Stop teasing me you lot.
Travelling on a mote of dust, suspended in a sunbeam.
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
Divinity 2 co-op group?
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So, each of us picked a story character (there are 6 with special quests and dialogues) and adjusted their character to their preference. I am probably less clear than I should be for this game, as we play tactician and should know how to best synergize with each other, but here is my overview.
The red Prince / Jowy - Intelligence/Pyrokinetic (might consider dipping into Aerotheurge later) Lizard already realizing the difficulty of breathing fire with a mostly melee range group Sebille / Amicalola - Finesse/Assassin psychopath elf and official group tour guide, because who else should lead the conversations? Lohse / El Grillo - Strength/Warrior? Human about to go to bed when I wake up Fane / Kaiser - Intelligence/Geomancer Undead Human swinging himself up to be the saviour of this group by totally keeping the bigger picture and secretly steering the group in the right direction (also slightly distracted by sleep deprivation or the 7 month old which normally still sleeps during play window o.O) This is a good point to ask you guys to detail a bit how you envision to develop your character. Tactician difficulty is no joke (if DOS1 is any tell) and we should try to utilise any synergies possible avoid doubling up on abilities/roles. First, the diary of session 1: We decided to ignore the tutorial and went straight at the game after character creation, meaning we had our first two fights on the jailor barge we were imprisoned on and won them with bravour and only slight friendly fire ... poison. After arriving on the Island, Jowy befriended Sir Loras, a Squirrel riding on a cat skeleton, clearly this should have been my pet instead. Some exploration and a small fight and friendly fire we arrive at Fort Joy, a place I believe to be pivotal to our escape from this island. The unorganized bunch we are, everybody started interacting and speaking with people before we ultimately decided it would be easier and safer to stick together and follow Sebille. A counterclockwise inspection of Fort Joy made us connect with several people and traders, most notably Griff, a gruffy exploitive ass controling the straggled lump of people and survivors present. We decided against confronting him based on his attitude and started with the quests given to us, starting out with supporting the Fort Joy wide search for some supplies for Griff. This led us to a Lizard who apparently stole some drugs from Griff and consumed them together with the Red Prince in search for answers for what happened to his realm. Sebille patiently (psychopathly) waited this spiritual dreamwalking session out, before deciding to subjugate the Lizard for enslaving Elves. Apparently the Lizard believed her to be the representative of some kind of a deity and was in great fear of hear as a kind of angel of vengeance. Sebille decided to relieve him of his fear and so we ended up without a fire spell trainer for the Red Prince, as this Lizard was the only person selling these kind of spells here. Looking for more adventures we continued our tour through fort joy and stumbled on some people trying to rob us which were disposed with quickly, including some complaints about positioning but less friendly fire this time. We also encountered a group of 3 crocodiles (lvl.3) which we attacked and were helplessly slaughtered by, we were saved by the save feature here, that was a close call. Reloading and continuing our discovery of Fort Joy and its quest to find some weaker opponents to become stronger before showing the crocodiles where the scales grow curly, Fane joined a free of charge gamble to be scammed. The scammers stole all of Fane's posessions, which was not that much, including his cowl which revealed his Undeadness and triggered a fight which was challenging (against 3 lvl.2 enemies) but manageable with minimal friendly fire involved. Sadly the cowl vanished somehow, probably the psychopath stole it, and so Fane has to wear a bucket to not be obviously undead and attacked by everyone.
