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[PB78 SPOILERS] GT and Magic Science in the Post-Apocalyptic Wasteland

He's either trolling or not understanding what he's doing..
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Turn 7 – 3720 BC

   
Siren !BARBARIAN CITY SPOTTED! Siren
I wonder what the Barbarian naming theme is?
It looks like the Barbarian city is connected by land to us and on our continent, but I am not sure. Again, the flying camera is weird to use with so much unusual terrain around. And I was never that good with it in the first place.
It looks like the Road Buster is on now leads kind of in the direction of the city. He should detour to check if the city is on our continent and to see the city tile anyway for our population work.
By the way, no changes to any population numbers yet.
NOTE TO SELF: Barbarian culture does not appear on the cultural overview. With that in mind, I scanned all the edges of our vision manually for Barbarian culture in the dark fog, but I found no more.


   
Here is one of those strange flying camera views. Usually, you must work with the “light source” of the revealed tiles, but it seems that the Fallout is a kind of “light source” too. Very odd. I don’t quite know how to interpret what I see.


   
Now we can see that there is a way back home for Buster through the Mangroves and Peaks. But the Roads speed up exploring, and all the water bodies found so far are small, so I think I would prefer for Buster to go the long way around the water body to the east of the capital.
Also pictured is a Winery that believes in good Christian morality and the Temperance Movement. It only adds 1 food to the empty Grassland and I think it is useless.

EDIT: Wait, normal Grassland Flat tiles already have 2 food. smoke. The Winery is completely useless.


   
I think there are too many anomalies to mark them all with signs without the map being crowded and ugly, so I will think about which ones deserve signs and which ones do not over the coming turns.
Also, I forgot earlier to mention the Coastal Hamlet discovered this turn. 1 food 4 commerce with room for improvement. A very nice tile, and within the BFC of the possible city I was thinking about in the last report.
And another Forested Cottage too, same as the last one yieldwise.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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Attached Files
.zip   PB78 Sim T8.zip (Size: 22.7 KB / Downloads: 1)
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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Had another peak as nothing got reported.. of course we're next to Gavagai :D

And that map is really something.. Railroads.. might mean an ultra fast rush is possible, guess building a warrior is a sensible option smile
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Any update for us? smile
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So sorry GT! I never did need you to cover a turn, obviously, but I have been busy and out of internet range quite a lot this week. It's the summer solstice! I promise to pull myself together and start reporting again properly THIS weekend, how about that? smile.

Now to go deal with whatever is happening in the tech thread...
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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Looks like this tech thread thing will take a while longer than I thought.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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Since the game is still stuck seemingly, just a quick FYI: Friday till Monday I will be traveling, and probably be quite off the grid doing so. Hopefully by then, the game is back online, I'd really like to see more of this weird post-nuclear wasteland. Makes me looking forward for Season 2 of Fallout :D
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Turn 8 through Turn 25 – 3680 BC through 3000 BC

   

This is an incredible map. I really regret not reporting the turn-by-turn exploration experience these past weeks because it has been a joy. smile. But I can begin doing so again now.

There are many Roads, and even some Railroads, all over the map, so Buster the Scout has made a lot of progress over the past 18 turns. Almost the entire “first ring” of city sites around the capital is revealed now, as well as quite a bit beyond that. The obvious next step for Buster is to fully explore the “second ring” of city sites around the capital. I was mindless in my movements of him in the past few turns, so this will require a bit of inefficient backtracking to finish exploring between Gavagai and us. Then Buster will go east and circumnavigate the world to arrive near where he left off earlier, southwest of our capital, by the Barbarian Maceman guarding the Stone. Then he will go north along the far edge of the water body where we discovered our first island Tribal Village.
The idea of circumnavigating the world so early like this really pleases me. smile.

The other thing about exploring is that THERE ARE NO BARBARIAN ANIMALS! As you can see, it is Turn 25 now, and there is still absolutely no sign of them! I think the immobile Barbarians scattered around in the wilderness must be filling their spawn cap and maybe even fogbusting them.
By the way, there are a lot more of those immobile Barbarians than just that one Maceman. They are all counting down to Turn 120, some of them are Unique Units, and the strongest so far is a Musketeer. I marked them all with signs.

The other thing with the Barbarians is of course their cities. I did the population analysis that I discussed earlier, and it strongly suggests that there are exactly 8 of them. We have full information about 1 of them: “Rivet City”, the one I had just noticed when I stopped reporting. It is on a 3-tile Flat Grassland island with 2 Gold and some surrounding seafood, guarded by 2 Longbowmen and 1 Cho-Ko-Nu. Also, it follows a Fallout naming theme and has a Bomb Shelter, just like us.
We have also found the locations of 4 other cities, which are marked on the map. It is not yet confirmed, but it seems like they have the same geographics characteristics as Rivet City. On an island, 2 Gold, etc. Their garrisons are probably about the same.

Since these cities are not on our continent, I think they will have no effect on Raging Barbarian behavior. But I still don’t know what the Raging Barbarians will do when we human players on this continent start settling our second cities. Will the pre-placed immobile Barbarians be enough to block them like they blocked the animals? This demands more research! We could possibly get away with not settling for a strategic resource as soon as possible. And my idea with Persia’s Immortals could be foiled. lol.


   
Back home at Gaugamela, the big news is that I screwed up in a big and embarrassing way on Turn 22. The Corn Farm was at 4/5 turns… and I just moved the Worker away towards the Ivory! smoke. Just left behind an incomplete Farm! Idiocy! And it only happened because I was being such a clever boy and cancelling my Worker actions every turn just in case something unexpected happened, just like all the cool kids do.
Of course the Worker had to run back the next turn to finish the Farm So this fiasco wasted 2 Worker-turns and 4 food and that snowballs of course, but it’s over now. Again, huge smoke.

I am not sure about what I am doing now or what we should do next.
I researched Bronze Working after Animal Husbandry, which seems reasonable, and trained Warriors while growing to size 3 before switching to another Worker, which seems reasonable.
Having the first Worker chop instead of improving the Ivory is questionable, but in the new situation after I screwed up, I think this gets the Settler faster without too much cost in yields from the Ivory. The second Worker might be sent to chop first as well. Not sure. Really not sure.
Which brings us to the first Settler, coming soon. Where to settle? And what to do to support that?
We have Copper and Horse in easy reach, but they are not located at the best spots, and we might be able to get away without them. I am strongly tempted by that area our Warrior just revealed in the northwest. It has Grassland Pigs and (the equivalent of pre-improved) Grassland Horse, and lots of other different goodies depending on exactly where we settled it. Could we reasonably flip the Barbarian city? Or maybe will they mine the Gold in time for us to steal it and work a Gold Mine pre-Sailing? Thinking out loud here. contemplate.
The only problem is that spot does not have a strategic resource. But maybe we could research Archery, or hook the Horses even without a city to work them?
And look at the Corn and Pigs in the east. There are Roads leading to them!
Or maybe settling on the Copper, for a two-hammer city tile, instant strategic resource, Fish, then a Sugar Farm? Share the capital Corn.
There is lots more to say but I think I need to stop here for now.

GT, if you are still here, any ideas?
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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The big topic I left out is foreign relations. 
To be brief, we have met everyone, Gavagai is nearby across the water to our southeast and doesn't even have Masonry, Coldrain/Dreylin knows where we live and founded Hinduism.
More in future reports.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
Reply



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