I played 13 turns, instead of 15, because there's a lot to discuss for the next set. The ext player can play the extra turns, to get us back to a round number.
I started by going with the plan to buy the watermill in Kyoto. I kept the citizens working hammer tiles, because the +1 hammer from the watermill meant we could finish the builder this turn. After that, I started focusing more on high food tiles.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117203509_1.jpg)
I also changed Fukuoka to a granary, since that city has good tiles to grow into, but not that much food. And Shizuoka to a builder, since I didn't see that much point in getting a monument there, since we can just buy off the tiles, if we see a Gandhi settler trying to sneak past there,
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117203610_1.jpg)
I met Nan-Madol the next turn and Vilnius in the following turns (just in time for the boost to Political Philosophy). These are two cultural CSs and we got the first envoy in both, meaning our culture generation is very high right now.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117204838_1.jpg)
After finishing the Watermill in Sendai, I started on a settler. This city has awesome growth potential, but we will be limited by housing penalties and amenities. So, I think we don't have much choice but to build settlers to shrink the size of the city. I also started a settler on Kyoto, after finishing 2 builders and an archer.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117204943_1.jpg)
We bumped into Victoria's scout to the west. She is the only AI in the north of the map, so she has a lot of room to fill. Hopefully she'll expand and give us a challenge in the late game.
In other AI news, Pedro finished the Oracle and he has a very big positive modifier because we aren't getting any Great People from him (and he doesn't like us because we are not productive, whatever that means). I tried to befriend Tomyris, but she didn't accept my delegations. And all the religions fell, the last ones to Brazil and India.
By the way, I kept selling extra amenities to the AI, not relying on any exploits to do it. I think we should keep doing this, considering our variant.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117205748_1.jpg)
After Political Philosophy, I changed the government to Classical Republic and picked these policies. The +1 hammer in each city was to help our lower cities to develop, since they had very low hammers. The builder and settler bonuses gave us the best hammer output, considering our builds.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117211417_1.jpg)
State of the empire on the middle of my turnset. I went for Drama and Poetry next, as our civic research, because it seemed the most useful. I don't think we can wait to get the inspiration for it and we have a very solid culture output, considering the CS bonuses.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117213049_1.jpg)
Nearing the end of my turnset, I sold our last copy of Cocoa to buy a builder in Shizuoka. We had just completed apprenticeship, so I wanted a mine as soon as possible on that hill. Because of this, one of our cities got an amenity penalty on turn 73. Of course, in true Civ 6 fashion, some of our cities are at + amenities, while one of them is at a minus.
Well, it can be solved easily by improving the sugars near Shizuoka.
After apprenticeship, I went for Bronze Working. That revealed Iron, which we have a source already mined on our Capital.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117214510_1.jpg)
This is the situation on the turn I stopped. We just finished our research, so we need to choose where to go next. We just finished a civic, so we can change policies and we need to choose the next civic (and we can debate about where to start districts, since we have Campuses, IZ and Theaters now). Finally, we have two settlers to choose where to settle.
Ah, and we also have two envoys to decide where to send. For now, I kept them banked, because we already have the bonus from the meaningful CSs (we met a religious one too - Yerevan, the imbalanced CS for reigious victories -, which we have 0 envoys with, but I don't care that much about faith right now). We could change the diplomatic policy to get 2 envoys for the price of one with Yerevan. By the way, if we are going for a cultural victory, allying Yerevan could be meaningful, just so we can suicide some apostles and get free Relics from them (they give tourism). We could use an opponent religion for that, but we'd need a Holy Site. Just a thought.
I apologize for the barb situation. That scout moved from fog all the way to our borders on the interturn, coupled with a warrior that was already roaming around. Most of our units are down south because I let a scout escape down there and I feared for a stronger invasion, that never came. It'll be a pain to move the settlers around considering this, but I think it's manageable (we can get some war civics now and use it to crank out some quick archers, if needed). It was my bad, though.
Considering where to go next, I took some pictures. Here's the civic options:
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117214722_1.jpg)
And here's where we could settle our next cities. I think we should place them close to our already existing cities, perhaps on a coastal location and that one near tundra to the south. I don't think there's a need to landgrab next to Saladin, the land there is not that good. I think we should just get a good base of cities and then start sending some settlers north, through the water. Anyway, here's the pictures of the land:
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117214541_1.jpg)
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117214558_1.jpg)
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117214552_1.jpg)
There's also some interesting land to the west, past Gandhi. We could further pester him and settle there, but I don't think it's needed. One of the CS quest is to get the boost for Celestial Navigation, which means improving two water resources, so perhaps a coastal city is a good plan going forward.
I forgot to take pictures of the civic and science trees, sorry.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117214615_1.jpg)
Overview on turn 73. All units are unmoved. I suggest changing the tile configuration on Kyoto and Sendai to favor food a bit more.
