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SGOTM5 - Barbaric Mongolians

DD -

Great thoughts! I am glad some of the other lurkers are the type to have specific bits of intricate game-knowledge, because I am not. I might be best in the "morale support" role.

I do have some thoughts though -
Take a look at those opponents: Asoka, Saladin, and Izzy are all there. I don't know if a religious monopoly is going to happen - best let the religions come to us (or we'll come to the religions hammer).

Can you still build warriors after getting a tech that obsoletes them, even without the resource in a given city? That seems dubious to me, but I can't find a confirmation either way.

How exactly does war weariness work for the barbs? Is it the same way as normal, that units rampaging around outside the cultural borders get a bigger penalty?
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BWardly Wrote:DD -

Great thoughts! I am glad some of the other lurkers are the type to have specific bits of intricate game-knowledge, because I am not. I might be best in the "morale support" role.

I do have some thoughts though -
Take a look at those opponents: Asoka, Saladin, and Izzy are all there. I don't know if a religious monopoly is going to happen - best let the religions come to us (or we'll come to the religions hammer ).
Uhm, hmm, yea, the idea of coming to the religions sounds like it might work better wink

Quote:Can you still build warriors after getting a tech that obsoletes them, even without the resource in a given city? That seems dubious to me, but I can't find a confirmation either way.
It'd be possible to build some sort of low cost unit (warrior, chariot, archer, catapult, etc.) pretty far into the game, possibly up until rifling/military tradition and such. The best way to figure this out might be to perform an experiment (See, science can too be fun smile ). Go into the world builder and add and delete technologies and resources and see what you can get and when. Any volunteers?

Quote:How exactly does war weariness work for the barbs? Is it the same way as normal, that units rampaging around outside the cultural borders get a bigger penalty?
-kcauQ -kcauQ
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Thanks for the inputs guys, but we should keep game specific stuff out of this thread. AlanH will have the thread up on CFC soon enough, so let's not discuss in too much detail here regarding actual game strategy.

I fired up a quickie last night and have the following observations: starting with no techs makes an early gambit (e.g. Oracle) tricky. Tech rate seemed slow, but the beakers did accumulate quite quickly for Archery. Mysticism also accumulated quite quickly, though I did self research it. As huts can only be popped by culture, REX might be handy as we'll not get gold otherwise. With the slow tech rate, it's imperative to get some early commerce going, whether sea, precious metals, or cottages.

As to the barbs, they light the map rapidly. Was ca. 1800BC before the first town appeared. We can improve their tiles, but I didn't check for gifting possibilities. I don't know whether we can culture flip their cities. Build order was Barracks, Walls, Granary. I hadn't connected them to our trade network before the game crashed on our learning of Alphabet.

As to the other Civs, I made peace with half quite rapidly (2800BC). I think if they're far away and have lost a unit to the animals, they'll cave. Otherwise we may need to bribe for peace, or go inflict some losses ourselves.

As to the map, a lot will depend on our access to the other Civs: exploring WBs might open up some great trade routes, but a stubborn AI could stymie our progress. From the initial screenshot, it looks quite cottage friendly, which is a bonus.
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A few extra remarks about the consequences. I have played a bit the various "practice games".

Technologies : You have an extra 25% cost increase (team vs single), so get ready for around 15t before having your first tech ever (worker first is maybe not the best opening...)

More important as a team with barbarians, you can't (or I didn't find a way) to deal with their cities. Even with massive culture advantage, your borders won't move (thzat is team effect) and they will keep for themself the resources they have inside borders. Consider lost (until an AI razed it) all tiles around barb cities.So if there is only one important source of anything that you absolutly need (Copper/Iron/Ivory...) , GRAB it before the barbarians found a city in the are. (I had them settling stupidly and stealing my (soon to be) gold in a practice game...)

Jabah.

PS - I would love to play with any RB team, but RL make that impossible to commit for a SG on a regular basis, and since I also like to play it as a shadow, I don't want to be official lurker...
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Thanks for the info, Jabah. Looks like fogbusting in best location will be needed to prevet useless barb cities from springing up.
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Guys, I very much like to participate, but I will be unable to play from the 19th to the 25th of July as I am on vacation (surfing and commenting of course is no problem).

Just a forehand warning. Hope it is not a problem to let me take the last place in the roster.
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Well, it seems to me that the CFC team hasn't quite worked out how to get the game to work properly yet, so I don't think a week's holiday will be too drastic a problem.
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Since our team thread isn't up yet, I'll post this here. I have an unexpected trip to plan for some time next week. I'm not sure what my internet access will be, but if the game starts on time on the 19th, I'm not sure how involved in the early discussion I'll be able to be. A little at least, I'm hoping.
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AlanH has posted that the start of the game will be delayed, so I think it'll work out fine. smile
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The team thread is UP! The game is set to start this Wednesday
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