November 8th, 2019, 16:15
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(November 8th, 2019, 14:58)chumchu Wrote: So what is the plan after the conquest of India?
HBR and straight on to Krill?
Consolidate unto currency and 8-10 cities and then go for HBR? or catapults and swords.?
Well.. Ruff got to archery just in time. He can stall us unless i get a REALLY good string of rolls. Im going to choke him with my axes, and build 1-2 more cities while teching writing. Trying to decide if AGG/CHA swords would be a better archer buster, or just go with keshiks.
The little scout that could... kinda wish he hadnt. Would have been nice to get another promotion on one of the axes.
If i attack ( he is likely to whip another archer ) next turn, ill have roughly 20% to kill each archer. I dont like those chances. Probably just going to choke him if he gets another archer. ( i have that scout as bait )
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
November 8th, 2019, 23:13
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Well ruff got the extra archer, AND didnt wack my scout.. Going to see if he is willing to sacrifice workers for chops. Id LOVE to have the workers... but ill be just as content to sit on the tiles. Writing-HBR-Finish Ruff.
Ill be happy if i get a kill considering the land.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
November 10th, 2019, 06:58
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Swords would be way better archer-killers but they are slower to get there (we may even need to settler a city for iron). They are also not as useful if we get attacked by another player. Iron working looks useful on this map though considering that all our high food land is in or near the jungle belt. I would probably go for iron working if you need something to finish ruff.
November 11th, 2019, 00:13
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I feel like keshiks and settling the horses is probably the best bet. Ive blocked off most of Ruff's good tiles, and although he wont starve himself, he wont be able to 1-2t archers. By the time he can realistically make enough archers to break out... we shall have HBR and have promoted Keshiks ready to stomp him. I also want to note that i think we should save $ on IW while getting a scientist out to bulb math.. thoughts? OR better to save $ on math, finish math and use the scientist for alphabet?
Part of the reason im Keshiks> swords is probably due to thinking that our iron is on an island. Dont know WHY i would fathom to think that given our great land quality, but you never know. Also, Keshiks are a ton faster to overrun Ruff, and try and knock down the game leader who is shitting settlers out.
Im willing to be persuaded though.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
November 11th, 2019, 04:36
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I agree that Keshiks are the more reliable choice but I'm not sure that they can take the city comfortably. They will have 6,6 strength with C1 and will not get odds get odds on his archers.
His defenders will have 50% city defense + 25% hill + 25% terrain defense + 20/40% culture + 5/25% fortification = 125/165 %. They will have 6,75 to 7.95 strength.
However a sword with C1 and CR1 has +50% city attack +10% C1 +20% CR 1 for 10.8 strength. Even with the 30% from archers special defense and the first strikes we will get way better odds.
This means substantially less hammers wasted to take the city. You could sim it out if you want to know how large the difference is but I'm guessing it will be significant.
With Keshiks we could choke him indefinitely though and take his city later with catapults.
November 11th, 2019, 07:35
(This post was last modified: November 11th, 2019, 07:44 by naufragar.)
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(November 11th, 2019, 04:36)chumchu Wrote: However a sword with C1 and CR1 has +50% city attack +10% C1 +20% CR 1 for 10.8 strength. Even with the 30% from archers special defense and the first strikes we will get way better odds.
To my knowledge the combat formula doesn't work like that. (And if I'm right, the formula is absolutely bizarre, so someone can correct me.) The Combat promotions always add a percentage to a unit's strength, but the situational promotions (the anti-city sword bonus, shock, etc.) on both sides are added together and the total, negative or positive, is added to the defender. For what it's worth, this is why people talk about being so scared of RtR's praetorians. That 50% city attack is in fact a -50% penalty to a defender, hence you'll see people comment once in a while that RtR praets beat rifles.
There is no way to peace. Peace is the way.
November 11th, 2019, 11:35
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Its a rough estimate.
Working from Cyneheards spreadsheet:
https://www.realmsbeyond.net/forums/show...212&page=4
Combat 1 Keshik vs. Drill 2 archer with fortify 25% and 20% culture gives 40% / 60%.
C1 CR 1 sword vs. Drill 2 archer with fortify 25% and 20% culture gives 60% / 40%.
November 11th, 2019, 14:19
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Does that combat sim have the Keshiks with 1 free first strike? I have no idea how much extra damage that might do, but it might save more units in the long run? Ill run some sims later today.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
November 11th, 2019, 16:18
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It does but as far as I know they do not ignore first strikes like regular horse archers which makes them worse in this sitation b.c.o. drill defenders. Checking it out yourself is the best way. If the odds are similar then Keshiks are clearly better as they are safer and more versatile.
November 11th, 2019, 16:59
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Last i checked in-game Keshiks get the immune to first strikes like normal HA's. Hopefully ill have time later tonight to check combat wise.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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