If it weren't for bad luck....
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Noble SG: No Improvements
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If it weren't for bad luck....
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Ouch.
I don't see much of a need for archery. This is only noble, we're not likely to get attacked, especially when our only neighbor shares our religion. Or were you suggesting archery because of barb activity? If so then it might make sense. Other tech goals I could see would be masonry to start GLH, priesthood to oracle metal casting for colossus, or writing for open borders/international trade routes. I'll give it a bit more time for discussion and likely play either later tonight (6 hours from now or so) or tomorrow evening 24 hours from now. We're doing 10t increments now, correct?
For tech, I could several valid options:
-Masonry, as mentioned, to start on the GLH and to open up Monotheism/OR. -Pottery. I know, it's pretty unsexy, but we're going to be building with whips forever, we want granaries -Priesthood, getting the Oracle started...probably settle a crap inland city to chop it out. PH also is good for... -Writing. Open Borders will be huge, libraries nice. Once cool thing that this suggests to me...what about Oracling Code of Laws? Caste would be huge for us.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I don't like an oracle beeline. TGL and pyramids would both be much more useful for us. we can slow research metal casting and still land colossus if needed.
I do like a COL slingshot if oracle falls in our lap, sure.
Please don't go. The drones need you. They look up to you.
Can't you gift the second city to SB and raze it? Or better yet, leave it to be captured by barbs?
I'd do it, if IW doesn't reveal settleable iron... Mace + Trebs to kill SB, then.
Fortunately, metal isn't the be all end all in the medieval era:
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I'm not sure how caste will really help us. Caste would require more of a food surplus than we are likely to have anywhere. What are the actual chances that any city will be able to support more than two specialists (the two slots for which could just come from a library build)? Just using a library's two specialist slots already requires a four food surplus, which is more than any site we have yet to find.
Alright, so I went pottery --> starting masonry. Really quiet turn set aside from that. I have our worker prechopping around the capital, more for lack of anything else to do than that we want to chop there.
Other than that vague plan is to grow both cities and then whip granaries I think. After that probably find somewhere to chop out GLH. Save is attached. Sorry for no pictures, but I was being honest when I said it was a really quiet turn set. |