December 5th, 2009, 10:31
Posts: 2,088
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Joined: Apr 2004
I've been messing with the micro plan a bit, and here's what I've come up with:
http://www.cassiopeiathedog.net/Images/P...micro2.xls
A few notes:
1) We will need the furs to keep Gettysburg happy at size 6, hence it being prioritized.
2) The optimal time to one-pop slave Gettysburg would be on turn 64. It would grow back to size 6 immediately, with 30/30 food (though I guess it would be unhappy at size 6 anyways.
3) We need to get the Deer in range of Antietam ASAP. +4 food (from just the Cow) makes growth painfully slow. This city should be a tech powerhouse and build some units by slaving, once the Granary and Worker finish.
4) We'll want to chop at least one forest in Antietam to speed up the settler for pink dot, and think about slaving the Worker on turn 61.
5) After turn 60, our cities will be as developed as they can reasonably use at the moment, and we will still be a few turns away from a settler for pink dot and from mathematics to make full use of our chops. I'm not sure what to do with our workers at this point. Here are a few options I came up with off the top of my head:
*Prechop (maybe get onto those forest/hills and road so we don't waste worker turns later when they are more valuable with math)
*Road to Pink Dot
*Build cottages for future use
*Road toward the Deer
*Road toward Dantski
"There is no wealth like knowledge. No poverty like ignorance."
December 5th, 2009, 10:33
Posts: 6,654
Threads: 246
Joined: Aug 2004
regoarrarr had already beat us to the punch in terms of a greeting. And... it's pretty long!
Quote:Hey Speaker / Sullla,
Seems we've met! It's funny I was actually logged in game and thought I would check each civ to see how many cities they had, for informational purposes. I started at the top of the scoreboard (cough, cough) :-) and saw your guys. Then Nakor didn't work but Athlete did. I figured maybe Nakor was online and that's why his diplo screen didn't pop up. It took me quite awhile to figure out you a) could only view diplo screens of people that you had seen and b) that we had already met you!). Then in more coincidences, I got an email from Jowy in the middle of all this, saying he had just sent an Indian scout our way. I blame the fact that it's too early for me this morning (5 am on a Saturday...)
So, well met! You have already met the Greeks I see - if you are trying to win the race to meet every civ, as a good faith gesture I can tell you that the Ottomans are to our east, with the Incas to their SE, and I believe Rome is in that direction also. If you move Chamberlain S-SE, then he should be able to head straight SE for 3 turns through woods, at which point you should see our city of Paris. You should be able to scoot around the southern borders of Paris to meet the Ottomans. Watch out as there is a barb warrior near Paris, though it's likely (hopeful!) that we will have killed him by then. You're free to scoot NE between the peaks the turn after next if you want to continue to see our borders but I promise you it's not that exciting :-)
So am I correct in assuming that you come from the SW? Or have you explored as fast as you seem to have expanded? :-) It appears that we are on some sort of panagea / connecting continents as with you, I believe I've heard talk of meeting of every civ except Mali, who I assume are out there somewhere. What other civs have you met?
In any case, this game is proving to be exciting for us at least. As far as contacting, you can use this address to contact us, and I will post in our thread for sunrise and darrell to see. Note that in your case, I will be posting your replies with one sentence per post, for thread post-count inflation purposes, of course :-D
Hope to hear from you soon
dan.
regoarrarr
Byzantium
I sent this back so they would know we've got their message:
Quote:Dear regoarrarr and company,
We found your team last night very late, playing the turn at about 1am local time. I'm sorry we didn't send you a message immediately, but we were a bit sleepy then!
Let me pass on your greetings to Speaker, and we'll get back to you shortly with a proper message, hopefully by the end of the day. Cheers.
Sullla
The Killer Angels
Any immediate thoughts, Speaker? I think we probably go with our usual standard "friendly" approach for the moment. And I can already see why regoarrarr is effective at diplomacy. Very talkative and good at putting everyone at ease.
December 5th, 2009, 10:44
Posts: 2,088
Threads: 31
Joined: Apr 2004
Sullla Wrote:Any immediate thoughts, Speaker? I think we probably go with our usual standard "friendly" approach for the moment. And I can already see why regoarrarr is effective at diplomacy. Very talkative and good at putting everyone at ease. Yeah I think we need to stick with the friendly approach to everyone for now, and wait to see how things shake out before we decide what sort of diplomacy plays we want to make long term. Too much can happen for us to pick a side or try and do anything now.
