I'll post a proper turn report before I leave on Thursday, but the general plan is to keep building units (surprise, surprise). Right now I'm waiting 8 turns for a second great person to spawn, hopefully it won't be an Engineer because if it is I can't start a golden age. I want to use the golden age to change into permawar civics, so I'll swap out of bureaucracy (so long, beautiful capital) and organized religion and into vassalage / theocracy. It will ruin what little economy I have but since I'm not really going to research many more techs anyway, it doesn't matter. More XP for more units I probably won't have to use before the game ends, that's what the civcs swaps get me.
To that end, I'm trying to hold off unit builds in my build queues, but when I started doing that a few turns ago I didn't realize I could get the second great person so soon. I had originally planned to eat a turn of anarchy but I'm wondering now if swapping two civics would require two turns of anarchy, which is obviously not desirable. I'd lose fewer hammers even if some decay on 10 turn old units in my build queues than I'd lose if I wasted two full turns of production in anarchy, so as long as I don't need those units finished before the great person comes I'll still come out ahead. And in any case if I'm in a position to need the units I'm building right now, well I'm already in trouble right? So that's the plan for now, try to avoid completing units in build queues for a few turns and then we'll pour out a bunch in rapid succession when we swap civics. That probably means each city will be close to finishing a longbow and a musket, but if you have a city that has both of those in the queue ready to finish and need something else to build, catapults are still just as disposable as ever. And if you feel threatened, forget the plan and just finish the units. None of this applies to Blue Fish, which is my heroic epic city. It just builds a knight every turn and will keep doing that until I run out of overflow to get me to the 90 hammers threshold. When that happens...probably build a cheap longbow to build up overflow for the next run of knights.
I'll post something about where I want the carracks going before I'm away, too. As of now only one of them are en route to a destination for future mischief. I don't remember exactly, but it should be in position to do something fun by about T250. Pindicator has seen the boat but its route is designed to look like I'm scouting Slowcheetah's west coast. Hopefully Pindicator won't trail me with his caravel, but even if he does it isn't that suspicious a thing for me to scout him with these carracks, I've been doing it for a long time. Now when I'm scouting him with two or three at once in different places...that may get my fleet whacked. I'll have to be careful about that. We can't look too threatening or we won't get a chance to invade at all, since my navy is no match for the Zulu's.
I think that's all for now. Enjoy an indecipherable map view and some unchanged demographics:
T243
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Pindicator isn't really building up his power since the last build up, I guess because for the moment he has the invaders out of old India and he is apparently still causing problems for Commodore in his own back yard (Pindicator burned a second city recently, this turn or last turn). I assume Commodore will put a stop to that eventually and since he isn't playing for anything else now he'll probably take another stabby stab at the Zulu. Or maybe not, I'm sure the turns aren't as fun to play as when he thought he could win.
Same thing for Serdoa, likely. He played a seven minute turn today, I doubt he's putting in the same effort he was before when he thought he could catch Plako. So we're down to the Dutch playing for....
To that end, I'm trying to hold off unit builds in my build queues, but when I started doing that a few turns ago I didn't realize I could get the second great person so soon. I had originally planned to eat a turn of anarchy but I'm wondering now if swapping two civics would require two turns of anarchy, which is obviously not desirable. I'd lose fewer hammers even if some decay on 10 turn old units in my build queues than I'd lose if I wasted two full turns of production in anarchy, so as long as I don't need those units finished before the great person comes I'll still come out ahead. And in any case if I'm in a position to need the units I'm building right now, well I'm already in trouble right? So that's the plan for now, try to avoid completing units in build queues for a few turns and then we'll pour out a bunch in rapid succession when we swap civics. That probably means each city will be close to finishing a longbow and a musket, but if you have a city that has both of those in the queue ready to finish and need something else to build, catapults are still just as disposable as ever. And if you feel threatened, forget the plan and just finish the units. None of this applies to Blue Fish, which is my heroic epic city. It just builds a knight every turn and will keep doing that until I run out of overflow to get me to the 90 hammers threshold. When that happens...probably build a cheap longbow to build up overflow for the next run of knights.
I'll post something about where I want the carracks going before I'm away, too. As of now only one of them are en route to a destination for future mischief. I don't remember exactly, but it should be in position to do something fun by about T250. Pindicator has seen the boat but its route is designed to look like I'm scouting Slowcheetah's west coast. Hopefully Pindicator won't trail me with his caravel, but even if he does it isn't that suspicious a thing for me to scout him with these carracks, I've been doing it for a long time. Now when I'm scouting him with two or three at once in different places...that may get my fleet whacked. I'll have to be careful about that. We can't look too threatening or we won't get a chance to invade at all, since my navy is no match for the Zulu's.
I think that's all for now. Enjoy an indecipherable map view and some unchanged demographics:
T243
Pindicator isn't really building up his power since the last build up, I guess because for the moment he has the invaders out of old India and he is apparently still causing problems for Commodore in his own back yard (Pindicator burned a second city recently, this turn or last turn). I assume Commodore will put a stop to that eventually and since he isn't playing for anything else now he'll probably take another stabby stab at the Zulu. Or maybe not, I'm sure the turns aren't as fun to play as when he thought he could win.
Same thing for Serdoa, likely. He played a seven minute turn today, I doubt he's putting in the same effort he was before when he thought he could catch Plako. So we're down to the Dutch playing for....
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon