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Considering at least 4 teams have to log in to end turn (and that slows down the clock), it might just possibly get delayed that long. Hard to tell though. Probably better to just move it out of the city to play it safe.
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Are you planning to move the warrior tonight? Although it would be nice to be able to hear back from Krill, I don't see us as having the option NOT to move it and risk the turn rolling over, so I think if we can't get a hold of someone soon we should probably just move it.
Any lurker know the game mechanics?
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Ok, nevermind. I wound up firing up a test pitboss game, and it works as we have assumed (build completes first). If you don't get to it, I'll log in later tonight and move the warrior.
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Warrior moved, turn ended. Now for a long overdue T74...
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Weird how the warrior next to our city attacked the warrior...
Odd that we haven't heard back from Krill yet.
Btw, I switched Carthage over to work the hamlet instead of the cottage. There is really no advantage to working worse tiles now. That one will get worked in two turns when we grow. I'd rather have 2 commerce now than 2 commerce later.
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Well, the barbarian threat is subsided. The city-threatening barb attacked the warrior and died, and the other moved closer to our territory. So I moved the chariot toward the southern barb, with the intention of attacking it with better odds next turn. Then moved the northern guard back toward the city to make sure we don't have any unahppiness issues from lack of garrison.
In the realm of scouting, it was just a matter of following roads, nothing major new learned this turn, although we did gain visibility on DIM's aptly named capital, DIM.
The only other news of the turn is that we turned research back to 100%. We are at 177 gold (-22gpt), making 62 bpt. At this rate, construction will take 8 turns, although we may be able to shave a turn off by growing into cottages/fur/silver.
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FYI, important chat with England going on.
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I simply can't wait for France to go down. I'll hate the point when we have to turn on A4 and HRE, as those have been two of the best teams to work with. But it has to happen.
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Very long, and important chat with England. If any of the lurkers want a summary, let me know, otherwise here it is in its entirety (god that took forever to reformat):
Quote: Sury: well, next turn is the turn
Me: nice
Sury: France is the rival worst power
this is going to be fun times.
me: thankfully, diplo with France has gone pretty quiet since the screenshot exchange
Sury: yeah
me: diplo wise, the pause was terrible timing
trying to stall France from math
Sury: I think they figured it out
me: yeah, I suspect so
Sury: they started retreating their warrior
near our territory
me: hope the screenshots help, by the way
Sury: oh, they do
nice to not be going in blind
we didn't know where Orleans was
me: and we gave them almost no map info to our east
Sury: heh
me: lol
Sury: we're getting settled at from everybody
without France's death
we'd be stuck with far too few city spots
me: yeah
Sury: like, we're not going to have room
for 4 rows of cities
there's parallel with London
parallel with our newest city
and parallel with AF and BR
that's basically it
so, it's a good thing
we can spread east
me: off the top of my head, I think we have 3 quality spots and then 2 or 3 more filler spots left
Sury: you've got the corn/wine as a quality spot
me: yeah, that's one
Sury: assuming we can put up defenses, the sheep/wine is our next city
me: we've got a grassland pigs that has a fair amount of hills
that will be nice for production
Sury: London has like all of our hills
it'll get to 20 base hammers
off of grass hills
me: ours could be, but not enough food unless we farm
only two plains sheep
Sury: yuck
wet rice + plains sheep
me: although 6 river-side grassland
so slow growth, but good commerce eventually
Sury: we've got 3 river GHMs
and 3-4 river grass
so, yeah, HR it up
me: I think that is comparable to what we would have gotten if we had settled in place
Sury: to size 10-12
me: yeah
Sury: If we can also burn Orleans
then we should be able to maintain 100% research
me: actually, with silver, furs, gold, and potentially a religion, we don't even need HR that badly yet
Sury: Our silver isn't up yet
we badly need HR
me: neither is ours, but 4 turns I think
Sury: all three of our early cities
are at their caps
me: ah
Sury: including whips
which will vanish eventually
me: all of ours got whipped recently, and will grow back to their caps
Sury: well, we have yet to do a 3-pop whip
only thing we could do is a settler
me: the limiting for us actually isn't the happy cap but having good tiles to grow into at this point
*limiting factor
Sury: only BR has that problem
heck, AF has a library
it's working scientists
as able
me: early GS?
