Posts: 5,431
Threads: 54
Joined: Oct 2010
Monarch sounds good
I'd favour no barbs, as land-based barbs are not especially relevant on archipelago, and barb ships can be annoying. But not a strong preference
Posts: 8,607
Threads: 92
Joined: Oct 2017
for the love of all that is holy. No Barbs. Those 4% losses drive me to drink.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 918
Threads: 18
Joined: Jun 2021
Confirming that I'm ok with everything. Thx for discord ping scoots
April 17th, 2024, 08:11
(This post was last modified: April 17th, 2024, 09:19 by scooter.)
Posts: 15,142
Threads: 111
Joined: Apr 2007
Let me try to recap settings so we can get a lock here.
Map: Commodore is map-making an islands map, most like a Medium & Small base ( https://www.realmsbeyond.net/forums/show...#pid846833). Capitals mirrored potential and general decently balanced starting areas/strategic resources is the general request with less pickiness beyond that. Also this from the OP:
(April 5th, 2024, 00:29)Ginger* Wrote: Mapmaker Guidance:
Room for ~13-15 decent cities per player with an even landgrab
Everyone can establish contact and trade pre astro
Some astro exclusive land, maybe 5-10% of total land tiles and resources?
Bans: FIN, ORG, Vikings, GLH, Colossus, China, Dutch, Portugal
Play Order: Yuris -> Scooter -> Superdeath -> Ginger -> Bing. Turn order TBD. Draft pick will be inverse turn order with NO snake - 5432154321
Difficulty: Monarch
Barbarians/Events/Spies/Huts: Disabled
I think this is all correct. Please verify! There was some ambiguity over Dutch/Portugal, but it seemed to be leaning more towards banning them, so I added them to the ban list. If we can get approval on this, we can roll a turn order and therefore draft order.
Posts: 5,431
Threads: 54
Joined: Oct 2010
Looks reasonable to me. Huts off as well, unless others strongly want them on?
April 17th, 2024, 09:19
(This post was last modified: April 17th, 2024, 12:14 by scooter.)
Posts: 15,142
Threads: 111
Joined: Apr 2007
(April 17th, 2024, 08:47)yuris125 Wrote: Looks reasonable to me. Huts off as well, unless others strongly want them on?
Good catch. Added huts disabled to the list above, as I suspect that will be the preference given the other settings.
Posts: 17,840
Threads: 162
Joined: May 2011
Having barbs/events off but huts on would be a very weird preference list.
Posts: 4,574
Threads: 31
Joined: Nov 2016
(April 17th, 2024, 09:53)Commodore Wrote: Having barbs/events off but huts on would be a very weird preference list.
Yeah. In general I think it's pretty safe to assume huts are off if they're not explicitly listed as on.
Posts: 507
Threads: 5
Joined: Dec 2022
Yeah imagine popping Astro from a hut, that’d be crazy
Peace is non-negotiable
Posts: 8,607
Threads: 92
Joined: Oct 2017
huts/events are basically always off unless its a weird (commodore) game.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
|