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Rant Thread!

(February 26th, 2013, 11:29)Brian Shanahan Wrote: I'm baaaaack!


And now for my rant.

Why haven't you lot won the game yet, with Sullla posting an epic 200 page report detailing the micro needed to beat Somerswerd on t50 with Modern Armours?

I am very dissapoint, and sad panda.

We could only manage tanks.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(February 26th, 2013, 16:13)Merovech Wrote:
(February 26th, 2013, 11:29)Brian Shanahan Wrote: I'm baaaaack!


And now for my rant.

Why haven't you lot won the game yet, with Sullla posting an epic 200 page report detailing the micro needed to beat Somerswerd on t50 with Modern Armours?

I am very dissapoint, and sad panda.

We could only manage tanks.

And we had to gift one to CivPlayers
"We are open to all opinions as long as they are the same as ours."
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On a serious note, it's time to push right now for a switch to the 36 hour turn timer. The Spanish haven't pushed to play their turn, and CFC always takes the entire timer before they end their turn, so we're going to be right back to the four day turn system again. We need to push for a shorter turn timer to save everyone's sanity (and prevent us from devouring our own young as we spin our wheels in endless discussion once people start to get bored at the slow pace).
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
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Not really sure why we didn't push for faster turns harder before, I mean i know a lot of people said that it could cost us diplo points with the germans if we complained about their turn speed, but they were never a threat to us anyways and you can word a request for faster turns nicely.

On another note, am I even allowed to post comments in these threads? Considering i'm not on our official team sheet since i only two days ago found out this was happening.
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(March 2nd, 2013, 09:50)Sciz Wrote: On another note, am I even allowed to post comments in these threads? Considering i'm not on our official team sheet since i only two days ago found out this was happening.
If you can see the forums you're allowed to post as far as I know. The team sheet is just information that probably isn't updated all that often.
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(March 2nd, 2013, 09:50)Sciz Wrote: Not really sure why we didn't push for faster turns harder before, I mean i know a lot of people said that it could cost us diplo points with the germans if we complained about their turn speed, but they were never a threat to us anyways and you can word a request for faster turns nicely.

On another note, am I even allowed to post comments in these threads? Considering i'm not on our official team sheet since i only two days ago found out this was happening.

Yeah, I'm not on the team sheet either.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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There's a team sheet? lol
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So... I see that we still haven't posted anything over at CivFanatics about this. And instead of the turn rolling, another 20 hours were added to the timer due to our favorite mod. rolleye

I'd like to ask again that we pick one official team representative to make our case and push to get the timer reduced to 36 hours during wars. 8 out of 9 teams have already agreed to this, we simply need to shepard it along to implementation. I also think we need to pick someone more active for this role than Ruff; I'm sorry, Ruff, but you aren't particularly involved in this game.
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
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(March 3rd, 2013, 13:59)Sullla Wrote: I'd like to ask again that we pick one official team representative to make our case and push to get the timer reduced to 36 hours during wars. 8 out of 9 teams have already agreed to this, we simply need to shepard it along to implementation.

I'm more than happy to hand over the reins to this particular circus.

[Image: df20021001.jpg]
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Hello? Is anyone here? We still have no one posting anything at CivFanatics. Would someone please volunteer to be our spokesperson and start moving this thing along? I don't have to play the turns, write the turn reports, type the micro plans, and also be our liason to CivFanatics, right?
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
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