Chapter 4:
![[Image: FE6_04_00.png]](https://dl.dropboxusercontent.com/s/yv6t0tgmzwz8f6p/FE6_04_00.png)
We have here a rather straightforward chapter. It's a straight shot to the boss and the side-objectives are only a little out of the way. There are two potential recruits on this map, but as I drafted neither I won't need to worry about them. There's just the horde of enemy cavalry between us and victory.
The villages however are most definitely worth it. The northeast ("1") village yields a Door Key - that's going to be surprisingly important later - which Merlinus can get for us. The north village holds a Steel Blade; an Angelic Robe, good for +7 HP, waits in the southwest.
![[Image: FE6_04_01.png]](https://dl.dropboxusercontent.com/s/44lj9ww44wtv1qc/FE6_04_01.png)
First off there's this Cavalier/Nomad group to deal with. Marcus is the only unit who can double at 1-2 range, so after hitting up Wolt for a spare Javelin he charges forward. Roy is fast enough to double the Cavalier up north, so he positions himself to lure him. Allen and Shanna sit just out of range, while Lance grabs Chad's Lockpicks - he'll be visiting the Armory to buy some spare weapons.
![[Image: FE6_04_02.png]](https://dl.dropboxusercontent.com/s/n54jzrovhe0i239/FE6_04_02.png)
On the enemy phase, Marcus killed the Nomad and redlined the two Cavaliers. Roy counterkilled his Cavalier, and after picking off one of the Cavs by Marcus he gets picked up by Allen. Shanna gets the other one, barely - 4 Strength suuuucks.
![[Image: FE6_04_03.png]](https://dl.dropboxusercontent.com/s/rpbd2x8y1iwdeny/FE6_04_03.png)
Marcus runs into in the range of pretty much all the Cavaliers on the map. They have a mix of Iron swords and lances; Marcus can't ORKO the Iron Sword Cavs without an extra point of strength (which he doesn't have) or the Silver Lance, but I don't want to waste 10 uses of it on these guys. Instead he equips an Iron Axe to build his weapon rank; he reaches D Axes either on this enemy phase or the next IIRC.
![[Image: FE6_04_04.png]](https://dl.dropboxusercontent.com/s/pwin6iltmxssgiw/FE6_04_04.png)
![[Image: FE6_04_05.png]](https://dl.dropboxusercontent.com/s/ngux1600y639dis/FE6_04_05.png)
Everyone but the Nomad and two sword cavs perished - time to keep moving. Shanna takes the Cav south of Marcus, and Allen hands Roy off to her to ORKO the Nomad. Marcus takes out the Archer, at which point only two Cavaliers can get at Shanna. Even weighed down by Roy, she can handle them.
![[Image: FE6_04_06.png]](https://dl.dropboxusercontent.com/s/guefmhjqpkb1xa6/FE6_04_06.png)
She even gets a Strength level off of the injured Cav! Shanna will live and die off her Strength growths - if she doesn't get enough she'll be relegated to ferrying, which is still valuable but not as much as ferrying and fighting.
![[Image: FE6_04_07.png]](https://dl.dropboxusercontent.com/s/gekspmbgqztlbd2/FE6_04_07.png)
Turn 4, and we're on the home stretch. Marcus kills an Archer sitting in front of the gate, and Allen trade-swaps him to a Hand Axe so he can counter the boss's Javelin throws. Shanna drops off Roy and blocks him from the eastmost Cavalier - the two of them could kill Roy if they both land.
At this point Lance reaches the Armory; he sells the Lockpicks for a cool 1000G and buys a Javelin, Iron Axe and two Hand Axes. Honestly I might have bought more, Marcus chews through them like candy.
![[Image: FE6_04_08.png]](https://dl.dropboxusercontent.com/s/m4hpk6tg0wzsj1q/FE6_04_08.png)
![[Image: FE6_04_09.png]](https://dl.dropboxusercontent.com/s/habjf9nlvc4f61l/FE6_04_09.png)
Countering enemies gives levels to Roy and Allen. Allen's isn't so great but his first five more than make up for it.
![[Image: FE6_04_10.png]](https://dl.dropboxusercontent.com/s/75l0cug7zke0vfs/FE6_04_10.png)
![[Image: FE6_04_11.png]](https://dl.dropboxusercontent.com/s/e36cn9p7rtyiqk4/FE6_04_11.png)
Turn 5. Marcus slays the boss with double Silver Lance hits (that Speed! Never had a Marcus this good before), Shanna hits up the Angelic Robe village, and Allen gets some more XP. Clarine's been around since last turn, but with Roy out of range she'll remain unrecruited. Too bad! Rutger's also going to fall into limbo, as Roy seizes the turn before he'd appear.
![[Image: FE6_04_12.png]](https://dl.dropboxusercontent.com/s/lk3ih9ukog1uz74/FE6_04_12.png)
Chapter 4 - 5/22 Turns
A 4-turn might be possible if Marcus burns his Silver Lance on the second enemy group, but even then I always had an Archer blocking the gate. I missed the Steel Blade village as well, but I can live without it. All in all this was a walk in the park next to Chapter 3, even if I once again had to rely on imperfect hit rates against the boss.
