC and TeddyKGB (Now Lurker-Friendly!)
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T35 done.
Scout 4-7 or 7-7 next? Next turn our demo will improved: +8f/-4h/+2c. Dotmap 4-6 cities? Whats our options?
Diplo news.
(September 19th, 2013, 13:54)Asterix Wrote: Maga is very busy with RL file right now and she asked me to take over. I am not spoilt in any way and she told me about her deals with other civs that will be honored. Hope it's OK with y'all? PM to Asterix: I'd guess, its this guy. And this guy is good! And I wasn't the first to check this guy: ![]()
Thanks for playing the turn. I'm in favor of revolting -- it's just so much faster than regular production and we need to get fast cities and workers to compete with everyone.
Will look more into detail later once my life isn't so crazy anymore (this weekend)
T36.
Finished turn, but warrior could be moved on gold if you prefer. Scout has made new discoveries. Demographics looking good?
Looking good there, thanks for playing the turns.
I would prefer the 6-3 whip if you think it's superior to the 5-3 whip. And I'd prefer the revolt to no revolt, doesn't really make sense not to use slavery if we have it. Do you have a t36 save I can use that has everything we've done? I'd be interested in seeing what happens.
Want to move warrior on gold this turn? There is a chance animal could appear on that tile. OTOH forest could grow on plain tile if we move warrior.
In my sim file, somehow we have more beakers. Have no idea why. (September 20th, 2013, 11:35)TeddyKGB Wrote: Want to move warrior on gold this turn? There is a chance animal could appear on that tile. OTOH forest could grow on plain tile if we move warrior. Thanks for the save. I will aim to check it tomorrow (Saturday) but for now I'll assume the micromanagement is straightforward, i.e. on turn 37 just keep growing capital and give the capital's mine to MIT as the second population -- same thing on turn 38 as nothing changes that much. Don't worry about the beakers now; the more important thing is that we get the cities, workers, tile improvements, and warrior movements correct. Also, I support moving the warrior on the gold this turn. No need for him to stay in his spot now that our worker on the cows is safe. In other news: Team Pacal of Native America founded their second city. For some reason, they grew their capital all the way to size 5. So that leaves: Vicky/India: Turn 28 Us: Turn 33 Isabella/Inca: Turn 33 Pacal/NA: Turn 36 I'm liking this count right now, but keep in mind that we need to keep this up. ![]() Finally, I know this is old news, but you all noticed Team Rapotorous saying this in the public thread: Quote:I'd like to know what is going to happen when barbs destroy the capital one of players...We play forward then or the game will be reloaded. I mean ... if they're having trouble with barbarians, then that's good news for us. But ... since it's evident that they're not on our starting continent, I hope they can survive whatever onslaught they're about to get (or anticipating). Then again, they could just be playing around with us; we haven't seen a single barbarian warrior yet, have we?
T36. Warrior moved.
As you can see we got 22/193 beakers now. Its 24/193 in sim file for some reason. Whats our scout move next? 7-1 or 4-1? I'd like 7-1. Should we move warrior next turn in LP or south tundra direction? Next warriors will be done T39(Cap) and T40(MIT). There should be no human barbs till T50. Don't know why team Raptor decide to ask some silly question in public thread.
- I would move the scout 7-1 myself, I like it too.
- I would also keep the warrior on the gold tile. That's our #1 priority right now; once we're close to getting warriors out from MIT or the capital (i.e. 2 turns away) then we can move that warrior out to meet Orgynized (long overdue). Just correct me if I'm wrong: Turn 37: Move worker to gold, capital works same 3 tiles as before, MIT is size 2 and takes the 1F 3H tile. Turn 38: Work the same tiles as before since no new population changes |