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We just want our throne back Wesnoth SG 2

Amelia Wrote:Hey erm, is there any suspicions that Wesnoth uses a streaky number generator like Civ3? I'm asking because i just missed 15 70%+ attacks in a row. Urgh.

The RNG in Wesnoth often does seem rather streaky. I have had similar experiences with what have to be considered ridiculously bad luck, such as two archmages missing 8 arcane attacks (70% chance to hit) in a row. That should be a vanishingly small chance to happen (0.3 ^ 8 = 0.0000656), and yet you see it.

Of course, I have had some ridiculously good luck at times as well, such as hitting an ancient lich 3 out of 3 while its 5 arcane return shots all miss. lol So I think it is true that most of the wierd results are from selection bias, with the "bad" events sticking in our minds while good luck mostly just gets accepted as "the way things ought to be".

But it sure doesn't feel that way sometimes....
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Quote:That should be a vanishingly small chance to happen (0.3 ^ 8 = 0.0000656), and yet you see it.

Then again, every 6500 attacks or so you have a 60% chance to see that.
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Apologies for being slow (again!)... I ... seem to have prioritized the set of turns for a game that I'm in that will take forever first. Having learned that lesson again, I'll get turns for this out tomorrow before going back to that... rolleye
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VM Wrote:Then again, every 6500 attacks or so you have a 60% chance to see that.

This, I think, is the key. Each turn we play is probably 10 units with 3 attacks each, on average? More if you count the enemy attacks too. 200 turns until you're going to see a streak like that isn't really that much time. We've probably played 200 turns in this SG already.

Ranamar Wrote:Apologies for being slow (again!)... I ... seem to have prioritized the set of turns for a game that I'm in that will take forever first. Having learned that lesson again, I'll get turns for this out tomorrow before going back to that... rolleye

As it happens, I was busy last night finishing up my turnset in SoTS 3b, so I couldn't have played this one anyway. I put that one off too far as it was. I'm guessing your busyness was from 5a?

And tonight I'm going to a friend's house, so it's unlikely I play tonight no matter when you finish. If you've got the turn ready by tomorrow, I can play as normal though.
EitB 25 - Perpentach
Occasional mapmaker

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T16:
Moved units forward... tried to get the wounded ones healed in the process. Our paladin, since he hates forests, is playing medic on dudes who have 2hp of damage.

A string of bad luck also meant that, while I tried to get a kill on a L2 unit for our captain, he only got one out of two necessary hits, so it instead went to our Archmage, who was nearby. He's almost L4 and in the "elites we pull out when we REALLY need them" range. Okay, maybe not... he's about 60xp out, though, which is to say 2/3 of the way there from L3.

T17:
It's night now. The orc still has enough cashflow to recruit more units. Hopefully, stealing some of his villages with the former TF South will help on that front.
I steal a bunch of villages... like, 4.
Kalenz kills a wolf rider, leveling him up to Elvish High Lord. Our fearless but unlucky leader has much better luck killing an orc on ice at 20% dodge.

T18:
The Elvish Captain who's been getting kills gets another, after softening him up by swiping at him with other guys who could have killed him first. I ploddingly move our forces closer to the final target.

Here's the situation:
[Image: httt-winter-19.jpg]

It'll probably take another couple turns to reach the king because of the speedbumps he keeps summoning, and it's past my bedtime here. (... and I've been very bad about going to bed at a reasonable hour, so I'm tired.) If the next person wants to finish it off, I won't complain, but I can't promise it'll be interesting. tongue
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Ranamar, go ahead and finish the turnset, I'd rather spend the money we've been collecting anyway wink. Plus I really do need to get around to playing my PBEM5 turn and keeping the other games moving.
EitB 25 - Perpentach
Occasional mapmaker

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Looks like good turns, Ranamar. thumbsup

Mardoc will have some mopping up here, which is probably not too exciting. And then some recruiting turns on the next map, also not too exciting. alright I am not sure exactly what to do about that, although I certainly would not object if he wants to take a couple extra turns and actually get to something interesting. lol

The next map is a fun one, actually, a sort of running battle with a time limit. And you have to guess about the real destination. lol So we should think about the mix of units we will want to use for it, although there is an opportunity to recruit additional units partway through.
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Mardoc Wrote:Ranamar, go ahead and finish the turnset, I'd rather spend the money we've been collecting anyway wink. Plus I really do need to get around to playing my PBEM5 turn and keeping the other games moving.

haphazard1 Wrote:Looks like good turns, Ranamar. thumbsup

Mardoc will have some mopping up here, which is probably not too exciting. And then some recruiting turns on the next map, also not too exciting. alright I am not sure exactly what to do about that, although I certainly would not object if he wants to take a couple extra turns and actually get to something interesting. lol

The next map is a fun one, actually, a sort of running battle with a time limit. And you have to guess about the real destination. lol So we should think about the mix of units we will want to use for it, although there is an opportunity to recruit additional units partway through.

Alright, I'll mop it up for you guys tonight... shouldn't be too hard. (... but it really was past my bedtime.)
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Ranamar Wrote:Alright, I'll mop it up for you guys tonight... shouldn't be too hard. (... but it really was past my bedtime.)

Sleep is important! Play when you have time, we are not in any rush. And you did already play the usual 3 turns.

Good luck finishing off the green king.
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haphazard1 Wrote:Sleep is important! Play when you have time, we are not in any rush. And you did already play the usual 3 turns.

Good luck finishing off the green king.

Two turns was all it took. One of our Elvish Captains is very nearly leveled, and the other is halfway there. Nobody else really got much XP, of course, because I was busy trying to funnel it toward that captain.
I also leveled the last shaman (2xp ensnaring the king) into yet another druid. We should have plenty of healers now, in case we lose any more. lol

We successfully pitch camp for the winter and hatch gryphons. Apparently our shamans (and presumably our druids) really get along with the babies.

Anyway, now we're at the settlement of Dwarven Doors. One of those doors is open. The other is not. The orcs have enslaved the villagers and Konrad, who is proper Noblesse Oblige material, at least, wants to free them. He unhappily accepts his advisors' declarations that we don't have sufficient forces to do so.

That Paladin of ours is back again. He's at least volunteering for a good job for a horseman: Scouting! We might want an advance cavalry force and could certainly afford, on this wide-open map, to recall, at the least, our loyal Paladin as well.

I'm not sure why I thought it was a good idea not to take any pictures. I blame tired. wink
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