Lord Parkin Wrote:You know, thinking about the leader pick a bit, aside from Huayna I think my top preference might be Willem. I think I'd prefer being Creative to being Aggressive, anyway. Cheap Libraries are very nice, as is the lack of need for Stonehenge or Monuments.
LP I try to make my point as clear as I can
Before the game even started, I choose your team because I knew you would prefer Huayna. It was my preference too

I strongly advocated towards choosing Huayna as our leader in the civfanatics Demogame, and I still think it would be the best choice there, much stronger than Pacal. But it's a huge map and very slow tech pace (emperor dificulty).
Here we have a standard map, prince dificulty and all civs on one continent, just like Pangea. I don't need to be clairvoyant to find out that it will end in a very early bloodbath and the game will be decided around 120-150 turn, when it will be clear who is loosing and who is wining. Even if we have jumbos as the only civ, we will have them around 120 turn, it's too late to be a deciding factor.
Taking into account we are Industrius we should leverage our traits and build wonders, but we need a civ that help us early to defend or to speed our growth curve slowed by investing a big chunk of hammers into wonders. Because after landing some shiny new Pyramids, Great Lighthouse or even Stonhange, we are painting a big target on our backs. Other teams will get after us. And other teams have Krill, Scooter, SevenSpirit, and Darell with them, and they know what they are doing.
There are many civs that match quite good with Huayna. India would speed up our early growth, Mali would help to defend us. But unfortunately none of the civs are available to us, because we are blessed by great riverside Sheep as our primary food and coins source, and they all are far away from Animal Husbandry.
We are realy boxed into some civs that can hook Sheeps early, and from that civs only Zulu is a prime pick, Mongolia laging behind, but not being terrible as other choices are.
But unfortunately Zulus will not work with Huayna (Mongolia will not work either), so we have an option:
1. Bite the bullet, choose Huyana nontheless, and pair it with a blank civ knowing we will have no help during the early game, when we need it at most. I don't know if with this settings it's still viable to chase early wonders. We will be too weak to defend ourselves after investing hundreds of hammers into a wonder, when others investing it into units and more cities. We need time to catch up and leverage the new wonder, but I am pretty sure other teams will not gives us the time we need.
2. Choose the best civ/leader pairing we have in our situation. And it's clearly Ragnar of Zulu. Don't take me wrong I don't state that Ragnar is better than Huayna, but I state that Ragnar of Zulu is definitely much stronger than Huayna of Khmer on this settings. With Ragnar of Zulu we will be quite secure from a dogpile all the game long and virtualy impregnable during the early game. The best early attacking units (besides of Impis) are chariots and horse archers, especialy unique versions of it. Impis will guard us against them all. It's realy not feasible to attack aggressive Zulus in the early game, giving us the braething space to expand and chase the wonders we need. If we find stone or marble we can go wonder happy, we have protection to do this.
I think most of you are biased against Aggresive trait. Thinking after Sulla it's weak. It isn't, it just don't work like people think it should. I know it's counterintuitive but aggresive trait is a great help at defence not at the offence. What makes it viable at the offence are Impis.
We will be waring almost entire game, and it would ba graet to have much better odds at most of the fights. Look here, the direct counter to spears are axes, with greater basic strenght and +50% vs melee, and even such a strong counter have problems vs aggresive spears. Not to mention in the direct fight axe vs axe, non aggresive one have no chance at all.
The initial combat promo, allow us to gives the fresh melee (or gunpowder) unit a second very valuable promo right of the bat. Shock vs Melle, Cover vs Archery and Pinch vs Gunpowder. And from a 50% odds fight we go right to 75 -85%. Don't say it doesn't matter. Not to mention we can have another valuable promo like Formation vs Mounted at 5 xp cap instaed of 10 xp. It's huge.
Sulla was wrong here and we realy can prove it and show our comunity aggresive Zulus are another viable option.
It is also versatile:
- if we need to attack lets unleash Impis with chariots, folowed by brute axes.
- if we need to defend our new freshly build wonder, Impis with aggresive axes will gladly do this too.
- if we need to harrass a stronger oponent, we also have tools to do that.
Our starting position clearly points us towards Ragnar of Zulu, choosing something else is like misplayed our great start at the begining.