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[SPOILERS] Lurkerloos and map discussion

(April 19th, 2013, 13:18)SadGit Wrote: ..."try licking the sockets and see what happens"...

lol Pretty much this, and that's a nice way to put it. thumbsup

As for Serdoa, I would like to think that actions in this game wouldn't have consequences for another game. I may be annoyed at an in-game action, but then I'd carry on and get over it in a few turns. Especially so if I were to then steamroll both adversaries (in this case, Brick/Xenu), as Serdoa is likely to do.
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(April 19th, 2013, 13:34)Fintourist Wrote: What next? Sullla and Krill are identical twins adopted by T-Hawk?

QotM?
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Ought to be.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(April 19th, 2013, 13:34)Fintourist Wrote: Damn, it looks like RB is a one huge family meeting. Novice and Zakalwe are brothers, Boldly and Xenu also. What next? Sullla and Krill are identical twins adopted by T-Hawk?

I'm father to every one of ye, Luke!
Travelling on a mote of dust, suspended in a sunbeam.
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(April 20th, 2013, 00:56)NobleHelium Wrote: So what's going on with Commodore? He still hasn't declared on Serdoa? Any clues where his stack went?

I love how hard Noble is panicking at the idea of a missing Commodore stack. That's some kinda mental domination.
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Does Zulu have spies running around in Khmer territory, or are they getting their intel from conventional pickets?
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
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(April 22nd, 2013, 00:19)Merovech Wrote: So, uh...how's the game going?

Most likely reply:

[Image: kanye-serious.gif]
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Is it just me, or are long grueling slugging matches between players much more viable in RBMod? cf: Commodore vs Cyneheard, Bigger vs Azza.
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I think that's an effect of the large pitboss format more than the mod.

Once the known-tech bug is fixed though, the mod will help reduce the tech gap in any game, which may well make slugfests more common.
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I think perhaps in both cases it may also be a symptom of map size. Here as in PB5, no one else is really close enough to do much against the two primary warring parties until much later in the game. In this case, Serdoa is finally able to take a little off of Azza after Azza and Lewger have bled each other for a very long time.
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