April 22nd, 2017, 13:29
(This post was last modified: April 22nd, 2017, 13:31 by jhsidi.)
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Re: weapon immunity it seems irrelevant by the time you'd fight or use an earth elemental. Any sort of magic weapon or creature attack completely ignores that immunity, right?
Regenerate actually seems like it'd make sense in context of single battle / node presence, especially given the high HP / low defense: healing 1 HP makes little difference, so it's just a minor buff that incidentally solves for sprites. But alas.. EE can be raised by ghouls (extremely easily, I see death wizards stacking EE all the time), so it becomes overpowered.
Fire immunity makes total sense, though again not relevant. Your enemy wizard will have many non-fire elemental attacks by then. Lightning bolt or warp lightning take out EE very easily. Actually, it's too bad that there's no lightning immunity, as that would make the most sense of any skill! (EE is permanently grounded ![wink wink](https://www.realmsbeyond.net/forums/images/smilies/wink2.gif) )
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(April 22nd, 2017, 13:29)jhsidi Wrote: Re: weapon immunity it seems irrelevant by the time you'd fight or use an earth elemental. Any sort of magic weapon or creature attack completely ignores that immunity, right?
Regenerate actually seems like it'd make sense in context of single battle / node presence, especially given the high HP / low defense: healing 1 HP makes little difference, so it's just a minor buff that incidentally solves for sprites. But alas.. EE can be raised by ghouls (extremely easily, I see death wizards stacking EE all the time), so it becomes overpowered.
Fire immunity makes total sense, though again not relevant. Your enemy wizard will have many non-fire elemental attacks by then. Lightning bolt or warp lightning take out EE very easily. Actually, it's too bad that there's no lightning immunity, as that would make the most sense of any skill! (EE is permanently grounded )
You are right about Weapon Immunity, which is why I didn't bother adding it yet.
Regenerate is a good idea - combat summons can't respawn even if they regenerate but "natural" versions of them can. Raising them is only possible if they were "natural" units and not summoned as well, so the amount you can get through that is quite limited.
(agreed lightning immunity would be best if that existed)
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Right but spells aren't enough. You can run out of mama easily early on. And, more importantly, the game isn't just for experts. Someone might think gnoll sorcery with no psionic blast is a good idea. But just as importantly, neutrals don't get magic. Gnoll Bowman won't help against late stuff - but it shores up a huge weakness early game.
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Alright, I shall refrain from further comment. I'm still enjoying the mod, even if it suffers from poor balance.
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With no Inquisitor in the game, I fail to see why anyone would have a reason for not producing ranged units in conquered cities instead of their own. If you play gnolls you should be expanding aggressively and should have some of those.
What flying units are there in the early game? Sprites and? I don't think there are other common flying creatures and early normal units don't fly. Sprites should not appear in large enough quantities that make you run out of mana and skill on Normal difficulty early games and if you play harder you should know your race is weak to that and find a way to deal with it.
Also klackons have Stag Beetles to attack flying units. They are not affected by this at all (except as neutrals).
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(April 22nd, 2017, 13:58)Catwalk Wrote: Alright, I shall refrain from further comment.
Argh! Does this mean no reports of a successful implementation your Sprite strategy? Ever? I was really looking forward to seeing how you executed it!
It seems to me right now that it actually requires enormous skill to turn your Sprites plan into a winning position in the current mod: Seravy couldn't do it even with your directions; Nelphine couldn't, and your response suggested that it's not just a matter of using the Sprites themselves well, but of turning a few early nodes and neutrals into an enormous snowball - which seems like it means skilled execution of ~all the other mechanics in the game!
I may be totally wrong about this, obviously. Likewise Seravy might be. But ... I have no idea where I'm wrong about this because I've never seen a Catwalk-style Sprites game. (Plus I'll bet the report would be hugely entertaining!)
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And that's why I'm asking you to try it. Or even, play against 10 AI who are using those 2 races. I believe they are extremely subpar picks, which does make a difference when in the hands of the AI.
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The last game I played was with Gnolls and I won way too easily, albeit the difficulty was only Hard.
Gnolls felt an above average race - powerful, cheap military, extremely fast and responsive armies on the overland map, with acceptable loss in magic power that has pretty much no long term impact (no wizard's guilds or parthenons in my first 4-6 cities but I still get Amplifying towers and the rest of my cities won't be gnolls and get everything I want). If by chance a flying enemy shows up, I can attack it multiple times using my Wolf Riders or whatever and nuke them in combat because I cover so much distance using 5 pathfinding movement that I have plenty of time to attack 2-3 times before they reach my cities. If I buff my Wolf Rider, it won't even take damage from the battle. (Yes I stopped an incoming flying rampaging monster - not sure what but it was big, maybe a death knight? nah that's too fast for the wolf rider, probably some chimeras - with only Star Fires and 1 buffed wolf rider.)
I play Klackons regularly and it's one of my preferred races. While the starting sawmill made the race worse, it's not related to flying enemies whatsoever and it should be a marginal difference.
Oh well, I'll add testing these races to the "to do" list.
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(April 22nd, 2017, 11:19)Seravy Wrote: No, unless you prove Sprites need any sort of action directly or indirectly, I'm not going to do anything because I have already proven they don't need any. (if you aren't going to play, you can watch my recorded games if you want)
It's hilarious that you say your games are "proof" because you've used them and did poorly with them, as if you're some sort of ultimate paragon of a player. And yet you repeatedly ignore counter-examples to your "proof." How do you explain how other players dominate games so easily with sprites despite the fact that you've proven them as balanced?? What goes on in your mind when you see 1408 victory dates on impossible?
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(April 22nd, 2017, 14:32)RefSteel Wrote: (April 22nd, 2017, 13:58)Catwalk Wrote: Alright, I shall refrain from further comment.
Argh! Does this mean no reports of a successful implementation your Sprite strategy? Ever? I was really looking forward to seeing how you executed it!
It seems to me right now that it actually requires enormous skill to turn your Sprites plan into a winning position in the current mod: Seravy couldn't do it even with your directions; Nelphine couldn't, and your response suggested that it's not just a matter of using the Sprites themselves well, but of turning a few early nodes and neutrals into an enormous snowball - which seems like it means skilled execution of ~all the other mechanics in the game!
I may be totally wrong about this, obviously. Likewise Seravy might be. But ... I have no idea where I'm wrong about this because I've never seen a Catwalk-style Sprites game. (Plus I'll bet the report would be hugely entertaining!)
Catwalk's posted many full game reports using sprites. I posted a full game report in the last sprite thread. That was with an older version, but it doesn't sound like nothing has changed.
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