Entangle + Call Lightning can make a single Cavalry take a node of Gorgons. No other 2 cast spell combo makes that possible. Even just Call Lightning alone can often take down multiple Very Rares with a single flying unit which never even engages. It is SO much more powerful than Doom Bolt, if cast early. It's so good that it is one of my guaranteed picks on every deep Nature build. You must never go in undergunned. Maybe all your fights are less than 7 rounds? A single Pegasi and one cast clearing a 7 Wrym nature node? Only Nature can do this. On the plus side, I guess this means the spell is balanced, since there's split opinion on it!
I do agree with you that Power Link turns a run away win into a rocket away win with many wizards still in game. Perhaps if it only applied to the first "X" spells cast each turn it could be better regulated and work as intended but not overscale. What do you think about that as a solution?
Call of the Wild "monsters" effect is detrimental to player and useful to the AI (xp), but the -25% monsters in each lair/node you attack is the real benefit. One less Sky Drake etc can be a huge difference in how hard a node is to tackle earlier. Personally, I don't care much for the rest of the effect, but the 25% less to kill for the same reward is worthwhile. Maybe once this build is stable I'll edit the spell down to 25% only.
Planetary Mastery's vision effect is annoying if enemy moves are on. You do have to toggle off view enemy moves, and just take a look around your cities at the start of each new turn. Makes ship sniping very very easy though. Again, powerful when its strengths are leveraged. I like your idea about free Natures Eye on all cities + a random (not you) earthquake every turn, but I would miss the sea dominance. The earthquake is the real carrot of the spell anyway, and if you aren't a 370+ spell caster, you miss out on that essentially.
I do agree with you that Power Link turns a run away win into a rocket away win with many wizards still in game. Perhaps if it only applied to the first "X" spells cast each turn it could be better regulated and work as intended but not overscale. What do you think about that as a solution?
Call of the Wild "monsters" effect is detrimental to player and useful to the AI (xp), but the -25% monsters in each lair/node you attack is the real benefit. One less Sky Drake etc can be a huge difference in how hard a node is to tackle earlier. Personally, I don't care much for the rest of the effect, but the 25% less to kill for the same reward is worthwhile. Maybe once this build is stable I'll edit the spell down to 25% only.
Planetary Mastery's vision effect is annoying if enemy moves are on. You do have to toggle off view enemy moves, and just take a look around your cities at the start of each new turn. Makes ship sniping very very easy though. Again, powerful when its strengths are leveraged. I like your idea about free Natures Eye on all cities + a random (not you) earthquake every turn, but I would miss the sea dominance. The earthquake is the real carrot of the spell anyway, and if you aren't a 370+ spell caster, you miss out on that essentially.