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RBP3 [SPOILERS] - Zara of the Ottomans

Turn 101 Micro played.

Settler will finish next turn then settle 3 turns after. I've got a couple of workers ready to start chopping in the next few turns to get it's granary up real quick then a forge I think. I assume we're revolting to Buddhism the turn we settle (and spread Buddhism in Koth) for the OR bonus?

I've also dialed down research to 80% We still get Construction in next turn, btu since we can't start paper til CS is researched we may as well minimise beaker overflow. I've also sent a request to Ruff for gold for this turn. I asked for a bit extra in case tile management gets changed and we need to readjust.

DIM hadn't sent MC through before I logged in, so the builds in Nemedia, Zingara and Brythunia all need to be changed to Forges after that happens. We might also want Ophir to do so, but I'm not 100% on that yet. It's only on a hammer per turn so it probably doesn't make much difference. Aquilonia needs to decide if it wants forges or a unit next, I think we can squeeze out a chariot in a turn, anything bigger that 30 hammers will definitely be two turns. After that it's onto a forge there, unless PAT get frisky.

For some reason our HA is moved into DIM territory? is this just scouting for a single turn, or a longer jaunt? I'm not sure I support anything longer than a single turn. Next turn there's a road which will complete and the HA can move back into Nemedia, which will make me feel a lot safer.

We also have a barb axe to our north. If possible I'd like Barb Hunter to take it out, but we'll probably need to promote anti-melee(shock?) first. That should net us another couple of xp hopefully only needing one more barb unit for the HE. I haven't checked how quickly barb hunter can get in the region, can we try and keep track of the barb axe with the chariot in the region? Try not to end turn next to him lol
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Sockboy Wrote:Settler will finish next turn then settle 3 turns after. I've got a couple of workers ready to start chopping in the next few turns to get it's granary up real quick then a forge I think. I assume we're revolting to Buddhism the turn we settle (and spread Buddhism in Koth) for the OR bonus?

Hmmm, T105 is when CS comes in, and I'd like to revolt to bureau/slavery then. Revolting to Buddhism the turn after might be fine, although we've been in anarchy a lot lately.

Sockboy Wrote:Aquilonia needs to decide if it wants forges or a unit next, I think we can squeeze out a chariot in a turn, anything bigger that 30 hammers will definitely be two turns. After that it's onto a forge there, unless PAT get frisky.

A sentry chariot for N of Krill would be nice if we can get it in a turn. Otherwise stick with the forge.

Sockboy Wrote:For some reason our HA is moved into DIM territory? is this just scouting for a single turn, or a longer jaunt? I'm not sure I support anything longer than a single turn. Next turn there's a road which will complete and the HA can move back into Nemedia, which will make me feel a lot safer.

I didn't move it into DIM territory, although I did move it into Nemedia to protect it if the Carthage NC decides to DOW (although I think it's a sentry). It should be moving back into Nemedia next turn.

Sockboy Wrote:We also have a barb axe to our north. If possible I'd like Barb Hunter to take it out, but we'll probably need to promote anti-melee(shock?) first. That should net us another couple of xp hopefully only needing one more barb unit for the HE. I haven't checked how quickly barb hunter can get in the region, can we try and keep track of the barb axe with the chariot in the region? Try not to end turn next to him lol

Barb Hunter is a good idea since we need a HE unit ASAP now that we have Lit. I believe he is in Aquilonia, so can quickly reinforce Ophir when it gets a bit closer.
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Quote:England have canceled the NAP with us, which is an expected move on their part. TBH though, I doubt we'll be seeing any English units unless they start heading our way right now (DIM has to watch out though).

HRE has a 10 turn cooldown with England as well, do we know if this was cancelled as well? might give some indications of whats to come if they didn't
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Quote:Okay, sunrise has taken a look at things and believes we should do three things. Number one, we need to get a sentry net around the north so we have time to react to an incoming England/Egyptian army. Number two, he has a plan to raze the Hindu Holy city at the cost of about 15 HAs. India plans on funding about half of these, can anyone else provide somewhere in the 3-4 range? Number three, we should get some Catapults to the North, since we can assume Maces are going to be the incoming troops. Right now we only have one civ capable of making Catapults, correct?

Darrell

Razing the Hindu holy city? devil
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Ok, Turn 102 Micro played.

Bad news:

Barb warrior has sprouted to the NW of Brythunia. We've only got an axe in the city although The Chariot to the N could come and provide support in case the warrior tries to go pillaging. It did upset the micro somewhat as he's next to a forest I wanted to chop frown

The HA that mysteriously moved last turn moved again this turn. I think it's somehow on auto-explore. I've given it a queue of moves to head back to Nemedia but due to the terrain it'll take 3 turns to get back! yikes For future reference is there anyway to tell if a unit is on auto-explore? And is there a way to disable that without queuing movement?

Ruff didn't log in last turn so for want of a single coin we researched at 90% instead of 100%.

