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Anyone interested in some Multiplayer?

Gogf Wrote:I should be able to be there tomorrow at 9am EST, and can oversee the game smile.
HUZZAH!

I'm be there then...hopefully we'll have enough ppl
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I'll be there tomorrow at nine in the morning. Actually it is today in about 8 hours tongue Granted I might be a little tired, maybe I should set my alarm lol

I just want to say thanks Speaker wink This thread has got me hooked on MP, I just joined the ladder and activated my account a few minutes ago.
C4P Ladder Player
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Surprisingly, I'm awake at 8am this morning. I'll try to meet up with you guys in the lobby this morning. smile
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nice!!

I'm so nervous...i hope don't suck
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Well I'm on now wink

Hope to see some of you too!
"We are open to all opinions as long as they are the same as ours."
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mine froze...rejoining...
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enjoying my after game meatloaf...

great game...it was realy cool, though w/a bit of :weed: on my part crazyeye
snap, gogf, knupp v dantski, sul and I ~ they had the pressure on us most of the game...but we held until the end...i was defeated w/7 turns to go i think! frown

again, thanks for bearing with me....perhaps again in the coming week . . .
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I didn't take any screenshots, but I'll post a report of what happened.

Before the game we decided on the teams of Gogf/Knupp/Snaproll vs. Sulla/Pholkhero/Dantski and to play on a wheel map. Everybody went random on the civs, and I got Qin Shi Huang, Snaproll got Isabella, Knupp got Frederick, Sullla got Victoria, Pholkhero got Tokugawa, and Dantski got Cyrus.

Snaproll and I were in the "front," with our team on the western side of the wheel. The wheel map is different from the ring or inland sea maps in that all of the civs are connected by a land mass in the middle. If you're careful your backline civs can still not focus on military though, as a few good sentries can give you ample warning of anything coming your way.

The first thing I noticed about my start was that it had a ton of food. The second was that there were two hills, one of which Oewas a desert. Clearly my start location wasn't going to be a very high production city. I immediately sent out two warriors as scouts/sentries, and had another one coming on the way from Knupp.

One of the two warriors went north to watch the central landmass, and the other went east and found Dantski. This meant that Sullla was in the backlines, as Snaproll had already found Pholkhero in the North. I placed my eastern warrior on a forest in Dantski's territory, hoping to choke him.

By now we had researched bronze working and animal husbandry, both of which with the hope that I would have either metal or horses at my start. Usually the map generator gives a lot more production than this. It turned out that I didn't have copper, horses, or iron near my capital, so I would need to get an early second city for them.

Over on the eastern front, I had done a little more scouting with my warrior. I found out that Dantski had horses, which was a very bad development. Until I could connect my copper or get some spears from Knupp, my best defense against his immortals would be warriors. The problem is that two warriors might be able to kill one immortal. However, one immortal costs less than two warriros. I was clearly in trouble here, and started chopping out warriors to try to get some defense up. At the same time, my choking warrior was dead in the water. He could either be killed by an immortal of just ignored entirely. So, I used him to attack Dantski's warrior/worker pair, hoping to slow down his connection of the horses. Unfortunately, I lost.

Pretty soon my sentry was killed, and a group of immortals should up at my doorstep. Dantski sent them north towards my copper city, and I shifted around some warriors appropriately. I managed to build a spearman just in time. On the same turn I got enough gold to upgrade another warrior to a spearman, and managed to throw Dantski out of my territory at this point. I had another sentry coming over, which noticed that Dantski had founded a city right next to my territory. :mad:

Meanwhile, Snaproll was putting the pressure on Pholkhero. Pholk was doing pretty well, as with the free Combat I promotion from the aggressive trait his axemen started with the anti-melee Shock promotion. I'm not exactly sure what happened up here as I was paying attention to the South, but as far as I know it was a stalemate for most of the game.

