As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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Like a hot wind Varn Gosam of the Malakim [SPOILERS]

http://www.youtube.com/watch?v=25iIePOTO...r_embedded

(if you remember when that tune 1st came out, you may be as old as I am)

:oldfart:

(if you remember the actual war....well, may the Gods have mercy on your souls....smile )
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Thoth Wrote:http://www.youtube.com/watch?v=25iIePOTO...r_embedded

(if you remember when that tune 1st came out, you may be as old as I am)

:oldfart:

(if you remember the actual war....well, may the Gods have mercy on your souls....smile )

Isn't that in the part of the history text that the class never gets to? :neenernee
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Sareln Wrote:Isn't that in the part of the history text that the class never gets to? :neenernee


wink Only in the history texts written by Argies and Thatcherites. :neenernee
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Well shag me sideways, Shane actually sounds kinda sober in this one....

http://www.youtube.com/watch?v=21dRPu_v1...r_embedded






If you're still here...run for the hills...

http://www.youtube.com/watch?v=3ZlDZPYzf...r_embedded
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Otoh, I found the Elohim theme song......

http://www.youtube.com/watch?v=oCRE9qOgb...r_embedded




WTF are you still doing reading this rubbish?


Let's break the law here tonight. hammer

http://www.youtube.com/watch?v=mBlaU8d_Q...r_embedded


(you bastards asked for it....next time... answer my game mechanics questions...)
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Quote:1. How often are Undercouncil Votes held on Quick speed?
2. How much does it cost for each of the resolutions?
3. Are there any benefits to the Slave Trade besides being able to buy/sell slaves? 3g/h isn't any better than cash rushing (except for Wonders).
4. Is there a limit on how many slaves you can buy in a single turn?

1. No idea. Seems random to me, but I've never really kept a close enough watch.
2. 25g IIRC.
3. Slaves act as workers, so can do a bit of short term improvement of an area before you use them to rush something. They can also be upgraded to Lunatics or Berserkers. Slaves bought start with a random race, so if you want an Elf, Orc or Dwarf Berserker you can roll slaves for a while. I once had a Dragon Berserker upgraded from the slave of Acheron, but sadly bought slaves do not start as dragons, frostlings, undead, demons or any of the other more interesting races. The Balseraphs can roll slaves in order to fill their freak shows. The Doviello can upgrade slaves into the regular melee line. Throwing slaves into the path of an onrushing attack may possibly prove useful if the opponent has no units with blitz.
4. Hiring a slave counts as casting a spell, so 1/unit. New slaves can cast spells though, so each slave can hire another. Effectively, no limit on recruiting slaves.
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Thoth Wrote:and just as an aside.......

Krill fellates goats.

Keep your children (and farm animals) safe.....

What?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Selrahc Wrote:1. No idea. Seems random to me, but I've never really kept a close enough watch.
2. 25g IIRC.
3. Slaves act as workers, so can do a bit of short term improvement of an area before you use them to rush something. They can also be upgraded to Lunatics or Berserkers. Slaves bought start with a random race, so if you want an Elf, Orc or Dwarf Berserker you can roll slaves for a while. I once had a Dragon Berserker upgraded from the slave of Acheron, but sadly bought slaves do not start as dragons, frostlings, undead, demons or any of the other more interesting races. The Balseraphs can roll slaves in order to fill their freak shows. The Doviello can upgrade slaves into the regular melee line. Throwing slaves into the path of an onrushing attack may possibly prove useful if the opponent has no units with blitz.
4. Hiring a slave counts as casting a spell, so 1/unit. New slaves can cast spells though, so each slave can hire another. Effectively, no limit on recruiting slaves.

Awesome.


Thanks mate. smile

Krill Wrote:What?

I've no idea. Sorry about that....I'm still catching up with what I posted last night. frown

I've removed the comments.
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'Polytoners need to remember that this isn't the OTF...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Founded Empyrean this turn. jive

jive jive jive

What's so great about Empyrean?

1) Access to another (cheap) temple that provides +10% research
2) Radiant Guards (which are draftable from cities with Empyrean when I'm running Emyprean as my state religion) and Rathas. Both are expensive units (60h for Radiant Guards, 120h for Rahas) but they start with Sun II: Blinding Light. Blinding Light immobilizes units within 1 tile for two turns, preventing those units from moving or casting spells. It has a base 30% chance to be resisted.

Radiant Guards are st 4/mv1 melee units that can use bronze/iron and mithril weapons. Rathas are Chariots without the -25% forest/jungle attack penalty and they get +50% vs Recon units. Very solid units, but expensive. I'll be drafting some RGs once I make the swap into Empy and upgrading a few of them to Rathas (at 125g each).

3) The Empyrean shrine: Provides another source of Sun manna so all of my Arcane units built after I shrine Empy will start with Sun 1 for free. It also reveals invisible units within my borders (very handy with a neighbour who has access to invisible units via CoE)

4) Chalid. Requires Religious Law as well as Empy as my state religion. Awesome hero with a base strength of 7 +2 for each source of Sun Manna you possess, starts with Channeling 1,2 and 3, Sun 1, Law 1, Sentry, Pillar of Fire and is a Disciple unit (so as a Spiritual leader I'll get him with Mobility 1 and Potency for free).

I definitely want this hero.

5) Empyrean Priests: Not super great, but their spell Revelation removes enemy buff spells and any de-buffs on your own units (handy), destroys enemy illusions, reveals invisible units and reveals nationality on HN units within three tiles. Very handy at times. wink



Other than that, not much going on.....moving workers, capturing elephants, ect. smile
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