February 23rd, 2011, 10:50
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Woo, an afternoon post to read.
novice Wrote:I think we should follow this revised micro plan for the time being. Yes, it's a bit risky, but the rewards are high.
What the hell, eh? Tis just a game. I'm for it!
February 23rd, 2011, 12:52
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spacemanmf Wrote:What the hell, eh? Tis just a game. I'm for it!
Awesome! It doesn't look as though the save will come tonight.
I have to run.
February 23rd, 2011, 14:18
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A picture, to please the lurkers and coz I'm bored. Easier to read than a spreadsheet microplan.
The arrows show the actions of the two workers currently pasturing the sheep, up to T74 when the Hanging Gardens are completed. They road, then partly mine a hill and road and partly chop a forest on their way to the gold. After the gold has been roaded and mined, they finish the grassland hill mine, then finish the chop, and make their way to the cows and pasture them.
Next, it's on to the stone, which gets quarried, before they finish off by adding two chops to the Gardens. Here they're moving on roads laid down by our other two workers, which are currently near Big Slick. Also, by the time the workers are moving from the flood plains to the stone, a city has been founded 1SE of the stone.
I have to run.
February 23rd, 2011, 14:38
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You may as well, since the save isn't coming any time soon.
So who's going to look after our hard working poker players when they venture so far away from home? And do we have a worker sorting out the fourth city? Unless that is the stone city.
February 23rd, 2011, 14:54
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spacemanmf Wrote:So who's going to look after our hard working poker players when they venture so far away from home? And do we have a worker sorting out the fourth city? Unless that is the stone city.
The axe that's currently on the gold will have to do that. Plus, Pocket Bullet's and Nut Flush Draw's borders expand soon, giving us better visibility. The fourth and fifth city are founded on the same turn. They are the stone city and the flood plains city. The flood plains city will have to make do with a borrowed flood plains cottage from Big Slick for the time being.
I have to run.
February 23rd, 2011, 15:22
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I dunno, you and your wonders.
February 23rd, 2011, 15:32
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spacemanmf Wrote:I dunno, you and your wonders.
It's your task to not let us go builder crazy. But the Hanging Gardens is arguably a net win. If we see that we're too light on workers or military, we swap a settler build or two with military. We can also consider pasturing the horses. If it turns out we have to make do with 5 cities on T54, it's still a net win.
I have to run.
February 23rd, 2011, 23:30
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Got it.
T58 played. TT has a massive power drop. Ad Hoc and TT signed peace. We've got a T100 NAP with Pegasus.
I have to run.
February 24th, 2011, 01:03
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So, screenshot of the day:
Looks like TT lost 2-3 Impis and called it a day.
Some chat with our rivals:
Domestically, we discovered Writing, and Pocket Bullets grew to size 5. Big Slick completed a worker and overflowed to an Axeman, completed at end of turn. The new worker moved to road the forest hill southeast of Big Slick, as the first step towards getting Hanging Gardens. In the east our Jack of Clubs moved next to the barb warrior to try and farm a measly XP.
Demographics and other C&D shots, I think they all were taken after ending turn:
I have to run.
February 24th, 2011, 01:26
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Joined: Oct 2009
Some additional screenshots:
Pegasus discovered Writing this turn:
Top five cities before ending turn:
I have to run.
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