Ah, that's what happened last turn - Bob and I analysed the demographics to try and work out what Dreylin had done:
Irrelevant stuff, but interesting discussion:
Back to the game:
Top power is now 51,000, and he's grown another size. Ignoring some stupid unit-kill shenanigans, I'll assume he just got power from pop size, and has thus been building other things - maybe market? Despite what you thought, the fact that we didn't have a larger GNP earlier makes me think he might not have had it.
Irrelevant stuff, but interesting discussion:
Bob: catching up with the Civfanatics EitB discussion...
I assume you are aware of this by now thanks to our naval duel, but Triemes cannot take Longshoreman
me: Haha
Fool!
I have one with Longshoreman
Bob: they are stuck at 2 moves unless you get enough promotions for navigation
eh? what, upgraded?
me: That would be telling!
Haha no
They can't get Longshoreman because they don't have cargo slots
So....
Bob: ah. Hm, that sacrifices a bit of power tho
me: Well sure
Bob: is it really cost effective?
me: But one move versus C1...it's a decision
Bob: I mean a galley costs like half as much, and with C1 is only a little weaker
me: I never said it was a gooddecision
Bob: heh
me: I mostly did it to try it out
It was a hunch I'd had niggling, but never tested
In general, tiremes are a bit of a waste IMO
Bob: they're okay for parking on resources and killing the predictably stupid barb galleys
me: Galleys are faster, about half the cost, and more versatile
Bob: also they can bombard
IIRC
me: Mostly useful against barb galleys on high difficulties, where they come with heaps of promos
/ai
Bob: I guess in a normal game with normal geography I'd mostly use them as a slow-moving pillage force against neighbors and to hold chokes
I assume you are aware of this by now thanks to our naval duel, but Triemes cannot take Longshoreman
me: Haha
Fool!
I have one with Longshoreman
Bob: they are stuck at 2 moves unless you get enough promotions for navigation
eh? what, upgraded?
me: That would be telling!
Haha no
They can't get Longshoreman because they don't have cargo slots
So....
Bob: ah. Hm, that sacrifices a bit of power tho
me: Well sure
Bob: is it really cost effective?
me: But one move versus C1...it's a decision
Bob: I mean a galley costs like half as much, and with C1 is only a little weaker
me: I never said it was a gooddecision
Bob: heh
me: I mostly did it to try it out
It was a hunch I'd had niggling, but never tested
In general, tiremes are a bit of a waste IMO
Bob: they're okay for parking on resources and killing the predictably stupid barb galleys
me: Galleys are faster, about half the cost, and more versatile
Bob: also they can bombard
IIRC
me: Mostly useful against barb galleys on high difficulties, where they come with heaps of promos
/ai
Bob: I guess in a normal game with normal geography I'd mostly use them as a slow-moving pillage force against neighbors and to hold chokes
Back to the game:
me: Uhh
Advice?
I can get two settlers a turn earlier by working a 1/2 tile over 1/1/6
Sent at 6:12 PM on Thursday
me: ...which should I do?
Sent at 6:13 PM on Thursday
Bob: hmm. Guess I'd delay them by a turn
Drama artist would be a Big Deal if you actaully managed to land him
which... you really might
me: Yeah, that was my instinct
Bob: north and kragroth are out of the running, Dreylin too if he's wasting time on vaults
me: It's 18c versus like 6f, 3h, 3c
Bob: instead of research
me: I still do have BAR
But yeah, I'm hoping
Bob: Sanitation will massively improve your food and growth by a much greater factor than a pair of cities one turn more quickly
also, might not even be any delay for settling if the extra turn gives you time to build a couple key roads or something
toward the new cities
me: It would delay settling, but not speed up worker actions
lol
Culture pops in 5t
The exact turn it will defend a settler from needing protection out of borders
Still no new cities or growth
AND top soldiers just went up! Seeing as that's (almost certainly) Dreylin, looks like he's not building a settler
Bob: hmm
did anyone grow?
that would boost soldiers, IIRC
me: No growths, but military increased
*top
So Dreylin (presumably) built some sort of soldier
Sent at 6:25 PM on Thursday
Bob: hmm
how much did it jump by?
me: Its 50000 currently, iIRC
In the thread, iirc, it was 45000
Bob: I'm guessing he made a hunter
not sure how much those are worth tho
or if lodges add anything
me: I presume so too
Bob: man, I can't find Dave V's power listing post
me: I looked at it just yesterday
Look at his threads list
Bob: http://realmsbeyond.net/forums/showthread.php?tid=4056
ah there we go
hmm hunters are 8000
me: jinx.