![[Image: FE6_04_00.png]](https://dl.dropboxusercontent.com/s/yv6t0tgmzwz8f6p/FE6_04_00.png)
We have here a rather straightforward chapter. It's a straight shot to the boss and the side-objectives are only a little out of the way. There are two potential recruits on this map, but as I drafted neither I won't need to worry about them. There's just the horde of enemy cavalry between us and victory.
The villages however are most definitely worth it. The northeast ("1") village yields a Door Key - that's going to be surprisingly important later - which Merlinus can get for us. The north village holds a Steel Blade; an Angelic Robe, good for +7 HP, waits in the southwest.
![[Image: FE6_04_01.png]](https://dl.dropboxusercontent.com/s/44lj9ww44wtv1qc/FE6_04_01.png)
First off there's this Cavalier/Nomad group to deal with. Marcus is the only unit who can double at 1-2 range, so after hitting up Wolt for a spare Javelin he charges forward. Roy is fast enough to double the Cavalier up north, so he positions himself to lure him. Allen and Shanna sit just out of range, while Lance grabs Chad's Lockpicks - he'll be visiting the Armory to buy some spare weapons.
![[Image: FE6_04_02.png]](https://dl.dropboxusercontent.com/s/n54jzrovhe0i239/FE6_04_02.png)
On the enemy phase, Marcus killed the Nomad and redlined the two Cavaliers. Roy counterkilled his Cavalier, and after picking off one of the Cavs by Marcus he gets picked up by Allen. Shanna gets the other one, barely - 4 Strength suuuucks.
![[Image: FE6_04_03.png]](https://dl.dropboxusercontent.com/s/rpbd2x8y1iwdeny/FE6_04_03.png)
Marcus runs into in the range of pretty much all the Cavaliers on the map. They have a mix of Iron swords and lances; Marcus can't ORKO the Iron Sword Cavs without an extra point of strength (which he doesn't have) or the Silver Lance, but I don't want to waste 10 uses of it on these guys. Instead he equips an Iron Axe to build his weapon rank; he reaches D Axes either on this enemy phase or the next IIRC.
![[Image: FE6_04_04.png]](https://dl.dropboxusercontent.com/s/pwin6iltmxssgiw/FE6_04_04.png)
![[Image: FE6_04_05.png]](https://dl.dropboxusercontent.com/s/ngux1600y639dis/FE6_04_05.png)
Everyone but the Nomad and two sword cavs perished - time to keep moving. Shanna takes the Cav south of Marcus, and Allen hands Roy off to her to ORKO the Nomad. Marcus takes out the Archer, at which point only two Cavaliers can get at Shanna. Even weighed down by Roy, she can handle them.
![[Image: FE6_04_06.png]](https://dl.dropboxusercontent.com/s/guefmhjqpkb1xa6/FE6_04_06.png)
She even gets a Strength level off of the injured Cav! Shanna will live and die off her Strength growths - if she doesn't get enough she'll be relegated to ferrying, which is still valuable but not as much as ferrying and fighting.
![[Image: FE6_04_07.png]](https://dl.dropboxusercontent.com/s/gekspmbgqztlbd2/FE6_04_07.png)
Turn 4, and we're on the home stretch. Marcus kills an Archer sitting in front of the gate, and Allen trade-swaps him to a Hand Axe so he can counter the boss's Javelin throws. Shanna drops off Roy and blocks him from the eastmost Cavalier - the two of them could kill Roy if they both land.
At this point Lance reaches the Armory; he sells the Lockpicks for a cool 1000G and buys a Javelin, Iron Axe and two Hand Axes. Honestly I might have bought more, Marcus chews through them like candy.
![[Image: FE6_04_08.png]](https://dl.dropboxusercontent.com/s/m4hpk6tg0wzsj1q/FE6_04_08.png)
![[Image: FE6_04_09.png]](https://dl.dropboxusercontent.com/s/habjf9nlvc4f61l/FE6_04_09.png)
Countering enemies gives levels to Roy and Allen. Allen's isn't so great but his first five more than make up for it.
![[Image: FE6_04_10.png]](https://dl.dropboxusercontent.com/s/75l0cug7zke0vfs/FE6_04_10.png)
![[Image: FE6_04_11.png]](https://dl.dropboxusercontent.com/s/e36cn9p7rtyiqk4/FE6_04_11.png)
Turn 5. Marcus slays the boss with double Silver Lance hits (that Speed! Never had a Marcus this good before), Shanna hits up the Angelic Robe village, and Allen gets some more XP. Clarine's been around since last turn, but with Roy out of range she'll remain unrecruited. Too bad! Rutger's also going to fall into limbo, as Roy seizes the turn before he'd appear.
![[Image: FE6_04_12.png]](https://dl.dropboxusercontent.com/s/lk3ih9ukog1uz74/FE6_04_12.png)
Chapter 4 - 5/22 Turns
A 4-turn might be possible if Marcus burns his Silver Lance on the second enemy group, but even then I always had an Archer blocking the gate. I missed the Steel Blade village as well, but I can live without it. All in all this was a walk in the park next to Chapter 3, even if I once again had to rely on imperfect hit rates against the boss.