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Intersite Game - Turn Discussion Thread

Barb behaviour

CFC on barb behaviour and spawning

I find the following thresholds here:

C = number of cities
P = number of civs (players) alive

Barb units (as opposed to animals):

T20 AND
C = P * 1.5

Enter cultural borders to pillage:

C = P * 2 + 1

Become more aggressive:

C = P * 3 + 1

Depending on how rounding is handled, we might have triggered regular barb spawns now, which should be warriors only for quite a while.
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CivFanatics moved their warrior away from our capital:

[Image: ISDG-110s.jpg]

They'll see the Mansa's Muse borders, but they shouldn't be able to get visibility on the central city tile. No hills immediately adjacent to our borders to give sight.

It looks like we've weathered our first early game storm (barb animals and CFC warrior) successfully without losing anything else. jive
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Pity they didn't ask for scouting directions from us. That way they could have scouted our capital without clock games, they wouldn't be stuck in a cul-de-sac, and we could have gotten some spawn busting of our south.

And most importantly we could have set up a tradition of small favours.
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That would have been nice, kjn, but I'm very satisfied with the outcome. It would seem that they're more interested in our teams putting distance over some of the other competition and us locking horns later on in the game. I'm fine with that.

To our new best friends... toast

Until we kill them.
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The question now is, where to scout next? Should we seek to make contacts with CFC's neighbours so to pre-empt any coalitions of the willing? Scout for the land between us and CFC? Or scout in the opposite directions.
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kjn Wrote:Pity they didn't ask for scouting directions from us. That way they could have scouted our capital without clock games, they wouldn't be stuck in a cul-de-sac, and we could have gotten some spawn busting of our south.

And most importantly we could have set up a tradition of small favours.

Is this a backhanded way of saying pity we didn't offer?
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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As for scouting, I suggest to use one unit to check south of AO and one warrior to circle MM, starting maybe SE of MM and circling anti clockwise up to the NW of AO.
And obviously stick to the forests for cover.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Agree with m_h. It would be nice to verify where the oasis is, and the legitimacy of the CFC territory description, but that isn't the highest priority to me. I think we need to do some local scouting for expansion plans and finding our bronze/horses. Once we get our WCs online, we can go deep and start thwarting any nascent coalitions.
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@waterbat More pity they didn't ask. But maybe we should've asked if they wanted directions in our first reply.

Sullla mentioned that we have a different diplo culture here than on other places. With NTT, always war with public diplo, et c we are used to working on small-scale diplo in a way that other teams aren't. I can imagine they're more focused on border agreements, alliances, and tech trading. I think we should try and use that to our advantage.

Scouitng will depend on the resources and the time frame. First priority is of course to scout that forested grass hill southeast of AO, but then we need that unit to secure our third city. Next priority is the forested plains hill to our northwest (2N of fish/1E of silk). I think more than that will have to wait for stronger units.

If we get horses, I think we should try to send out four WCs to scout - SW, SE, NW, and NE. I think we should prioritise getting CFCs neighbours over scouting the area between us, and a WC will probably scout that area pretty quickly anyway.

I think the order of priority should be SW (to try to get a feel of the size of the sea), NE (that banana/spice area can be a nice future city), SE, and NW, but have no strong opinion there.
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Do we know if the map supports circumnavigation?
I have to run.
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