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(August 29th, 2018, 15:14)Cornflakes Wrote: (August 29th, 2018, 14:38)Charriu Wrote: This is my army around Schilda:
- 2 axeman
- 6 swordsman
- 2 archer
- 4 chariots
- 1 spearman
As mentioned by T93 I can add another axeman, swordsman and chariot to the stack
Schilda is still at size 1 and his army is the same as last time:
- 2 axeman
- 5 archer
- 1 spearman
If you fortify your existing stacks in place you can probably keep him from getting any additional reinforcements in. He might (probably?) can build another archer, this would give you 7 swords + 3 axes vs. his 6 archers + 2 axe. 10 vs. 8, leaving you with 4 chariots + 2 archers + 1 spear against his 1 spear + cleanup. Is there any way his spear will come up as top defender vs. your axes/swords? Probably never vs. axes, but he does have the Shock promo so might defend top vs one of your swords. Do your axes target his axes or his archers? Could you get this sequence: (1) your axes scratch his axes >> (2) your swords scratch his archers, then clean up his axes, then target his spear?
You're attacking into a tough position though with hill + full fortify + 20% culture for +70% defense. Even with 2x hitters you may not be able to crack that, and it doesn't even look like you'll have 2x advantage.
That is my plan to cut his supply lines. Unfortunately it's unlikely that the spearman shows up against my swordsman. 2 of the archers have the hill defense and 2 City Garrison and either one of them was almost always the top defender against my swordsman.
Another option would be to go against Venusberg in the NW and/or his new city in the west of Schilda. That could draw some troops away from Schilda.
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Mathematics = 373 +
Construction = 522
= 895
Metal Casting = 448 +
Machinery = 1046
= 1494
August 30th, 2018, 09:45
(This post was last modified: August 30th, 2018, 09:45 by Charriu.)
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The lurkers thread is very active since the war declaration. At least Coeurva and I give the lurkers a good show
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Thanks for such detailed reporting!
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(August 30th, 2018, 09:45)Charriu Wrote: The lurkers thread is very active since the war declaration. At least Coeurva and I give the lurkers a good show
You must never forget the most important thing: To have fun Blood for the lurkers!
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Since machinery also gives us trebs: how soon do we get it?
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(August 30th, 2018, 09:54)JR4 Wrote: (August 30th, 2018, 09:45)Charriu Wrote: The lurkers thread is very active since the war declaration. At least Coeurva and I give the lurkers a good show
You must never forget the most important thing: To have fun Blood for the lurkers!
Don't forget: I advocated for breaking the rules! That's always good for some comments.
How much are paying unit supply? Is there a reason we ran 100% science T86 and and 87? Don't we want to wait for an academy?
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Finally: Can we burn the gold mine?
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(August 30th, 2018, 12:54)Zalson Wrote: (August 30th, 2018, 09:54)JR4 Wrote: (August 30th, 2018, 09:45)Charriu Wrote: The lurkers thread is very active since the war declaration. At least Coeurva and I give the lurkers a good show
You must never forget the most important thing: To have fun Blood for the lurkers!
Don't forget: I advocated for breaking the rules! That's always good for some comments.
How much are paying unit supply? Is there a reason we ran 100% science T86 and and 87? Don't we want to wait for an academy?
I thought I needed two turns of 100%. But after that I ran 0%.
(August 30th, 2018, 12:54)Zalson Wrote: Finally: Can we burn the gold mine?
I will move units to the gold mine this turn, but I wanted to ensure that there are no more reinforcements for Schilda first.
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