Good News:

We got Construction anyway! the DJs and DIM had requests for Construction in game and I sent it around to all the civs who didn't have it (all CUDDLE members). I also requested 40g from Ruff this turn to cover research, we'll need that this turn and maybe 50g next turn due to extra units outside our borders (settler, garrison, missionary, workers, sentries...) But the two turns after that we'll be in revolt.

Settler is complete, I've moved the settler and the HA that was chilling in the capital over towards where we'll found. There's also a new spear in Cimmeria, I'd like him to go to Koth, but if you guys think he's needed urgently elsewhere then go ahead.

Indifferent News:

Barb hunted in sitting in Ophir waiting for the barb axe to make his move. We'll have good odds if we promote anti-melee and the barb is on flat ground, I'm not sure what the odds look like if he stays on a hill, maybe we can run a few WB tests to see what's the safest way to gain the most exp points?

Missionary gifted to DIM as agreed. My guess is they'll settle him in MB the border city between us. They might struggle to keep their wheat if they don't since Brythunia pops to third tier pretty soon. Once they get to third tier it should be safe for them.

As usual, Sentries remain unmoved.
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Sockboy Wrote:Barb warrior has sprouted to the NW of Brythunia. We've only got an axe in the city although The Chariot to the N could come and provide support in case the warrior tries to go pillaging. It did upset the micro somewhat as he's next to a forest I wanted to chop frown

Hmmm, not the best of news. The chariot to the N is probably in the best position to take it out although the axe could take it out assuming Brythunia doesn't go unhappy to MP.

Sockboy Wrote:The HA that mysteriously moved last turn moved again this turn. I think it's somehow on auto-explore. I've given it a queue of moves to head back to Nemedia but due to the terrain it'll take 3 turns to get back! yikes For future reference is there anyway to tell if a unit is on auto-explore? And is there a way to disable that without queuing movement?

Well, if it is on auto-explore then you can cancel it if you select the unit. We should probably move the HA that's in Aquilonia into Nemedia just in case Carthage decide to trouble us.

Sockboy Wrote:Ruff didn't log in last turn so for want of a single coin we researched at 90% instead of 100%.

Sockboy Wrote:We got Construction anyway! the DJs and DIM had requests for Construction in game and I sent it around to all the civs who didn't have it (all CUDDLE members). I also requested 40g from Ruff this turn to cover research, we'll need that this turn and maybe 50g next turn due to extra units outside our borders (settler, garrison, missionary, workers, sentries...) But the two turns after that we'll be in revolt.

Maybe we should request the next turn's gold this turn as well to prevent situation's like this. Also Ruff has requested that you say what you are teching when you ask for gold (helps him know what he's giving it for)

Also, how can we revolt to Buddhism when none of our cities have it? Since we plan on settling on T105 we won't be able to revolt on T104. Think the revolt will have to be delayed by a turn.

Sockboy Wrote:Settler is complete, I've moved the settler and the HA that was chilling in the capital over towards where we'll found. There's also a new spear in Cimmeria, I'd like him to go to Koth, but if you guys think he's needed urgently elsewhere then go ahead.

OK, you've sent the HA that way. How will we defend Nemedia if Carthage attack this turn? Don't we have an archer or 2 over there already?

The spear can head to Koth, but I would really like the HA in Aquilonia back so he can move anywhere quickly (in this case, Nemedia).

Sockboy Wrote:Barb hunted in sitting in Ophir waiting for the barb axe to make his move. We'll have good odds if we promote anti-melee and the barb is on flat ground, I'm not sure what the odds look like if he stays on a hill, maybe we can run a few WB tests to see what's the safest way to gain the most exp points?

Shock is the best odds for us. Unfortunately the best odds often come with the lowest exp and vice-versa. I'd probably keep him safe and hope for more barbs.
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Quote:Hmmm, not the best of news. The chariot to the N is probably in the best position to take it out although the axe could take it out assuming Brythunia doesn't go unhappy to MP.

I've moved the Chariot E. If can get to the farm north of Brythunia in two turns just in time to prevent pillaging I think. If the warrior heads straight for the city the axe there will deal with it. If it does something else we'll have to work out how to deal with it.

Quote:Maybe we should request the next turn's gold this turn as well to prevent situation's like this. Also Ruff has requested that you say what you are teching when you ask for gold (helps him know what he's giving it for)

Also, how can we revolt to Buddhism when none of our cities have it? Since we plan on settling on T105 we won't be able to revolt on T104. Think the revolt will have to be delayed by a turn.

Yup, been telling him what we're teching and what the ETA is. Got a message saying he's not sending out gold for the moment as he might need emergency upgrades. Should we dial down tech for a turn? Drama isn't a huge deal I think if it gets delayed.

Re: Settling, the sign in game was off a turn, I must have miscounted. We're actually in place to settle in two turns (t104) and the missionary can spread buddhism that turn too then we can revolt. We might be better off saving gold for a couple of turns anyway? I've dialed down research but feel free to adjust the rate.

Quote:OK, you've sent the HA that way. How will we defend Nemedia if Carthage attack this turn? Don't we have an archer or 2 over there already?