Sury: If it's available, we'll bulb Philo with him
don't tell anyone
except Krill
since he knows
me: ofc
our lips are sealed
Sury: probably T95 or so
we really want a religion
me: ah
we're hoping to get one from Krill
Sury: stock exchange later
have someone besides Krill
able to manage religions
me: yeah
Sury: he can't spread all of his
me: true
the shrine income would be ridiculous on this map too
Sury: aye
especially @ 3.15 for us
instead of 3.00 for others
me: yeah
playing with 17 teams is strange
Sury: since Krill's the only Philo team
me: tech pace has been insane
Sury: and he won't make a GSci for Philo
it's only going to get worse
me: yeah
Sury: we think we've got good odds
of picking up Philo & Taoism
it's a little expensive
for someone to research by then
especially since it requires COL
or Drama
neither of which would be around until T85 at the earliest
me: well, you'd also know ahead of time if any CAN is going for it
Sury: except CAN's doomed to collapse
me: yeah
have you heard anything on setups diplo wise after CAN collapse?
Sury: well, 6 teams on our end is easy
us, you, Krill
Babs, Mali, Maya
but we'd want someone else
otherwise it's 8v6
and even with the weak Rome, Aztec, and Inca
that's still trouble
me: yeah
Sury: especially long-term
India: Forget it.
me: I think the key to this game is going to be staying a step ahead of the diplo break-ups to be on the larger side
Sury: aye
Options:
Ottomans
HRE
Byz
Portugal would be tough
me: India?
Sury: Not a chance
I don't see India teaming with people who don't neighbor them
they'd get dogpiled and crushed
they need time to build
and grow
me: true
Sury: Byz is actually plausible
if they don't mind working with Krill
we could even add Inca and Rome
and not care if they die
setting them up as lambs to the slaughter
leaves it 7v5
France is so toast.
me: Nice
Sury: No one who's rival worst in power
can survive a 3v1
me: lol
Sury: they're probably at 20k in units.
We have 20k sitting 1 move from Lyons
me: not many can survive a 3v1 at this point in time anyway
Sury: honestly? We'd have a chance, I think, if we got our chariots back
Intact
me: at least not to the point of ever being relevant again
Sury: true
but we could crush an invading army
me: yeah, but the whipping it would take would badly set someone back this early
Sury: or two
with HR coming in?
it would still hurt
but 5XP HAs
will get their kills in
me: it would hurt when other teams are expanding to 5 or 6 cities
Sury: true
that's going to be our difficulty
me: I think it would depend on who your allies are
Sury: getting to 6 in a reasonable time
me: if your in France's situation and soon to get locked out of tech
Sury: right
me: it would be bad
Sury: if HRE and Ottos came at us, though
we could hold without too much trouble
me: if you've still got allies feeding tech while you recover it could be doable
Sury: we might lose the sheep-wines
if that had been settled
a few Numids from you for spear work
me: and catapult flanking
Sury: our mounted stack
leave the catas to us
me:
Sury: we'll have 4HAs
and 6 chariots
by EOT80
- France casualties
and not counting Conan
who's down near Mali
trying to get Aztec contact
if they return our message
me: contacting everyone has been a challenge
Sury: well, we're only short 2
Gulliver got lucky
and stumbled across Sumeria
me: we still need to get Byz so they can get math to start currency
Sury: and Inca
Babs
you mean
me: blah
yes, babs
Sury: do you have anyone available?
They don't.
me: We're heading through Krill's land to them
Sury: Geez.
That's going to take forever
me: only a warrior though, unfortunately
Sury: unless they have a scout near.
woody ii, right?
me: I'd have to check in with Mr. Nice Guy (being away for a week and all), but I believe the word from them was south through Krill then west would be fastest)
not yet, unfortunately
Sury: it would be
but it's not fast
me: yeah
Sury: they're past France
that's really not good
that it's taking so long
me: agreed
Sury: they don't have horses yet
so there's only so much they can do
me: yeah
and we only just got our first horse units out
but they've been tied up on barb duty
just thinking outloud, but the other thing to consider with the next diplo break down is to consider when to spring it
Sury: yuck, barbs
right, I think
it'll happen when Krill lightbulbs COL
me: in terms of not gifting a key tech
Sury: well, Monarchy is owed
to at least Ottos and HRE
me: yeah
Sury: since they gave us IW and HBR
I don't think I want to play hardball with it
me: and we probably owe them construction too, for the same reasons
Sury: and withhold it from Portugal
do you?
