Resolution to Bing/Yuris. Bing captured the city at great cost to both sides, and then they signed some sort of peace. I wonder why both sides insisted on fighting it out. But this is not what you are here for.
Just like last time, both of these cities were defended by a combined 1 unit. Unfortunately, in order to stay out of vision last turn, I could only reach one this turn. Bawaiting also is not really built up, so let's go after the bigger prize.
Sword vs Archer: 15% LOSS
Got a couple hits in which helps.
Axe vs Archer: 79% FLAWLESS LOSS
Ok that sucks. First, it kills my hopes of leaving one unit on board to kill Bawaiting the following turn. In addition, it makes the final fight loseable.
Drill 2 Xbow vs Archer: 92%
Flawless win, which admittedly was quite a bit more likely than the previous flawless loss. Burned. On to the other theater.
Due to my lost Caravel, I could not get vision on Cahokia while still leaving open the possibility of escaping. I also know the city was whipped for at least 2, possibly 3 pop, and I know SD can build Crossbows and Maces. So I decided to angle for Etowah. It was less likely to be reinforced, but also if it was too well-defended, I could keep moving towards the ice city. What I saw inside was an Archer and a
Caravel, which meant just one defender plus the opportunity to kill a boat at port. So let's do this. I've got two CR1 Swords which could very well be enough on their own, plus a 3xp Crossbow to clean up.
CR1 Sword vs Archer: 15% LOSS
I did not do very much damage at all, getting just a single hit in.
Suddenly it's a little dicey, but it should be safe.
CR1 Sword vs Archer: 34% FLAWLESS LOSS
Crushing result here. I can't complain too much as I wouldn't be here without good RNG on SD's turn, but throwing in two CR1 Swords and getting a single hit out of them really sucked. I wonder in retrospect if I should have promoted the Crossbow to Drill2 and attacked with that
first which would greatly increase the likelihood I get a hit or two in early which could have a large impact on later odds. However, the attack order was because the Swords are disposable, but the Crossbows still have value for me.
I decided to keep pressing. I saw no purpose in saving this Crossbow. I promoted to
Cover rather than Drill2 as it seemed like it surely must be better given the Archer defender.
Drill1 Cover Crossbow vs Archer: 40%
Got it. Burned it to the ground. You may have noticed an additional prize.
Captured a couple workers. The second Galleon only had a single unit on it, but I did it anyway just in case it was useful. I should be able to load them up and return them. I may end up deleting them as I honestly have more workers than I need on this side of my empire, but I'll think about it.
I was going to delete the Crossbow that razed the city, but I realized something. Superdeath does not have Engineering, so that Crossbow is completely safe from any one-movers by land. It's unlikely he has any two-movers. So as long as he does not have units on board that Galley, the Crossbow will survive. And it's very unlikely he does because he likely thought it was going to get killed. So I'm pretty sure the Crossbow will live? The Galleon promoted to C1 and is just above 3Str right now, so it would take a couple Caravels to kill it, and considering he's lost 4 of them in the last turn, it's also unlikely he has more. So I think I can get out with all of these units.
I offered Superdeath white peace. Would be mildly surprised if he accepts, but I am OK with either path. He might accept peace as it gives him time to get some Galleons built, whereas right now he can't do anything. But it's hard to say.
Meanwhile I'm ferrying over real defenders to all my Astro holdings ASAP. Another Galleon completed from Aren, so I've got 4 of them in the area too, so I should be pretty well-covered for when he completes Astro. Next Galleon wave will include a Musket or two.
One fun side quest I've been on. I've been trying to figure out how to bring this Work Boat home for like 20 turns. It got culture trapped awhile ago, but Astronomy meant it could go in the ocean. However, Cairo's culture meant I could not get it back to Ice Island. I thought I could find an ice gap in Cairo's culture, but you can see the ice block by the Fish that prevented me. The GO-TO outlines roughly the path I took in reverse. Anyway, I was about to give up and delete when I found this goofy little ice pass right up to Superdeath's culture. Now, after all of this, there's a real chance he simply kills it. But I could theoretically escort it "home." Problem is that after all of this, I think I've netted all fish on my eastern half, so it's really only useful at Ice Island which will take too long.
So all that to say, I should probably delete it anyway and save on unit supply. But it's been a fun little adventure. Maybe I'll just use it as an ocean sentry if I can get it home.
Bing had a real drop in military. One thing that leaps out is my food exploded as a result of the settling spree. My food edge hovered around 30F for like 50T, and now it's exploded to ~100F. Food isn't too important right now, but it's a helpful reminder that the recent city settlements have a lot of potential that still isn't online yet. Others are starting to catch me on tech output, but there's some upside here still.
Finally, worth noting the razes netted me 222 gold which I think cut a turn off my Chemistry ETA.