Lead with good example. I will likely go in this direction:
https://divinity-2-planner.netlify.app/e...NnNcYzYcGu I am not sure how that works out ultimately, but the general plan is. Geomancer for damage and CC - Earthquake - AoE self centered Earth and mass knockdown centerend on me (Oil surfaces) - Impalement - AoE Earth and setting crippled (Oil surfaces) - Worm Tremor - AoE Poison and entangled for 3 turns(+Torturer works through Magic Armour) - Corrosive Spray - Cone Poison and Atropthy for 3, Acid for 1, destroys Physical Armour - Pyroclastic Eruption - AoE Earth damage (Oil surfaces) Geomancer for buffing - Fortify - increases Armor removes Poison, Bleeding, Burning, Acid, Decay - Mend Metal - AoE self centered Allies regenerate Physical Armour - Mass Oily Carapace - consume Oil surfaces to creat Physical Armour (removes slow) Hydrosophist healing - Restoration - heal and remove Poisoned, Bleeding - Healing ritual - chain heal (I need to stay out of it) - Cleanse Wounds - heal and remove Burning, Diseased, Decaying, Poisoned and Bleeding (strike candidate as fortify removes similar things) Hydrosophist buffing/CC - Armour of Frost - provides Magic Armour removes Burning, Poison, Stun, Frozen, Suffocating and Petrified - Global Cooling - AoE self centered Water chills and freezes nearby water (Magic Armour needs to be removed first though) - Soothing cold - AoE self centered Allies regenerate Magical Armour - Arcane Stitch - fully restore Magical Armour remove Frozen, Stun, Petrified, Plague, Suffocating, Poison, Burning, Necrofire, Terrified, Silenced, Tauned, Mad Self protection/healing - Vampiric Hunger - (+Living Armour) to heal from Damage I do and get Magical Armour out of it, I am not sure if this works though as I am Undead so the heal could be damage instead - Mosquito Swarm - Physical damage self heal works good with Vampiric Hunger and Living Armour, scales of Intelligence - Phoenix dive - for repositioning - Bone Cage - Massive Physical Armour Buff for myself - Shackles of Pain - direct damage on me to an enemy instead as a safety measure My plan is to stay a bit apart from the group as healing damages me/poison heals me. Originally I intended to get close up as I should end up with good self healing and high armor values, but it looks like we already have Sebille and Lohse who want to get close. However some of my CC and buffs are self centered so I will have to get at least a bit closer. I have the option of taking Blood Storm, supposedly one of the strongest damage spells in the game when freeing up 3 spell slots. However it is Physical damage so I have multiplier on it and left it out for that reason and because I believe I will likely do more CC/Buffing/Healing. Alternatively there are some Damage speels in Hydrosophist which I currently not take due to limited amount of spell slots. If it turns out that I am healing a lot, Living Armour could be an interesting talent for you as well. With items I expect to be able to get at least partially to the minimum points (scoundrel 1, Necro 3, Warfare 2) in other schools so I expect to be able to get Hydrosophist up to 7-9 for even better healing. Edit: I want the melee guys to become knockdown and Freeze immun if you can :D
Nice write-up
In the long run we mages will target low magic armor enemies so friendly fire will be less of an issue. Then again, this is how the battlefield often looked like when I played fire mage before. On your build: Worm Tremor + Torturer is a godsend, glad you have them. A few spells you'll find less than useful, but I don't see anything wrong in trying everything out and finding out for yourself ^^ You'll need some con for a shield if you still plan to go for a wand+shield which is a good idea. And some extra points because debuffs will make you unequip items you don't meet the requirements of! Blood Storm is indeed great, although it will have heavy competition with other Source spells. Source is capped at 3 and usually not viable to be refilled during a fight.
I am looking forward to it!
So Blood Storm would compete with Pyroclastic eruption, that means it will probably stay off the list :D With the Oil I provide and your fire magic, I guess we all should try to get excellent fire resistance :D
My plan is melee fire mage with a staff
Aero: Uncanny Evasion (dodging), Nether Swap (mobility), Teleport (enemy grouping) Geo: Worm Tremor (CC) Poly: Skin Graft (resets CD's) Pyro: Too many to list Warfare: Battering Ram (charge and CC), Battle Stomp (CC), Whirlwind (dmg), Phoenix Dive (mobility) Scaling with int. I don't recall there being "battle mage" armor, just cloth with low con reqs and low physical armor. But I'll probably need some con anyway even if just for max HP.
My son pointed out to me that Fane should always take some Thief levels since his fingers serve as unlimited unbreakable lockpicks.
Thanks for the write ups! Following with interest.
Also, good to know what the whole bucket on head thing was about. Dear diary, Today my prison gang companions massacred a caveful of elves because a demon inside one of them took over and told them to, and they all thought oh, what a wonderful idea! Of course, slaughtering elves is all in good fun, but meddling with demons is another story. In fact, demons are what got me imprisoned here in the first place. Afterwards, the elf among us feasted on detached body parts of her dead race mates! Ugh, elves. So uncivilized. I have come to the conclusion that I am surrounded by psychopaths. Is there not a half-decent lizard somewhere around here? OH RIGHT, THERE WAS, THEY KILLED HIM TOO! At least they recognized their place below me as they dared not face me in the championship match of the local fight club. Perhaps these fools could yet be molded into useful slaves. I suppose I will stick around, for now. |