You gave math.
me: true
Sury: I would not consider Construction
an obligation
me: but not giving construction migth tip the hand too early
Sury: Krill can lightbulb COL
T85
when's Construction due?
me: t82 currently
Sury: I think holding Construction
is worth it
3t?
Whatever.
Versus...uh...Catapults.
me: subject to go down as we grow into gold mine, silver mine, and furs
true
Sury: I'd talk to Krill
since he's got to do a lot of the split legwork
but, to me
holding Construction
is probably the way to go
me: yeah, if we are looking at the next alliance breakdown in the next 10 turns, we should probably get something moving
Sury: we have
I've talked with Maya
me: well in terms of getting those final members
Sury: need to chat up Babs
me: so we aren't 7v8
Sury: Mali's hard to contact
6v8
North or South
me: huh?
north or south what?
Sury: North: Ottos & HRE
as targets
or south: Byz + possibly Inca/Rome
swallow CANT
basically
me: yeah
we'd probably prefer not being totally surrounded by the next alliance members, although I'm sure we could manage
Sury: we're more flexible
me: so having ottos and HRE as tragets would be appealing
Sury: since we have land to expand to
but, yes
fighting HRE soon
might be needed
HRE's going to be very close to us
touching BFCs
minor overlap
me: and otto's for us is a natural expansion
Sury: those will be tough fights
me: yeah
Sury: more meat grinder
than anything
me: yeah
being up catapults will certainly be nice
Sury: aye
me: but I doubt the advantage will last terribly long
Sury: but nasty mounted forces
from HRE
we'd need a lot of
axes and spears
me: yeah
Sury: to back them up
me: we'd have to consider as an alliance where to aim for in terms of tech following the breakup
we'd be up COL, construction, and currency I assume
Sury: not up COL
for long
HRE's on it
there's been no effort
me: well, militarily that's not a huge deal
Sury: to discuss the 2nd round of techs
CAN is done
it's more the religion
going to Krill
and not them
so, yeah
it just means we won't get CS
me: with deficit research funded by others, getting maces could be a good target
Sury: far ahead of them
me: what is the teching prowess of the others looking like?
Sury: Maya & Babs
can probably both research
me: yeah
Sury: so 3 techers
me: babs has an academy, right?
Sury: 3 funders
yep
me: yeah
what does the teching ability of the like Otto/HRE and whoever else they are with look like though?
Sury: India and Portugal are crap
Aztec as well
those two are their only techers
me: and they won't have currency to be funded
Sury: oh, ouch...
although HRE can get its costs down fast
me: true
Sury: 2 Org Rathauses
me: yeah
but the advantage for us is that if the combat stalls, we'd still be fine
as the teching advantage starts to kick in
Sury: right
first to maces
would be huge
me: and ditto with knights
I know knights seem pretty far off, but at the tech pace we're going at they probably aren't
Sury: no, they aren't far
I wonder if a Machinery lightbulb
off an Engineer
will be worthwhile
me: hmm
Sury: especially if Philo falls through, we might be able to gift you the GSci, and then your first Great Person is an Engineer
T130 or so...
no
too late
me: knights seem like a very logical place to spring a alliance breakdown
Sury: Machinery will be in by then
Knights would
but that's too long
me: yeah
Sury: Byz would be scary
me: byz is overpowered
so glad we're not near them
Sury: the question is...what will they do during that era?
me: the question is do any of their neighbors let them reach that era
Sury: that's one danger
with bringing them on board
their neighbors won't be fighting them
me: yeah
the other possibility of course is to not get them to guilds
make them either self research it
Sury: right, and then they get if from the other side
me: other side won't be anywhere near guilds
Sury: I hope
me: yeah
Sury: but eating our own
instead of letting Byz grow south
argh
Byz doesn't have any near southern neighbors
India's the closest
and there's a ton of room
me: a bit like us with bad land but a bunch of it?
to the south
Sury: south of them
is desert
me: ah
brb
Sury: ok
me: back
btw, small point, but who besides Krill has heard about the next alliance so far (who is it safe to discuss it with, in essence?)