"There is no wealth like knowledge. No poverty like ignorance."
December 5th, 2009, 10:49
Posts: 6,654
Threads: 246
Joined: Aug 2004
Speaker, that's a very nice plan as well. Here's the big tradeoff between the one I posted earlier and the one you just posted:
- I have us getting an extra chop into Antietam (T61) which produces a worker on T62, a settler on T64, and founds Pink on T65.
- Speaker has the worker I used for the chop (Worker B) go to camp/road the furs. This is necessary because as Speaker said, we need the extra happiness to get Gettysburg to size 6. Speaker's plan unquestionably develops the capital more strongly, at the expense of founding Pink on T67.
Both plans are good, so the real question is what we want to emphasize as a team. I'm going to continue to advocate for my plan (bet you didn't see that coming!) because it gets Pink founded sooner, it gets the library (and therefore future Great Scientist) in Gettysburg done sooner, and because I already have worker actions mapped out to T65 and don't need to go through the headache of redoing all of them!
The main tradeoff is that we get a little more commerce in the T61-T64 period in Gettysburg. But ultimately, it's only one additional cottage in Speaker's plan. I don't think that enough to justify delaying Pink and getting the library done 5 turns later (T66 v. T61).
Actually... even working one fewer cottage, because Gettysburg will have a library in my plan I think it breaks roughly even in total research. So once again I'm sorry, but I have to stand my ground here, Speaker. But your plan has pointed out that we definitely need another grassland hill mine at Gettysburg for when we want to run max shields, so I'd like to do some tinkering with the workers in the T61+ timetable to add another one there.
December 5th, 2009, 10:52
Posts: 2,088
Threads: 31
Joined: Apr 2004
Sullla Wrote:Speaker, that's a very nice plan as well. Here's the big tradeoff between the one I posted earlier and the one you just posted:
- I have us getting an extra chop into Antietam (T61) which produces a worker on T62, a settler on T64, and founds Pink on T65.
- Speaker has the worker I used for the chop (Worker B) go to camp/road the furs. This is necessary because as Speaker said, we need the extra happiness to get Gettysburg to size 6. Speaker's plan unquestionably develops the capital more strongly, at the expense of founding Pink on T67.
Both plans are good, so the real question is what we want to emphasize as a team. I'm going to continue to advocate for my plan (bet you didn't see that coming!) because it gets Pink founded sooner, it gets the library (and therefore future Great Scientist) in Gettysburg done sooner, and because I already have worker actions mapped out to T65 and don't need to go through the headache of redoing all of them!
The main tradeoff is that we get a little more commerce in the T61-T64 period in Gettysburg. But ultimately, it's only one additional cottage in Speaker's plan. I don't think that enough to justify delaying Pink and getting the library done 5 turns later (T66 v. T61).
Actually... even working one fewer cottage, because Gettysburg will have a library in my plan I think it breaks roughly even in total research. So once again I'm sorry, but I have to stand my ground here, Speaker. But your plan has pointed out that we definitely need another grassland hill mine at Gettysburg for when we want to run max shields, so I'd like to do some tinkering with the workers in the T61+ timetable to add another one there. I'm really not trying to argue that my plan is better than yours. In fact, I can't remember what your plan looked like since it was posted like 10 pages ago. Man we spam this thread a bit. :P The problem with getting the Library done too soon (via 2-pop slave without a granary in place) is that we can't work the scientists anyways, since we'll be too small. I'd like to get Pink founded earlier, but also want to save our chops since we are so close to math. It's quite the conundrum actually.
Can you put your plan into the spreadsheet on another tab, and re-upload it Sullla? I put one up that includes a worker slave at Antietam, to see what it would look like (allows us to swap a mine to Gettysburg).
"There is no wealth like knowledge. No poverty like ignorance."
December 5th, 2009, 11:04
Posts: 2,088
Threads: 31
Joined: Apr 2004
Found your plan, with the chop on T60 and two-pop slave on T63. I'll see if I can fit that in and still get the fur hooked up. I'm still not sold on the two-pop library slave from size 5-3. Yeah, it gets us the library faster, but we can't work the scientists until we grow anyways. Maybe we should two-pop slave the Library from size 6 to 4, which will allow us to hook up the fur at a more leisurely pace?