In the backlines, Sullla was able to expand nicely and build a lot of cottages with his financial civ. Because Knupp was supporting building a lot of units for me in order to try to take out Dantski's forward city, we were slaughtered on technology. We failed to take the city once when we got hit with catapults before we had construction.

I had to leave for a few minutes to talk to my relatives, but I don't think I was gone long enough for the AI to really do any damage.

The second attempt turned out much better, as we had catapults and war elephants of our own by now. Unfortunately, though, like the rest of the game we were at a tech disadvantage here as well. There were number of crossbows in the city, which made our large numbers of axemen much less effective. We did take the city, but took a number of casualties. I managed to promote a medic, and we decided to heal for three turns before moving on, as our units were in pretty bad shape.

In the North, Snaproll was finally thrown out of Pholkhero's territory by crossbows, and I sent a small stack towards Sullla. My plan to take him off guard failed when my sentry killing catapult ran into a horse archer as a sentry lol. He managed to kill my entire stack, but I think I may have delayed his support to Dantski.

This didn't matter at all though, because Dantski managed to get longbows before our stack finally arrvied next to his city. We managed to do some damage but got stopped.

Back in the North, Snaproll was able to kill a city that Pholkhero founded too far forward. There was only one catapult, one crossbow, and one axeman guarding the city. That wasn't nearly enough, but Snapp had a lot of axes in his stack. The city ended up having one catapult left after the attac was over. Snaproll was able to move quickly and kill it before it could be reinforced, though.

Knupp and I sent a stack of catapults and war elephants at the southern part of Pholkhero's civ. We attacked with all we had and... almost killed everything in the city. We still had a lot of units left and were able to attack quickly the next turn and take it out. This being a two-city elimination game, that eliminated Pholkhero.

At this point there were only nine turns left in the game, but Sullla sent a lot of horse archers at me from the North. I was easily able to defend myself with spearmen and war elephants though. That city was never in contest, but the game still was. Sullla had a massive score, and we were very worried about losing a time victory at the end. We did manage to eek out a score victory though, but it was very close.

That was a very close game. Everybody played well, especially Snaproll and Pholkhero, as it was both of their first multiplayer games.
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Gogf Wrote:In the backlines, Sullla was able to expand nicely and build a lot of cottages with his financial civ.

The funny thing is that I only built one cottage the whole game! I focused mostly on production instead. I did have 6 cities at the end though, many of which were simply working the sea for commerce, so I can understand why you would have that perspective.

We basically had this game in the bag, expect that pholkhero decided to found an extra city up in the front near the end of the game. It was... not well defended, and Snaproll took it. Then you guys managed to take Osaka away literally 2 or 3 turns before my reinforcements could arrive, killing pholk and deciding the game. I'm not sure why pholkhero was expanding into the teeth of your team, seeing as how all we had to do was NOT die to win the game, but I'm willing to cut him a break as it was his first game. smile I'll try to have a writeup done sometime soon on the website. Good game.
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Gogf Wrote:Meanwhile, Snaproll was putting the pressure on Pholkhero. Pholk was doing pretty well, . . . but as far as I know it was a stalemate for most of the game.
it was far from a stalemate...the whole time i was on my toes, furiously clicking at every turn change...it seemed it was able to save myself just in the knick of time almsot every time...i almost lost both cities early on through poor defense... ignorance of human opponents is my only defense...this for the 'forward city' as well ~ . ..i'm used to the Prince/Monarch AI and so was woefully unprepared frown but oh well...next time hopefully i'll draw a backline builder smile

at one pt i sent a scouting xbow in gogf's land, seeing if he had some light military due to his invasion of Persia ~ he had about a dozen or more cats, so my mini-stack of 8 turned back...i don't know if this drew gogf out and pinned down my stack from attempting to reinforce my forward city from Snap's Span. soldiers...i 'misunderestimated' my ability to move in this game (i didn't settle into simult. turns until quite late in the game; i'd be interested to see how snaproll found it)
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