Is that character a variant? (I just love getting asked that in channel.) - Charis

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Ichabod Wrote:Settling on the wines might give the research edge needed for getting AH in time. Not sure if its worth it, but it's an option.

In time for what, exactly? We can go Agri->AH and have the techs in time to improve corn and pigs (will need to do corn first though). It's just that researching AH puts us further away from BW and Pottery. And if we're not getting AH immediately we should mine the pigs, but then AH becomes less urgent.
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novice Wrote:In time for what, exactly? We can go Agri->AH and have the techs in time to improve corn and pigs (will need to do corn first though). It's just that researching AH puts us further away from BW and Pottery. And if we're not getting AH immediately we should mine the pigs, but then AH becomes less urgent.

Hm... That's really an interesting question. I'll get back to you with an answer in a moment. [Image: scared.gif]

Yeah, I kind of misunderstood what you were saying. I get it now, though.
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We will need it when the cows come home.
If you know what I mean.
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Ichabod Wrote:I'll get back to you with an answer in a moment. [Image: scared.gif]

That scared smiley had me cracking up! I've played with Krill so I might not be calibrated, but I don't think you need to worry about novice biting smile.

Darrell
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Novice's idea is interesting, we should test it if we end up with Exp

It'll lose a bunch of city output from taking so long to get to size 2 though, and if we do the standardl Agri and improve corn first we can push the second worker off 5/0/0 1/4/1 0/4/1 tiles then chop for settler.


on A vs E spot

A loses 1 turn from moving (losing 10 commerce and 6 food/hammer)
A loses a further 5 commerce from not having 3/0/1 tile to work until border expansion

However we then gain 2 commerce per turn if Fin so we catch back up on commerce around t9. If we need the early beakers, it might be worth it.
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I've been running some haste simulation with Liz/India. I have done the runs very disorganized way so I don't have any timelines written up. However here are my current feeling of things.

I think with Financial leader settling on Wines is best. Those extra beakers will be useful no matter what we try to do. I also think that postponing AH is a good idea. It is expensive and mined hill provides pretty good yield. Staying on size 2 for a while is not that bad when we don't have that many good tiles.

I also suspect that best play with a capital this weak is very early settler instead of 2*workers. Settler could be built size 2 utilising Corn and pigs. Victoria might not be that bad leader to get very fast settlers out of this capital.

In case we consider non-financial leader I think we need to get one that can be almost certain to land Pyramids. This naturally depends on what other players pick. Bismarck would suit for this purpose and Sury would also be very strong.
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plako Wrote:I also suspect that best play with a capital this weak is very early settler instead of 2*workers. Settler could be built size 2 utilising Corn and pigs.

Very tempting, assuming of course we find a second city location that makes it worthwhile.

Taking IMP seems like a bit of a gamble, when we don't know how lush our surroundings are. OTOH, our capital could sit pretty at size 4 working corn, mined pigs and two mined plains hills for 19 adjusted foodhammers on settlers, effectively 5-turn settlers. (Or 5-turn workers).
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I did some quick simming, and we can actually get the second city faster by going worker-worker-settler at size 1 than by going worker-warrior to size 2 or 3-settler. India is crazy like that. This was with Elizabeth, settling on the wines. The worker-worker-settler start can found a city e.g. 1S of the pigs on T32. For the worker-grow-settler start the city is founded T34 (or T33 if we start the settler at size 2 instead of size 3). In all cases we'll be very close to Pottery to start growing both cities quickly. Obviously expansive would be great, not just for the worker-worker start, but for getting quick granaries in both cities. Of course, with expansive we lose financial, so in that case we should probably settle 1N of pigs.
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It comes with a cost of several forests. We've 2 good tiles to work so why not do that and spare some forests.
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plako Wrote:It comes with a cost of several forests. We've 2 good tiles to work so why not do that and spare some forests.

We'll want two workers for two cities, I feel. I think it's good use of those forests.
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