Good post. Turn played and report coming in the next couple hours, but here's a few piggyback thoughts first.
Here's the other good news:
The #1 in food is Dreylin, but his food lead is a bit of a mirage. Well, that's maybe not the right word because it's a real lead. But basically he's farmed his entire land because of the Kremlin. A lot of that food exists purely to convert to hammers. I don't think food matters nearly as much as the usual ancient start where it's the most important stat. It mattered for the first 30T at expansion, but among the leaders the deciding factors will be production and tech pace. Dreylin's true output in food and MFG is probably similar to ours because his surplus is being used to offset his production deficit. Granted, his potential is much higher with his extra land, but it's not there just yet.
Yeesh. I didn't know this either. I think we may need to have a slightly different mindset here. I'm not concerned anymore about defending cities, especially since most of our infantry are pinch. Dreylin would need truly ridiculous numbers to overcome pinch infantry, so I think he'll leave us alone. He's got softer options out there.
So maybe we should think about if/where we can pick up some land. Pinch infantry will romp over rifles, and that's what pretty much every civ in the game will be fielding still in 10T. Off-the-cuff notes on our neighbors:
1) Dreylin's army is huge, but poorly promoted, and he's got a bit of a target on his back after squabbles with half the players in the game. Tech rate is pretty bad right now.
2) Donovan's army is decent sized for the moment, but also no real promotions, and it's not nearly as big as Dreylin's. His rifles and grens would die horribly to Infantry. He does have cannons, though. Going to bottom of the tree means he'll have no prayer at getting infantry in time. He is on the path to MGs, but there should be a window before he gets there.
3) Pindicator is lagging behind us slightly, and his tech rate is also pretty bad. He won't have infantry, but his units should be very well promoted.
Of course, we definitely want to keep snagging city sites we can settle, but I'm really starting to think that other than getting some boats out, we won't really have to work too hard to defend ourselves. Perhaps the best way to get value out of early pinch infantry is to attack someone sooner than planned? I think we'll have time to get factories/plants in the key cities and still have breathing room before others have infantry or MGs of their own.
Interested to hear your thoughts on this.
Agreed with all this.
(May 11th, 2016, 20:21)Sullla Wrote: The real problem is the Food stat. We are... behind. I've read and played enough of these Pitboss games to know that a team which falls this far behind in Food usually ends up losing the game.
Here's the other good news:
The #1 in food is Dreylin, but his food lead is a bit of a mirage. Well, that's maybe not the right word because it's a real lead. But basically he's farmed his entire land because of the Kremlin. A lot of that food exists purely to convert to hammers. I don't think food matters nearly as much as the usual ancient start where it's the most important stat. It mattered for the first 30T at expansion, but among the leaders the deciding factors will be production and tech pace. Dreylin's true output in food and MFG is probably similar to ours because his surplus is being used to offset his production deficit. Granted, his potential is much higher with his extra land, but it's not there just yet.
(May 11th, 2016, 20:21)Sullla Wrote: It's been so long since I played a game in the Industrial age that I actually forgot that infantry units get +25% against other Gunpowder units. Rifles are completely impotent against these guys. Much of Dreylin's army is based on Nationhood rifle drafting spam, cheap units with no promotions. They won't make much of a dent against C1 + Pinch infantry, which we'll have with defender's advantage and cultural defenses in cities. The only units that can trade decent with infantry are cavs, and even C1/Pinch cavs still lose badly to C1 infantry. So I think that if we can get some of these guys up in our border cities, Dreylin will be inclined to pursue softer targets. Assembly Line will obsolete much of that huge army we have hanging over our heads to the north.
I also love that little Civilopedia quote: "use them to counter enemies with lots of gunpowder units." I think that applies here.
Yeesh. I didn't know this either. I think we may need to have a slightly different mindset here. I'm not concerned anymore about defending cities, especially since most of our infantry are pinch. Dreylin would need truly ridiculous numbers to overcome pinch infantry, so I think he'll leave us alone. He's got softer options out there.
So maybe we should think about if/where we can pick up some land. Pinch infantry will romp over rifles, and that's what pretty much every civ in the game will be fielding still in 10T. Off-the-cuff notes on our neighbors:
1) Dreylin's army is huge, but poorly promoted, and he's got a bit of a target on his back after squabbles with half the players in the game. Tech rate is pretty bad right now.
2) Donovan's army is decent sized for the moment, but also no real promotions, and it's not nearly as big as Dreylin's. His rifles and grens would die horribly to Infantry. He does have cannons, though. Going to bottom of the tree means he'll have no prayer at getting infantry in time. He is on the path to MGs, but there should be a window before he gets there.
3) Pindicator is lagging behind us slightly, and his tech rate is also pretty bad. He won't have infantry, but his units should be very well promoted.
Of course, we definitely want to keep snagging city sites we can settle, but I'm really starting to think that other than getting some boats out, we won't really have to work too hard to defend ourselves. Perhaps the best way to get value out of early pinch infantry is to attack someone sooner than planned? I think we'll have time to get factories/plants in the key cities and still have breathing room before others have infantry or MGs of their own.
Interested to hear your thoughts on this.
(May 11th, 2016, 20:21)Sullla Wrote: And while we're here... this is the German unique building factory replacement, the Assembly Plant. There are two differences from a standard factory: it allows for 4 Engineer specialists instead of 2 Engineers, and the thing builds 50% faster with coal connected. Mini-Organized trait, essentially. With that bonus, we should be able to get these done in 2-3 turns in the capital and Haber, then the coal plant that follows is a lot cheaper (only 120 shields). When we discover Assembly Line, I think we'll have the capital and Haber get their factory/coal plant done immediately, then have them crank out some military to cover our other cities while they do their own factory/plant combo more slowly. We will probably also want to make a run at the Pentagon, which I think we'll be able to get pretty easily barring random Great Engineer shenanigans. Obviously this is getting a bit ahead of ourselves here..
Agreed with all this.