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Ranamar and Lewwyn, ministers for Bismarck of Mali

SevenSpirits Wrote:We have 15/32 rows revealed.

Our warrior is going north. He hasn't revealed any coast tiles near our capital in the west, which we need to do before placing cities there. And a city sharing the corn might be quite good, if it has something else worthwhile.

But you have a point. Let's see, we the get the warrior t11 and the settler t21. So 10 turns to choose our second city. One possibility is to move the warrior 2223977 to start. He can then reach pretty much any point on the west coast before the settler has to move.

Now that you mention it, when I look at our pictures in here, I realize we don't know much about what's in the water to the west. I sorta found the water and said, "okay, water" and went North. But yeah, I want to make a jaunt approximately how you described, myself.

Actually, thinking about it more... the gems are under a jungle. We won't have IW until after Pottery, and probably after we finish the Oracle, so we can't work them anyway. Unless there's other amazing land somewhere south, and we would need more settlers anyway, we don't need to scout that just yet. After the settler, we're getting another couple warriors. We can send one of those south (and probably just leave the first one for garrison unhappy-prevention).

Okay, yeah. Next warrior goes to the West coast to see the sea. One of the later ones goes South. There will be more settlers, and we probably wouldn't send #1 there anyway.
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Another morning save... (6:30am again; if it hadn't come in relatively late yesterday, I probably could have played it yesterday, too tongue )

Moved the warrior 1N onto the forest revealing... basically nothing: a water tile that had been screened by a forest. I can put a picture up if you really want, but next turn it'll move onto the hill 1NW and actually reveal a sizable amount of tiles.
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I played the save. Warrior NE, worker finishes farm, and we grow!

Everyone else still has just 5 food.
[Image: t9-demo.JPG]
Demos after ending turn

Maybe their food was two tiles from the capital or something. Of course, GES and Yuris have not played this turn yet. [Edit: as I realized while chatting with Ranamar, we are the only expansive civ and got our worker out a turn faster. So duh.]

Scouting revealed:
[Image: t9-north.JPG]

I think it's safe to say there's no opponent there! lol
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To consider:

1) Given that we now know the relative shape of the north, it could potentially be better send the warrior back SW, to check out that jungle arm. Other option is to reveal the full north by moving E for now. (It's possible there's a land bridge up there, too!) Thoughts?

2) The turnplaying situation is a little bit unspecified. I didn't know if I should play, though Lewwyn said it should be fine to do so. But if we want to allow any of us to pick up the save we definitely need a mechanism to not all do it at once. smile When I teamed with Mardoc for pbem11 we'd just mark the save email with a label, but in this case we aren't even using the same account necessarily. Also I'd like to know how much you want us to play it, Ranamar. This time all the choices had been made already, but that won't always be the case.

3) Do we want a naming scheme? Some of our opponents have even named their civilizations!

4) My recommendation would be to turn the city governor(s) on and only have it off when it does the wrong thing. This leads to much kinder results when we screw up the micro. But I didn't change it while playing as it's kind of a preference thing.
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SevenSpirits Wrote:To consider:

1) Given that we now know the relative shape of the north, it could potentially be better send the warrior back SW, to check out that jungle arm. Other option is to reveal the full north by moving E for now. (It's possible there's a land bridge up there, too!) Thoughts?

2) The turnplaying situation is a little bit unspecified. I didn't know if I should play, though Lewwyn said it should be fine to do so. But if we want to allow any of us to pick up the save we definitely need a mechanism to not all do it at once. smile When I teamed with Mardoc for pbem11 we'd just mark the save email with a label, but in this case we aren't even using the same account necessarily. Also I'd like to know how much you want us to play it, Ranamar. This time all the choices had been made already, but that won't always be the case.

3) Do we want a naming scheme? Some of our opponents have even named their civilizations!

4) My recommendation would be to turn the city governor(s) on and only have it off when it does the wrong thing. This leads to much kinder results when we screw up the micro. But I didn't change it while playing as it's kind of a preference thing.

1) I imagine we can hash over this a lot. I'm going to ignore it because of the fact that the rest of the questions are more or less logistical.

