EUROCOM base placed in the Alps
Added Additional Living Quarters, General Stores, Alien Containment and Large Radar to our starting base layout
If youâre adding facilities, please remember not to add them adjacent to hangers or the entry point â otherwise the aliens will infiltrate behind you on base assaults
Best craft weapons at this stage are Avalanche missiles â two launchers on each Interceptor
Sell Stingray launchers, missiles, Cannon & Ammo. Also pistols, rocket launcher, heavy cannon & ammo. Some people like Autocannon so Iâve left that for you to experiment with.
Bought 3 Avalanche Launchers, 15 missiles, 20 Scientists, 2 soldiers, 10 proximity grenades, 12 flares, 2 rifles, 5 rifle clips, 5 grenades and 5 smoke grenades
Set our 10 scientists onto Laser Weapons
Rename soldiers to forum members & add more rifles, grenades to skyranger
Start advancing time.
Before any nice goodies or re-inforcements arrive we get first UFO â a landed one at night ! Bravely go for it with 8 under-equipped soldiers and no flares
Added Additional Living Quarters, General Stores, Alien Containment and Large Radar to our starting base layout
If youâre adding facilities, please remember not to add them adjacent to hangers or the entry point â otherwise the aliens will infiltrate behind you on base assaults
Best craft weapons at this stage are Avalanche missiles â two launchers on each Interceptor
Sell Stingray launchers, missiles, Cannon & Ammo. Also pistols, rocket launcher, heavy cannon & ammo. Some people like Autocannon so Iâve left that for you to experiment with.
Bought 3 Avalanche Launchers, 15 missiles, 20 Scientists, 2 soldiers, 10 proximity grenades, 12 flares, 2 rifles, 5 rifle clips, 5 grenades and 5 smoke grenades
Set our 10 scientists onto Laser Weapons
Rename soldiers to forum members & add more rifles, grenades to skyranger
Start advancing time.
Before any nice goodies or re-inforcements arrive we get first UFO â a landed one at night ! Bravely go for it with 8 under-equipped soldiers and no flares