Anyway, here's the save:
https://dl.dropboxusercontent.com/u/2124...3.Civ6Save
I started by going with the plan to buy the watermill in Kyoto. I kept the citizens working hammer tiles, because the +1 hammer from the watermill meant we could finish the builder this turn. After that, I started focusing more on high food tiles.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117203509_1.jpg)
I also changed Fukuoka to a granary, since that city has good tiles to grow into, but not that much food. And Shizuoka to a builder, since I didn't see that much point in getting a monument there, since we can just buy off the tiles, if we see a Gandhi settler trying to sneak past there,
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117203610_1.jpg)
I met Nan-Madol the next turn and Vilnius in the following turns (just in time for the boost to Political Philosophy). These are two cultural CSs and we got the first envoy in both, meaning our culture generation is very high right now.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117204838_1.jpg)
After finishing the Watermill in Sendai, I started on a settler. This city has awesome growth potential, but we will be limited by housing penalties and amenities. So, I think we don't have much choice but to build settlers to shrink the size of the city. I also started a settler on Kyoto, after finishing 2 builders and an archer.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117204943_1.jpg)
We bumped into Victoria's scout to the west. She is the only AI in the north of the map, so she has a lot of room to fill. Hopefully she'll expand and give us a challenge in the late game.
In other AI news, Pedro finished the Oracle and he has a very big positive modifier because we aren't getting any Great People from him (and he doesn't like us because we are not productive, whatever that means). I tried to befriend Tomyris, but she didn't accept my delegations. And all the religions fell, the last ones to Brazil and India.
By the way, I kept selling extra amenities to the AI, not relying on any exploits to do it. I think we should keep doing this, considering our variant.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117205748_1.jpg)
After Political Philosophy, I changed the government to Classical Republic and picked these policies. The +1 hammer in each city was to help our lower cities to develop, since they had very low hammers. The builder and settler bonuses gave us the best hammer output, considering our builds.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117211417_1.jpg)
State of the empire on the middle of my turnset. I went for Drama and Poetry next, as our civic research, because it seemed the most useful. I don't think we can wait to get the inspiration for it and we have a very solid culture output, considering the CS bonuses.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117213049_1.jpg)
Nearing the end of my turnset, I sold our last copy of Cocoa to buy a builder in Shizuoka. We had just completed apprenticeship, so I wanted a mine as soon as possible on that hill. Because of this, one of our cities got an amenity penalty on turn 73. Of course, in true Civ 6 fashion, some of our cities are at + amenities, while one of them is at a minus.
![rolleye rolleye](https://www.realmsbeyond.net/forums/images/smilies/rolleye.gif)
After apprenticeship, I went for Bronze Working. That revealed Iron, which we have a source already mined on our Capital.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117214510_1.jpg)
This is the situation on the turn I stopped. We just finished our research, so we need to choose where to go next. We just finished a civic, so we can change policies and we need to choose the next civic (and we can debate about where to start districts, since we have Campuses, IZ and Theaters now). Finally, we have two settlers to choose where to settle.
Ah, and we also have two envoys to decide where to send. For now, I kept them banked, because we already have the bonus from the meaningful CSs (we met a religious one too - Yerevan, the imbalanced CS for reigious victories -, which we have 0 envoys with, but I don't care that much about faith right now). We could change the diplomatic policy to get 2 envoys for the price of one with Yerevan. By the way, if we are going for a cultural victory, allying Yerevan could be meaningful, just so we can suicide some apostles and get free Relics from them (they give tourism). We could use an opponent religion for that, but we'd need a Holy Site. Just a thought.
I apologize for the barb situation. That scout moved from fog all the way to our borders on the interturn, coupled with a warrior that was already roaming around. Most of our units are down south because I let a scout escape down there and I feared for a stronger invasion, that never came. It'll be a pain to move the settlers around considering this, but I think it's manageable (we can get some war civics now and use it to crank out some quick archers, if needed). It was my bad, though.
Considering where to go next, I took some pictures. Here's the civic options:
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117214722_1.jpg)
And here's where we could settle our next cities. I think we should place them close to our already existing cities, perhaps on a coastal location and that one near tundra to the south. I don't think there's a need to landgrab next to Saladin, the land there is not that good. I think we should just get a good base of cities and then start sending some settlers north, through the water. Anyway, here's the pictures of the land:
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117214541_1.jpg)
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117214558_1.jpg)
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117214552_1.jpg)
There's also some interesting land to the west, past Gandhi. We could further pester him and settle there, but I don't think it's needed. One of the CS quest is to get the boost for Celestial Navigation, which means improving two water resources, so perhaps a coastal city is a good plan going forward.
I forgot to take pictures of the civic and science trees, sorry.
![Click to resize (Javascript)](https://dl.dropboxusercontent.com/u/21249278/Civ%206%20SG%201/2/20161117214615_1.jpg)
Overview on turn 73. All units are unmoved. I suggest changing the tile configuration on Kyoto and Sendai to favor food a bit more.
Anyway, here's the save:
https://dl.dropboxusercontent.com/u/2124...3.Civ6Save