2) Regarding playing things, I've said it before that I figure you're a full team member. TBH, last time Lewwyn picked up the save, I'd forgotten that I could ask you guys to play it for me. The tagging idea actually sounds pretty reasonable, although I'd need to remember to go check the central e-mail account. (That's totally acceptable; I'll just have to remember.)
Anyway, to give you guys some idea of when I'm likely to be unavailable and, if the save needs to be moving you should go ahead and play it...
During a normal week (all times PDT, presently):
Psychologist appointment at 8am Thursday; I may go out to dinner Thursday evening and get back around 10:30pm, also.
Friday: In a complete inversion of my usual schedule, I expect to be skating (or in transit) from 9pm to 11pm.
Saturday: Skating, like Friday; may leave for it around 8pm instead of 9pm. Also, in the past, I've had a gaming group for late morning and early afternoon.
(Wow, when described like that, my weekends sound *booked*. I have nothing Sundays, though.)

This Saturday, I have no gaming. The next two weekends, however, I'll be getting SCUBA certified (if all goes well) so I may spend most of the day in a pool or the ocean. You may have to play most of the weekend those two weekends, but, well, I may also be tired enough to skip skating on Saturday. wink

I'm enough of a control freak that I'll expect reports at least as detailed as my own out of you if you play the turn for me. tongue
I also have enough of a sense of duty that I'll expect myself to play the turn. For example, tonight, I got home, started playing the turn without checking this thread, and then was informed that it'd already been sent off. lol

3) I'm not terribly imaginative, but if one of you comes up with a naming scheme, I'll try to roll with it.

4) You can turn those off? I've gotten very practiced at figuring out how to force the thing to follow my micro instructions instead of guessing wrong about my priorities. (Often, I end up transferring the things I want to move into citizens and then moving them, because otherwise it does things I don't want.) Keeping it on and fixing it if it does something we don't like sounds reasonable to me.
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Played and sent the turn off.

I moved the warrior west and started a road on the FP. AH came in we have horses north.

[Image: Screenshot2011-06-04at94808PM.png]

For next turn: Remember to move the worker to the sheep and pasture first before it completes the road and before you move the warrior. Also remember to switch the FP tile to the sheep for tile micro. I think the warrior should move NE next turn, and the new warrior should start the 223.... movement.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Lewwyn Wrote:Played and sent the turn off.

I moved the warrior west and started a road on the FP. AH came in we have horses north.

[Image: Screenshot2011-06-04at94808PM.png]

For next turn: Remember to move the worker to the sheep and pasture first before it completes the road and before you move the warrior. Also remember to switch the FP tile to the sheep for tile micro. I think the warrior should move NE next turn, and the new warrior should start the 223.... movement.

Sounds good! One thing though in general, definitely definitely cancel the worker order before ending turn, it's much safer.
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You guys are very efficient! yikes

Yeah, today, since I didn't have my usually-scheduled Saturday morning stuff, I slept in. I was about to post saying that SS and I had discussed doing precisely what you ended up doing.

I'll give you guys less of a non-answer ("this is when I *can't* play") on playing the turn this weekend. I'm not complaining, but it surprised me, this morning.
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Turn 12 played... I forgot to screenshot demographics, but I could get it for you again.

I'm afraid that we had a slight delay in scouting North:
[Image: rbpbem19-T12-N.jpg]

Seeing as, attacking, (where we get to decrease their power, rather than increase ourse...) we only had ~32% odds on it (and only that due to a secret +35% against barbarian animals), I decided to exercise the better part of valor and run SW. I didn't think a 2/3 (or worse) chance of losing our warrior was worth unfogging just another couple tiles by moving onto the stone. If it follows us, I'll move into the jungle, where we should have odds on the bear.

What would you guys have done?
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Well if we should have odds on the bear on the jungle we'd have the same odds if you stayed in play on the forest. I wouldn't have moved. We have odds if we let it attack. Still the chance we lose the warrior, of course. And yes, I would not have moved off the forest onto the stone.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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