The spear can head to Koth, but I would really like the HA in Aquilonia back so he can move anywhere quickly (in this case, Nemedia).

Ok as a compromise let's send the HA back to Aquilonia, the spear down to Zingara and a Zingaran spear over to cover the workers/Koth. Then I'll have a unit in Koth and a unit covering workers there. Ideally I'd like two units covering workers, but at the moment we're a bit short of units, so one will have to do. After the first two chops they can pair up and stick together under the watchful eye of a spear. Hopefully we'll have the HA back from his crazy world tour soon and won't have to worry so much.

Quote:Shock is the best odds for us. Unfortunately the best odds often come with the lowest exp and vice-versa. I'd probably keep him safe and hope for more barbs.

Yeah I had a quick look in WB for this. Looks like anything with a greater than 80% chance of survival nets you 2xp. Combat1 + Shock seems best, and we'll just have to hope for a couple more barbs he can deal with. Best to wait for him on flatland if we can. Flanking II attacking an axe on the hill earns 4xp, but chances of dying are pretty high.

Also we'll have three chariots to station as sentries, which ones survey which area? Which chariot is watching North of Krill?
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Sockboy Wrote:I've moved the Chariot E. If can get to the farm north of Brythunia in two turns just in time to prevent pillaging I think. If the warrior heads straight for the city the axe there will deal with it. If it does something else we'll have to work out how to deal with it.

I think it'll head straight to the city but it's better to be safe than sorry.

Sockboy Wrote:Yup, been telling him what we're teching and what the ETA is. Got a message saying he's not sending out gold for the moment as he might need emergency upgrades. Should we dial down tech for a turn? Drama isn't a huge deal I think if it gets delayed.

Well Ruff isn't the only funder. India, Inca, Rome and DIM (temporarely) are also funding ATM. Ruff ATM is paranoid about a PAT attack and that's why he's keeping gold.

Sockboy Wrote:Re: Settling, the sign in game was off a turn, I must have miscounted. We're actually in place to settle in two turns (t104) and the missionary can spread buddhism that turn too then we can revolt. We might be better off saving gold for a couple of turns anyway? I've dialed down research but feel free to adjust the rate.

Settling on T104 instead? jive

Re: Drama, I know that it's not a critical tech and maybe it's better to save gold ATM, but DIM were going to research it now instead while we save gold and, since we are running scientists and they are running merchants, I suggested that we switch roles and they agreed.

Sockboy Wrote:Ok as a compromise let's send the HA back to Aquilonia, the spear down to Zingara and a Zingaran spear over to cover the workers/Koth. Then I'll have a unit in Koth and a unit covering workers there. Ideally I'd like two units covering workers, but at the moment we're a bit short of units, so one will have to do. After the first two chops they can pair up and stick together under the watchful eye of a spear. Hopefully we'll have the HA back from his crazy world tour soon and won't have to worry so much.

Sounds good.

Sockboy Wrote:Yeah I had a quick look in WB for this. Looks like anything with a greater than 80% chance of survival nets you 2xp. Combat1 + Shock seems best, and we'll just have to hope for a couple more barbs he can deal with. Best to wait for him on flatland if we can. Flanking II attacking an axe on the hill earns 4xp, but chances of dying are pretty high.

Yeah, C1 and shock vs flatland is the best.

Sockboy Wrote:Also we'll have three chariots to station as sentries, which ones survey which area? Which chariot is watching North of Krill?

Probably the sentry one given the lack of hills.
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T103 micro started... but not completed.

The area of interest is where we're getting ready to settle next turn. Carthage has moved their warrior in the region onto our settling site. We had two workers in the area but only one was covered with a military unit. I've moved the unprotected one elsewhere and haven't touched any of the other units in the area.

Here's a screenshot of so we can see what's going on.
[Image: Civ4ScreenShot0038.jpg]

Essentially we have an archer covering a worker due south of the settling tile. There's a spear 2S1E of the settling tile and a settler, missionary and HA 2N2E of the settling tile. What I want to do is move the archer onto the settling tile, covering the settler and Missionary and cover the worker with the spear. The HA is meant to head back to Aquilonia for zone defence.

I'm pretty sure doing the above doesn't leave any units at risk and I highly doubt they'll declare war for anything less than a worker steal. I guess I'm just interested if people think we should act before or after them this turn? Next turn I'd like to play first and settle the city, kicking their warrior out of the immediate area. I think it probably doesn't matter very much, but I'll leave it for the moment, we can move the settler later in the turn.
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The barb axe to our north has moved onto the hill 2N of Cimmeria. I suggest we move Barb hunter onto the mined hill to protect it from pillage. Either that or promote and attack this turn (around 73% odds I think + 4% retreat odds).

The barb warrior near Brythunia has moved almost directly onto the city. Hopefully he suicides on our fortified axe next turn, but I still think the chariot should move into striking distance this turn.

Also we need to requisition funds for another turn. I haven't sent messages to anyone about this yet. Don't forget to requisition a bit extra to cover the units we haven't moved out of our territory yet this turn.
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