Sury: Maya
I would talk to Babylon
Mali should be fine
only those 6, though
me: ok
of whom we only have contact with Mali >.<
Sury: oh, right...
hm
they are not the most communicative
me: still not sure how maya and us haven't bumped into each other yet...
Sury: they've got a warrior
at our territory
HRE contact
and then you + Ottos
unless you meet them first
somewhere else
me: where shall we move our warrior at london?
Sury: oh, right
SW
me: ok
Sury: wait, he's at London?
no, NW.
me: I believe
Sury: head for Animal Farm
go to London
then NW
me: shall I hope in game to confirm where he is?
*hop
Sury: sure
me: he is on London's center tile
Sury: ok
so head NW
me: ok
Sury: and then probably SW next turn
wait, let me double check
have you moved him this turn?
me: yes
Sury: ok, I'll need to game out
where their warrior will be
NW
and then NW
will get you contact on T76
me: ok, thanks
Sury: oh, I guess MC is due to everyone
nice, but not critical
me: who is researching that?
Sury: Maya
me: would be nice to get that contact then
Sury: yep
me: and I'm sure they'd like math
by the way, would you be willing to relay a message to babylon about where our scouting units are?
Sury: right, on it
let me send Mali's chariot
towards Ottoman territory first
me: we've got one at Krill's SW most city, one at London, and one in HRE land (don't know if they have a unit near any of those)
Sury: ok, I'll tell them
to head north
from Exodus
my guess is once you meet the Maya
head SE
back to London
me: ok, thanks
Sury: so, actually
go W-W
and meet Maya on T76
then head SE
me: or, if they happen to have anything near mali to send to meet near Krill
Sury: Krill'
s opposite side of Mali
me: ok, W-W it is
really?
Sury: oh yeah
Mali's between Maya and Babylon
me: I was under the impression that Mali was to our SW
Sury: SW of us
they're to your SE
me: well, that's what a week away from the game does to you :weed:
Sury: I'm keeping a draft
in gmail
of all the arranged contact setups
to try and keep it all straight
me:
thanks
for all the help with contacts
Sury: not a problem
this switch
is key to our game
me: yeah, same for ours
Sury: if we get about 60 gold
from Lyons and Orleans
we can finish Monarchy T79 or T80
as in, available to trade
me: nice!
and if not something like 81?
Sury: well, if we only get 20g
me: either actually works fine for our happy cap, so it isn't a huge deal for us
Sury: then T82
20g is our expected
from Lyons
which is 100% guaranteed
Orleans would be nice
but we're not sure if we can do that as well
if France is spearless...
and they'll be copperless
me: which is their metal city?
Sury: Lyons
me: nice
Sury: they don't have horses
me: and don't have a military to boot
Sury: nope
wow: Mali has a pigs/corn/iron spot
open
me: I'm jealous of the food
Sury: grass pigs, but dry corn
me: hmm
Sury: it's hardly any weest
of Mali's capital
me: looking in game, I guess we have similar spots, but using the food for a city like that would screw up other dotmaps
Sury: 1 food res
is about the best you can expect
with cities after the 3rd
me: per city
yeah
Sury: AF has pigs + dry wheat
and BR wet wheat + grass sheep
BR...uh...also has furs, stone, and iron
it's pretty good.
me: nice
our cap is the only one with 2 food resources
the dotmap just necessitated breaking up the other possibilities
Sury: that's a shame
we didn't dotmap so thoroughly
but can share foodies if needed
me: bigger shame was missing a food resource because of fog
but it actually worked out alright, as it will allow us to fit in another good city
Sury: yeah, that can happpen
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From the international newswire:
France has lost Lyons. Turns out their only defender was a wounded warrior that could have been promoted. So Lyons was razed quickly. That is likely to spell death to France. I wonder if they will even make it to T80.
I moved the second warrior out of Lakewood as a sentry unit and immediately he encountered a barb warrior. If the warrior engages him in battle, that will turn out to be a smart move, and will hopefully serve to prevent any further serious barb incursions in the area.
What do we want to put the chop at Centralia into? I would assume worker? Or do we want to start pushing NCs out of there?
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