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Hashoosh completes his 5 year plan for domination of the Andes

Love the naming sheme. Blood for the Blood God and all that. Hope to see some nice action here!
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You sound very british by the way you worded that :P Thanks, it's nice to have people post in the thread (I'll bet you were lured here under false post count pretenses lol)




WHAT'S IN THE HUT? C'MON WHAT'S IN THE HUT? (Brad Pitt in-head voice recommended for that)

Wet corn's very nice, I think I'll go N-N and start wheeling on a N to NW to W of capital bearing. My first Quechua will go off to the eastern areas.
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I now have a neighbour, met him on t5 but he hasn't moved this turn yet, so his scout arrived on that tile on t4. Meaning he's only 8 tiles away.

Prepare for quechuas
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WAAAAGGHHHH!!!! hammer hammer hammer
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HE STOLE A HUT FROM UNDER ME


OI! YOU GITZ! IT'S WAAAAAAAGH TIME BOYZ
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It's dazedroyalty, i have no idea of his abilities but he's not either

A) Mali
B) Maya

So NOTHING WILL SAVE HIM FROM MY QUECHUA CHOKE
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Well I popped Fishing from a hut, with a quechua no less.

dancingdancingdancingdancingdancing

Now, dazed was ready with 3 warriors when my first probing quechua was dispatched, so i thought best to end things there amicably.

I hope I sent the right message to TBS by sheltering his scout, I've no interest in an early confrontation. Further, moving that quechua away from his cap, hopefully before he did anything too rash, should reinforce that. He is spi NA, so slavery + dogs immediately from BW. Attacking him would be insanity, and hopefully he knows I know it.
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For all of you who are reading this, thanks for playing the turn. I know that means like 5, and it's primarily meant for Commodore. But who knows, it could've been anybody!

Thanks again. I guess I owe it to you guys to start reporting. Just revolted into slavery and the second city of Tzeentch will be going up next turn, claiming some fresh water corn and a grass hill copper. God, this fishing start is making me hate agg/ind Inca, though it is REALLY REALLY REALLY lucky I popped that tech. I was coming up on a dilemma of if I should keep gimping the cap by denying two food resources and go to pottery for cottages with all this riverland or vice versa.
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(April 25th, 2014, 15:43)Hashoosh Wrote: Thanks again. I guess I owe it to you guys to start reporting.

nod
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Good News! The second city is down, the copper pre-roaded. Farm is started this turn and the other worker will hop over there to finish it early, then they'll both go back to the copper and hook it, before heading back to the cap for some more chops.



An overview shot of the empire. That's a rudimentary dotmap, subject to my whims. Any comments for it? The general thought was to claim as much land in between myself and Dazed ASAP, while TBS and I have a lake that I expect (Hope) to be a natural boundary between ourselves for settling. He has dogs and totem poles, so it'll be a bitch to punish any aggressive plants from our Native friends.



This is the layout of the southern seas, revealed by a hut pop earlier in the game. You can see a little nub of blue culture, not sure who that is. France, Sumeria, Khmer, America are all in the realm of possibilities. I'm really hoping that's not plakonian blue. That would be mean I've got scary neighbours on all sides, plus the wildcard of Dazed. Anyone know where I can get some info on his game?



This is TBS' capital, or a really fast second city with borders popped (not likely, given that bronze is just out of reach, and low score). I'm not going to try anything on spiritual NA, dogs rule out early aggression until HA's, at least.



Here we have the domains of Dazedroyalty's Khmer. Pigs would've been very nice to have at the cap, but dry wheat's good too jive (I know i have fishing resources. I'm just being obtuse)



Our Quechua appears to have fought some beasts in the interturn. It's eligible for a promo, I may keep it as a future medic unit or something.



And here's our other Quechua. He'll be off to watch the hinterlands to the North-East, making sure Dazed doesn't sneak anything at the capital. Maybe he'll find an unprotected settler (not likely, given that I've walked around his borders with the same Quechua scared)



Our wayward scout is now next to a wolf. He's at 0.8 in a forest, with woody I. Should be fine. Dazedroyalty's scout was up here last turn, so I'm not expecting much in the way of goodies.
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