Bob: lodges are 4,000
so a 5,000 jump can't be either
me: Huh
Bob: if he didn't also grow
me: Rival best was 26
As in, way less
Bob: ah
and now 50,000?
me: Pity I didn't ss it
Bob: wait so how much did it grow over one turn?
me: Wasn't one turn
I'll load in a sec
In the Hybo game I never report
HK just popped a 10/12 Stygian Guard
With march and Stoneskin!
Bob: Pow I just moved Dave's thread to the EitB forum and stickied it
me: I can't wait to watch it eat a bunch of units, promoting up big time as it does
YUS
Bob: feel free to unsticky it, O petty mod
me: Score!
Hehehe
Bob: All Stygian Gaurd have March
me: W/E
Point is, that thing will be able to kill a couple of warriors on attack before he can get out some galleys
Possibly even promoting up enough that galleys/tiremes can't hurt it
Which would be funny
Sent at 6:37 PM on Thursday
me: Yup, 50k
And it was 26k 4 turns ago
Bob: hmm
but what was it 1 turn ago?
or 2 turns
etc
me: I don't know that I care enough to open another save
Bob: it's not like you have to move units
me: He can build what though?
Bob: just type in your stupid password an hit F7 or whatever
me: Hunters, archers, axes
Bob: buildings
me: True.
Bob: I'm signing off soon, if you want my help, hurry up and gimmie more numbers
Sent at 6:45 PM on Thursday
me: Last turn was 42l
k
So definitely axe or hunter
Bob: yeah
gotta be a hunter
axe makes no sense at all
me: Yeah, that's the smart choice
Bronze is like ages away, too
Bob: yeah
hmmm so he built the hunter in like 2 turns?
me: Turn before 34k
Bob: shouldn't be too hard I guess
me: So hunter/axe increase twice over two turns
Which makes it certain to be him, as no one else can get that mfg
Bob: yeah
the hunting lodge adds 4,000
idk how much pop growth adds
1,000 maybe
me: Turn before was also 34k
These are all turns where he was size 5, thankfully
Bob: hmm, so that's two hunters?
me: Turn before that I posted demos, 26k
Bob: or maybe even three
me: So three hunters or axes (hunters)
Bob: 8,000 jumps each time
yeah
three hunters, wow
going kind of all-in there
guess he really wants those animals
me: Yeah, seems OTT
Bob: well, lesson is, watch out for gryphs
me: I've seen like 3 animals
Yeah
Bear, griff (that killed warrior) and whatever killed goblin
Bob: hillariously, you should be safe from spiders
if the chokes are all gaurded by lizardmen
he can't sneak one past
me: WTF?
lol
Training yards are 0 power
Bob: :|
me: Kael Kael Kael
Bob: going by animal power numbers, gryphs are 12,000
so he doesn't have one yet
me: But they won't show up.
HN and all
Bob: ah
me: Unless they come from events or lairs or something
Bob: then you'll have to make sure that none you encounter give you contact with him
me: For ages before that he built nothing, so maybe worker or market?
Yeah
Anyway, you got time to play a save before you go
?
Bob: not really
I'm beat
me: K
Bob: later!
me: cya
Advice?
I can get two settlers a turn earlier by working a 1/2 tile over 1/1/6
Sent at 6:12 PM on Thursday
me: ...which should I do?
Sent at 6:13 PM on Thursday
Bob: hmm. Guess I'd delay them by a turn
Drama artist would be a Big Deal if you actaully managed to land him
which... you really might
me: Yeah, that was my instinct
Bob: north and kragroth are out of the running, Dreylin too if he's wasting time on vaults
me: It's 18c versus like 6f, 3h, 3c
Bob: instead of research
me: I still do have BAR
But yeah, I'm hoping
Bob: Sanitation will massively improve your food and growth by a much greater factor than a pair of cities one turn more quickly
also, might not even be any delay for settling if the extra turn gives you time to build a couple key roads or something
toward the new cities
me: It would delay settling, but not speed up worker actions
lol
Culture pops in 5t
The exact turn it will defend a settler from needing protection out of borders
Still no new cities or growth
AND top soldiers just went up! Seeing as that's (almost certainly) Dreylin, looks like he's not building a settler
Bob: hmm
did anyone grow?
