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Civilization 5 Announced

Can you box in the AI from a landmass by spamming scouts and parking them in a line?

Also, no AW, no pings... frown
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sunrise089 Wrote:Can you box in the AI from a landmass by spamming scouts and parking them in a line?

I think it would have to be two deep...prohibitively expensive.

Darrell
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sunrise089 Wrote:Can you box in the AI from a landmass by spamming scouts and parking them in a line?

Also, no AW, no pings... frown
You've been reading too much MrGameTheory smile
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Overall the game is nicely streamlined, presented but I am wary if the depth is still in there. So who is going to post a report on his game for the undecided?
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Heh. Looks like there is a serious balance issue with ancient ruins. Your units can get an upgrade ("found ancient weapons" or something like that), scout -> archer or warrior -> spearman sort of thing.

But the same unit can get this result multiple times. One guy had a screenshot of a rifleman running around in the ancient era. Another reported an AI with WW2 infantry in the same time frame.

Oops. lol
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haphazard1 Wrote:But the same unit can get this result multiple times. One guy had a screenshot of a rifleman running around in the ancient era. Another reported an AI with WW2 infantry in the same time frame.

Oops. lol

And one review I read said this "upgrade" chance wasn't overpowering since a Spearman still couldn't take a city most times. lol I think now my strategy will be sending out one Warrior to as many ruins as possible to try and find "ancient" guns. Ha ha ha!
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Can't wait for the game to come out over here. I'm looking forward to the hex map and 1-unit-per-tile change. Sounds like it could make wars a lot more manageable and more interesting. A move towards 'Advance Wars' style combat is not such a bad thing for me. I was never one for detailed micro-management anyway.

The other changes don't really phase me, I can do without religion, tech/map trading, etc. Will have to see how it plays. The most important thing for me is the quality of the AI. I hope they did a good job. Now that I've finished my MSc (in AI), I actually have time to play Civ so the timing of the release is pretty good. smile
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I played the demo now. One game half through. ~90 turns. And I think I like it. Of course it has a different feel than Civ 4, but that's ok.

A few things I noticed:
o trade routes only seem to work with roads (maintenance!) but not with rivers, which is stupid/different.
o city states are actual quite fun, but I can see how they can be unbalancing in a competitve Epic or MP.
o Barbs kidnapped my unguarded settler, but I manged to free him after a few turns of seeking out the barb encampment. That's quite cool.
o Compared to other costs in the game, buying tile expansions, is actually quite cheap.

I will definitely buy the full version.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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First game. Playing on King with England because I want to check out hte LB. Turns out it is a pretty solid unit at worst...

My problem with the game is I've captured 2 AI capitals in 160 turns, and only 1 remaining on htis continent to go. Yes, I'm a little unhappy, but so long as I don't go below 10 unhappy and I'm at size, I've not really got a problem...

And the AI sucks at protecting workers/settlers. I've stolen at least a dozen already, without trying to.

Also, GG are cool to play around with, but hardly fair to use against the AI.

It could be a really fun PBEM knockabout frown
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Edit: nevermind
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