T12:
No need to beat around the bush. We have horses, and in a very convenient place.
I'd be quite satisfied with a second city that could claim two 5-foodhammer tiles in addition to borrowing the pig, grow onto FIN lakes in between whipping cycles (once we research Fishing, anyway), and in general speed up our early expansion and production significantly. Now the bad news is that Amicalola's Scout gets to see everything that we're up to (Ramk does not have visibility on the horses), and if I were in his shoes I'd be scared stiff of incoming War Chariots. Before I continue that train of thought, here's what our Scout revealed in Incan territory.
Unfortunately, another diagonal of the Incan capital is blocked. Amicalola also finished Animal Husbandry this turn (no one else finished a tech) [EDIT: I am blind, Lazteuq was the one who finished a tech!], but we haven't spotted their horses yet. Based on how the coastline wraps, it should be safe to continue forward without fear of wildlife.
So the big question now is how does Amicalola react to the scouting intel that he sees? With the threat of War Chariots on the horizon, he can't presume to defend with just Quechuas or Chariots of his own, so he needs to tech either Hunting->Archery, or Mining->Bronze Working->Hunting+hook Bronze.
Archers are the safer choice by far, since Amicalola is guaranteed to have one done in time to make a quick kill impossible. However, those are two techs that he probably doesn't want to have to get this early, and moreover he needs to commit first, and with multiple Archers against the threat of a War Chariot attack. I would respect his safe play, build some War Chariots anyway to scout and screen northward, and settle to claim the disputed lands between us, perhaps like so:
Now I wouldn't expect Amicalola to be very happy about that, but it should be a while before he can do much about it. Red dot could also be a potential Stonehenge site with five forests, and would be settled around the time where I could consider it if it hasn't been built yet. Not only would we benefit greatly from free CHM Obelisks, the culture would secure that entire floodplains region against a contentious minimum-distance city from the Incans.
On the other hand, if Amicalola opts not for Archers on defense but for Spears instead as a more proactive counter, the game could just be over for him. If we're lucky and there isn't copper conveniently available at the capital, then there would be a significant window where my War Chariots would be in play before he could produce a Spear, especially as Incan Quechuas don't queue-upgrade into Spears. With a rough sim, a non-greedy approach that founds the city as marked has 2 WCs hitting his capital on turn 42, while a greedier one that settles directly on the horse tile has 2 WCs hitting on turn 39, and I'm sure both dates could be improved on. In both scenarios there would be one trailing WC a turn behind, and the adventure would cost 2 whips and a chop. A high price to pay at such an early date, to be sure, but the prospect of removing a PRO Inca player before he becomes a thorn in my side is undeniably attractive.
No need to beat around the bush. We have horses, and in a very convenient place.
I'd be quite satisfied with a second city that could claim two 5-foodhammer tiles in addition to borrowing the pig, grow onto FIN lakes in between whipping cycles (once we research Fishing, anyway), and in general speed up our early expansion and production significantly. Now the bad news is that Amicalola's Scout gets to see everything that we're up to (Ramk does not have visibility on the horses), and if I were in his shoes I'd be scared stiff of incoming War Chariots. Before I continue that train of thought, here's what our Scout revealed in Incan territory.
Unfortunately, another diagonal of the Incan capital is blocked. Amicalola also finished Animal Husbandry this turn (no one else finished a tech) [EDIT: I am blind, Lazteuq was the one who finished a tech!], but we haven't spotted their horses yet. Based on how the coastline wraps, it should be safe to continue forward without fear of wildlife.
So the big question now is how does Amicalola react to the scouting intel that he sees? With the threat of War Chariots on the horizon, he can't presume to defend with just Quechuas or Chariots of his own, so he needs to tech either Hunting->Archery, or Mining->Bronze Working->Hunting+hook Bronze.
Archers are the safer choice by far, since Amicalola is guaranteed to have one done in time to make a quick kill impossible. However, those are two techs that he probably doesn't want to have to get this early, and moreover he needs to commit first, and with multiple Archers against the threat of a War Chariot attack. I would respect his safe play, build some War Chariots anyway to scout and screen northward, and settle to claim the disputed lands between us, perhaps like so:
Now I wouldn't expect Amicalola to be very happy about that, but it should be a while before he can do much about it. Red dot could also be a potential Stonehenge site with five forests, and would be settled around the time where I could consider it if it hasn't been built yet. Not only would we benefit greatly from free CHM Obelisks, the culture would secure that entire floodplains region against a contentious minimum-distance city from the Incans.
On the other hand, if Amicalola opts not for Archers on defense but for Spears instead as a more proactive counter, the game could just be over for him. If we're lucky and there isn't copper conveniently available at the capital, then there would be a significant window where my War Chariots would be in play before he could produce a Spear, especially as Incan Quechuas don't queue-upgrade into Spears. With a rough sim, a non-greedy approach that founds the city as marked has 2 WCs hitting his capital on turn 42, while a greedier one that settles directly on the horse tile has 2 WCs hitting on turn 39, and I'm sure both dates could be improved on. In both scenarios there would be one trailing WC a turn behind, and the adventure would cost 2 whips and a chop. A high price to pay at such an early date, to be sure, but the prospect of removing a PRO Inca player before he becomes a thorn in my side is undeniably attractive.