that would boost soldiers, IIRC
me: No growths, but military increased
*top
So Dreylin (presumably) built some sort of soldier
Sent at 6:25 PM on Thursday
Bob: hmm
how much did it jump by?
me: Its 50000 currently, iIRC
In the thread, iirc, it was 45000
Bob: I'm guessing he made a hunter
not sure how much those are worth tho
or if lodges add anything
me: I presume so too
Bob: man, I can't find Dave V's power listing post
me: I looked at it just yesterday
Look at his threads list
Bob: http://realmsbeyond.net/forums/showthread.php?tid=4056
ah there we go
hmm hunters are 8000
me: jinx.
Bob: lodges are 4,000
so a 5,000 jump can't be either
me: Huh
Bob: if he didn't also grow
me: Rival best was 26
As in, way less
Bob: ah
and now 50,000?
me: Pity I didn't ss it
Bob: wait so how much did it grow over one turn?
me: Wasn't one turn
I'll load in a sec
In the Hybo game I never report
HK just popped a 10/12 Stygian Guard
With march and Stoneskin!
Bob: Pow I just moved Dave's thread to the EitB forum and stickied it
me: I can't wait to watch it eat a bunch of units, promoting up big time as it does
YUS
Bob: feel free to unsticky it, O petty mod
me: Score!
Hehehe
Bob: All Stygian Gaurd have March
me: W/E
Point is, that thing will be able to kill a couple of warriors on attack before he can get out some galleys
Possibly even promoting up enough that galleys/tiremes can't hurt it
Which would be funny
Sent at 6:37 PM on Thursday
me: Yup, 50k
And it was 26k 4 turns ago
Bob: hmm
but what was it 1 turn ago?
or 2 turns
etc
me: I don't know that I care enough to open another save
Bob: it's not like you have to move units
me: He can build what though?
Bob: just type in your stupid password an hit F7 or whatever
me: Hunters, archers, axes
Bob: buildings
me: True.
Bob: I'm signing off soon, if you want my help, hurry up and gimmie more numbers
Sent at 6:45 PM on Thursday
me: Last turn was 42l
k
So definitely axe or hunter
Bob: yeah
gotta be a hunter
axe makes no sense at all
me: Yeah, that's the smart choice
Bronze is like ages away, too
Bob: yeah
hmmm so he built the hunter in like 2 turns?
me: Turn before 34k
Bob: shouldn't be too hard I guess
me: So hunter/axe increase twice over two turns
Which makes it certain to be him, as no one else can get that mfg
Bob: yeah
the hunting lodge adds 4,000
idk how much pop growth adds
1,000 maybe
me: Turn before was also 34k
These are all turns where he was size 5, thankfully
Bob: hmm, so that's two hunters?
me: Turn before that I posted demos, 26k
Bob: or maybe even three
me: So three hunters or axes (hunters)
Bob: 8,000 jumps each time
yeah
three hunters, wow
going kind of all-in there
guess he really wants those animals
me: Yeah, seems OTT
Bob: well, lesson is, watch out for gryphs
me: I've seen like 3 animals
Yeah
Bear, griff (that killed warrior) and whatever killed goblin
Bob: hillariously, you should be safe from spiders
if the chokes are all gaurded by lizardmen
he can't sneak one past
me: WTF?
lol
Training yards are 0 power
Bob: :|
me: Kael Kael Kael
Bob: going by animal power numbers, gryphs are 12,000
so he doesn't have one yet
me: But they won't show up.
HN and all
Bob: ah
me: Unless they come from events or lairs or something
Bob: then you'll have to make sure that none you encounter give you contact with him
me: For ages before that he built nothing, so maybe worker or market?
Yeah
Anyway, you got time to play a save before you go
?
Bob: not really
I'm beat
me: K
Bob: later!
me: cya
Top power is now 51,000, and he's grown another size. Ignoring some stupid unit-kill shenanigans, I'll assume he just got power from pop size, and has thus been building other things - maybe market? Despite what you thought, the fact that we didn't have a larger GNP earlier makes me think he might not have had it.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.