For the drafting, I would suggest the following:
Sirian: Don't draft. It is close to its happy cap even with the bonus from REP, and we will switch back to BUR at the end of the Golden Age so we want to keep it large and happy.
Uberfish: 1 Musket.
Sticky Fingers: 1 Musket. We could do two if we really thought it necessary but then we'd have happy problems. We could always whip them away into a Courthouse or Market, but then the city would lose a lot of population.
Blake: 2 Muskets. In order to do this we need to switch off the 0/5/0 copper tile and onto a cottage for 8 turns. This loses out on 40 hammers for a Cuirrassier, but gets us an extra Musket.
Paint it Brown: 1 or 2 Muskets, depending on how much we care about happiness issues.
Ruby Tuesday: 1 Musket.
Steel Wheels: 1 Musket.
Babylon Bridge: 2 Muskets (it is actually growing fast enough that we can draft it twice by turn 142, the last Golden Age turn).
That gives us 9 Muskets without double-drafting any of our large cities. If we switch away from REP we'll probably still have happiness issues, but we'd be able to whip away the unhappiness into buildings if needed.
Sirian: Don't draft. It is close to its happy cap even with the bonus from REP, and we will switch back to BUR at the end of the Golden Age so we want to keep it large and happy.
Uberfish: 1 Musket.
Sticky Fingers: 1 Musket. We could do two if we really thought it necessary but then we'd have happy problems. We could always whip them away into a Courthouse or Market, but then the city would lose a lot of population.
Blake: 2 Muskets. In order to do this we need to switch off the 0/5/0 copper tile and onto a cottage for 8 turns. This loses out on 40 hammers for a Cuirrassier, but gets us an extra Musket.
Paint it Brown: 1 or 2 Muskets, depending on how much we care about happiness issues.
Ruby Tuesday: 1 Musket.
Steel Wheels: 1 Musket.
Babylon Bridge: 2 Muskets (it is actually growing fast enough that we can draft it twice by turn 142, the last Golden Age turn).
That gives us 9 Muskets without double-drafting any of our large cities. If we switch away from REP we'll probably still have happiness issues, but we'd be able to whip away the unhappiness into buildings if needed.