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Micro Thread

I'm again feeling better for our chances so making a micro plan would be in order. Can someone point me to the latest sandbox that I could update to correspond our current situation as closely as possible.
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(October 4th, 2012, 12:57)novice Wrote: Here's an updated sandbox:
https://dl.dropbox.com/u/15215428/rb1/sa...dSwordSave

The last one in this thread is this one, I think ... which is a while ago yikes Dunno if someone had one they hadn't shared with the rest of us tho wink
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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(November 9th, 2012, 09:51)plako Wrote: Losing is ours

As is the score lead smile.

Darrell
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Any progress on a sandbox? Wouldn't we rather whip the granary in Bitter than work a forest there?
I have to run.
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Not yet. I'll try to find inspiration this evening. I think we are probably better of Whipping next turn with half filled food box and not enough improved tiles for 2 cities.
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(November 10th, 2012, 04:23)plako Wrote: Not yet. I'll try to find inspiration this evening. I think we are probably better of Whipping next turn with half filled food box and not enough improved tiles for 2 cities.

The important thing is that the city can produce half its box size worth of food after completing the granary. In this case it will be at 13/22 at the end of next turn if we whip the granary next turn, so that's good. At +4 food it will grow to 25/22 food in three turns and the granary will be full (11 food). Note that if we work the corn after the granary completes it will grow in two turns to 23/22 food, but there will only be 10 food in the granary.

When are we obliged to settle TEAM's city? Delaying the settler whip for more overflow into a granary would be good.
I have to run.
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We had to whip T60. It is almost finished then so should be pretty good overflow. We could also whip worker from capital next turn and overflow to granary and also get pigs improved pretty soon afterwards.
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Sandbox corresponding the situation in the beginning of our next turn. Some known glitches:

* We've gold 47 (Sandbox 46)
* Tech is Writing 34/171 (Sandbox 36/171)
* Military units count and positioning is way off (workers should be right)
* Revealed territory not updated
* Some of the techs others have are missing

I also checked known civ bonuses and I'm pretty confident that all other teams have Fishing, 2 teams have Archery and no one has Writing or Masonry.


Attached Files
.zip   Trolls_T57.zip (Size: 35.64 KB / Downloads: 0)
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(November 10th, 2012, 06:56)plako Wrote: We had to whip T60. It is almost finished then so should be pretty good overflow. We could also whip worker from capital next turn and overflow to granary and also get pigs improved pretty soon afterwards.

We can slowbuild it to finish eot60. So I wonder if we should do that, and then whip another settler asap from there to settle our gold.
I have to run.
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Yeah I think that is actually good enough the agreed line is here:
Quote:Build Settler T60 and settle site 2 East of northern deer after.
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