eh, I guess its only been about 5 hours out of 24 ... just been in a blazing turn timer game for ~4 hours, so its seemed like an eternity has passed ;P
Hey waterbat, I know you said you are wary about drowning out voices (which I can understand after how I did the same in WW14), but I would like to hear your thoughts about people
Ichabod Wrote:One thing I can point out quickly against your argument, Zak: Why choose Gaspar to try and get a bandwagon/mislynch to save thestick going? If I was a wolf, I could pick an easier target (Gaspar is hard to lynch), which would lead to, most likely, a better escape goat to save thestick.
Not for nothing, but you tried to set me up in WW11, when you were scum. While I generally think you're an excellent player, I think you think you understand me better than you actually do due to WW7 and this probably leads to you thinking you can lynch me. I only hang when I'm guilty, though. :oldwink:
I feel fairly secure that zakalwe and novice's reads are what got them killed and post-restricted respectively, and I think at this moment in time I like this read best.
Ichabod
I've got some dirt on my shoulder, can you brush it off for me?
What if Mattimeo didn't protect anybody? Do we want him telling the wolves he used a charge?
Besides that, its rather obvious and pointless to discuss - unless you think mattimeo is scum and don't believe his claim (which I don't think anybody does - at least I don't). I'd just assume we trust Mattimeo to do his thing. I would have preferred he protect Zak last night, obviously, but there's no way to get a message like that to Mattimeo without scum seeing it, so better to let it be.
Please don't go. The drones need you. They look up to you.
Wow, I just realized why sareln is such an "obvscum." In no particular order, I am also wary of catwalk, injera, and uberfish. My thoughts on Ichabod will have to wait until morning comes back to EST; I have to reread a bit first.[COLOR="black"][COLOR="Red"][/COLOR][/COLOR]
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.