Replaying to some of the issues from last turn, and then some new stuff from the current turn (the big Turn 300!)
* I'm fine with your unit moves at Pasteurization. Scary as it is to drop off an unescorted settler, we've had vision in this part of the world for a long time with our explorer, and no one seems to be doing much of anything over here. I think it's a manageable risk. We avoid having any unhappy faces at Pasteurization, and our defensive units are back on the island by the end of this turn. Besides, like you said Dreylin can't declare war on us for another 6 turns, and that's the only way we could be in danger.
* Dreylin did not accept our incense for gems trade. I guess will be an autarky game for us then, at least in resources.
* Nice city micro at Cotton Gin to work around the unhappy face.
I agree that there's no reason to grow this city and we may as well work some specialists moving forward. (Also need to workshop the plains tile here when we get a chance.) To answer your question, unhappy faces do not eat food when building a settler or worker; that's why the city is showing up with +3 food. It also makes this moment a particularly good time to build a worker, as the unhappy face isn't counting against us. Not intended but we'll take it!
On to the current turn. Apparently, lots of people are changing civics this turn:
Dreylin is now in Representation/Bureaucracy/Slavery/State Property/Theocracy. His research rate remains awful, with another turn passing with no techs discovered. Their civ also gained all of 18 gold last turn; I hope for their sake that wasn't at 100% wealth. They are still building even more military, now over 900k military power - it has to be killing their economy. I continued to be puzzled by this whole strategic move. Running over Gaspar/Noble was a great decision, but surely they need to stop and consolidate now, right? They can't win the game with just a big army of rifles and cavs. We'll have infantry in 5 more turns, and REM won't be far behind us. I feel like this is the Industrial Age equivalent of building more and more and more axes after successfully hitting a neighbor. It works for a while but you need better units eventually.
BGN also swapped into militaristic civics, the Nationhood/Theocracy pair. Civstats says he drafted the maximum three times on his turn. Both of us expect someone to run over him in the near future; it's a shame he's not closer to us. Get some defenses man!
We also need to watch the cultural borders at Induction Coil closely, since pindicator is now in Caste System and can Artist spam his fish city to generate culture. It might be worthwhile to Build Culture there for a couple turns just to get over 100 culture where we'll be safe.
Here in the south, this new worker from Cotton Gin and the two units (rifle + machine gun) northeast of Pasteurization will hop onto the galleon this turn and unload in the new city. Over the following turns, that galleon will need to start heading east and get over to Steam Engine for settler ferrying duty on Turn 305. More on this in a minute.
Here's city #1 to be planted this turn. This is going to be a very important strategic location, bringing dyes and rice online plus adding more strategic control over this body of water to our south. If Dreylin continues to ignore this region and we feel confident in our military position, I'd love to plant another city later in the same "Spinning Jenny" spot, due south of Cotton Gin. That will depend on what happens as the game progresses, of course.
City #2 to be planted this turn is going on the yellow dot at the right edge of the screen. This is a quality "safe" spot in our territory that we've been ignoring for a long time in favor of claiming other strategic locations. I didn't get a great picture, but I'm sure scooter will do so when we found the city.
The settler currently in progress at Steam Engine will found a city on the western edge of Textile Island, directly on top of the silks resource. It is just off the edge of the screenshot above. The settler that we just started in Haber Process should go to the blue dot pictured here. With the lake and the claims tile it won't require too much labor to get started, and it will pick up a handful of tiles that Haber and Radio just miss out on. We also need it to help secure our supply of oil for later on, and the clams will provide much needed health as we get ready to fill our cities with factories and coal plants. (The rice and the clams are both worth +2 health apiece, since essentially every city is coastal and has a harbor.) I especially like sending the Haber Process settler here because we don't even need a road to this spot! Seems like our strongest option to me.
Steam Engine will produce its current settler T302, and then has enough overflow to produce another settler T305 after just 3 turns of production. I believe that we should send that settler to the green dot hill tile on Textile Island, directly on top of the silver resource. We were originally thinking of putting two cities in this area, but I don't think there's enough food resources to justify that, especially given the cost of each settler. I would also feel better defending this city if it were placed on a hill. We can build the settler at Steam Engine T305, then we have enough overflow to build an infantry the following turn (T306), which can be used to defend this city. Infantry in a city on a hill should be enough to deter casual attacks, and we'll reinforce later with more units. From what I've seen, this seems to be a relatively quiet part of the map anyway - pindicator has been a good neighbor thus far, plus his power is below ours on the bar graphs.
Scooter, what were you thinking in terms of settler spot? These locations make the most sense to me. We go from 8 cities to 13 cities in the next half dozen turns, then we build our factories and consolidate for a little bit, before looking to push out again. I have the micro stuff and sandbox updated through the current turn, and I'll poke around expanding it for the future tonight.
Readers: we have a lot of cities upcoming as you just saw. Feel free to suggest away with more names.