"There is no wealth like knowledge. No poverty like ignorance."
December 5th, 2009, 11:34
Posts: 6,654
Threads: 246
Joined: Aug 2004
OK, let's do the long-delayed turn report first before getting to some of the Excel stuff:
Here's Chamberlain finding both athlete's warrior of Dice Ibegon (?) and sunrise's borders. For some weird reason, sunrise has a capital named Athens (?) and a second city named Paris. Yes, this is already getting confusing. I'll have to ask them what that means.
Dantski sure is a trusting fellow with his city defenders. In a normal MP game, we could double-move this city so easily...
- Right now, I have our espionage points assigned to athlete's team. I figure we may as well get visibility on their graphs, then move on to sunrise, and so on with new teams that we meet. I really could care less about espionage aside from being able to see that bar graphs.
- Hinduism was founded this turn by one of the other teams; unfortunately it could be either Nakor or the IKZ trio, since they both had Mysticism and discovered a tech this turn. I have it written in for IKZ in the spreadsheet, because they took longer to research their tech, but it really could be either one. Hopefully we can get that cleared up soon.
- So I looked at the research numbers, and here's what we get:
Quote:Writing 96/179 beakers, 10g in bank
100% [TRUE: 40/turn] @ -6gpt
80% [TRUE: 32/turn] @ -1gpt
50% [TRUE: 21/turn] @ +8gpt
0% [TRUE: 1/turn] @ +22gpt
80/80/80: 96 beakers, 7g
100/50/100: 101 beakers, 6g
Basically, it doesn't really matter which way we do things. The tradeoff is 5 beakers for 1 gold, which seems like a wash to me. I left us at 100% science this turn, for no real reason other than laziness.
- We continue to look really good on the Demographics, but I've said enough about that already...
I'll post a link to the main Excel file here, then get to work on putting the Notepad plan into Excel, and see if double-whipping at size 6 comes out ahead.
http://www.cassiopeiathedog.net/Images/P.../RBPB2.xls
December 5th, 2009, 11:47
Posts: 2,088
Threads: 31
Joined: Apr 2004
OK here's what I came up with. Lurkers, please let me know if my images are too wide. I have a 22" widescreen monitor, so it's hard to tell. I try to crop them to 900px width, but sometimes I forget. Can I go bigger than 900?
http://www.cassiopeiathedog.net/Images/P...Micro3.xls
1) I fit in the chop and two-pop settler slave in Antietam.
2) I two-pop slaved the library in Gettysburg on Turn 61. Gettysburg has 1 citizen unhappy on turn 60. We should probably wait until size 5 (Turn 65) to start working our two Scientists.
3) The furs are camped and roaded on Turn 61.
4) Workers B and E (new guy from Antietam) start roading to Pink Dot on turn 62.
5) Workers A, C, D, and F (new guy from Chancellorsville) are free from Turn 62 to do whatever we want.
Apologies if there are any errors. I'm running out the door to go to a basketball game. I will be back in a few hours.
"There is no wealth like knowledge. No poverty like ignorance."
December 5th, 2009, 12:40
Posts: 6,654
Threads: 246
Joined: Aug 2004
Here's the old plan in Excel, Speaker:
http://www.cassiopeiathedog.net/Images/P...Sullla.xls
I'd like to look at what you uploaded, but I'm also running out for the day shortly, and my brain is starting to melt from so much work with the micro numbers. Let's come back to this a little later!
December 5th, 2009, 15:04
Posts: 70
Threads: 1
Joined: May 2007
Speaker Wrote:Lurkers, please let me know if my images are too wide. I have a 22" widescreen monitor, so it's hard to tell. I try to crop them to 900px width, but sometimes I forget. Can I go bigger than 900?
When a picture is too wide, it only widens the post it is in, while leaving the rest of the thread at the standard width, so I wouldn't worry too much about it. At any rate, 900 pixels leaves you some margin below 1024 (which is the lowest value anyone uses, for a somewhat rough value of "anyone"), though not a huge one. I think you could go as high as 1000 while requiring only a very small amount of sidescrolling from even those with low screen resolutions.
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