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Ilios Wrote:Bah, Monuments...
I know...like I said, Lincoln is SLOW
T4:
No change in the demographics. Updating my WB file and deciding what to do about City #2 is on tomorrow's agenda, I think.
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T4, and we have our first hut tech by Commodore.
Sadly, I am having technical difficulties connecting to the game to grab the demogs and see what that did to his power. Being Zulu, he started with Agri/Hunting, so no Bronze Working.
I just hope no one else gets any power increases before I get a chance to confirm what he did/didn't get.
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Commodore is now at 8k power, and he was at 4k, so Mr. Agri/Hunting Zulu now knows how to roll stones around on wheels.
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Scouting expedition:
Whales/Silver in the tundra just isn't that strong, but it's nice to know that those resources exist. More happy never hurt.
Demogs, T5:
Commodore:
8 land tiles. There are 3 people who haven't had their borders pop, and I knew already that Azza and Krill had 9 land tiles.
4 borders popped, increasing the land average by 3333 or 30. At least one person went from 9 --> 21. One of those 9 --> 21s had to be either Dazed/Scoot or BrickAstley, as I know that Plako + Pind/Rego had a total of 14 land tiles between them, and a minimum of 6 land tiles for each.
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mackoti Wrote:Did you tought about this way, its just a tought.dont know if its better, just by feeling(i always play like that).at size 2 start setler , which goes on the plain hill, and that city work a corn from capitol and produce worker.after finishing setler in capitol start a worker using the the other 2 corn resource.
This barely saves me any time on the first settler; I finish the settler EOT34 (size 2) instead of EOT36 (size 3), but being 1 size smaller means that everything else comes out slower going forward.
Reasons why it's not a big loss to go to size 3:
1) It's only 4t to grow to size 3. That's a decent clip.
2) I'm producing pure food while growing; only the city center hammer goes into a warrior that doesn't do much for me
3) If I need an extra warrior b/c of neighbors, I'm in much better shape to knock it out in 1t. This is one reason why a PH start works much better in an MP environment, because you spit out more warriors while growing, but I think this capital is worth that loss.
4) The 3rd farm completes T32. Being at size 3, I get that benefit right away instead of waiting until T37 or so when I'd have City #2 up and running.
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Also, the WB file on the first page is now updated to include my most recent scouting. I'll probably do that to the WB file every few turns or so.
And I'll probably also update the turns at some point; right now, I'm only posting the T0 save, but I'll probably change that around the time Worker #1 is produced.
Finally, we are officially the "Team of Rivals."
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T7:
Krill increased to 21 land tiles. That's the last border pop.
Someone still only has 9 land tiles...
Hope they started with fishing...
Wait. I know that Yuri started with 5 land tiles, and he's the Dutch, so Agri/Fishing. Yeah, I bet it's him.
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What have you explored in the south and east so far. Is the Fish site still a lock for city 2?
It might be my FFH bias here, but a coastal city seems meh as second city, unless you're headed for the GLighthouse.
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I haven't gotten S or E yet. I'll include an updated map next turn.
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