T144 Partial Report
Odds were pretty poor without bombing down defences, so I did so and milked promos for a couple of level 1 curries. City capture yielded 89g and granary intact.
Decision now is whether to press on, or not. We can send 12 curries, 5 cats, 4 muskets, 2 pikes, 2 maces and the medic chariot. The rest can garrison KB. We couldn't see Inca's 2 musket, 3 cat mini-stack when I made a round with the sentry chariot. They could have gone to garrison Kiwi Town, but I think it's more likely that they've retreated towards their capital.
I think we should move towards Kiwi Town (with the intention to raze it).
Then there's the question of the Great Artist: bomb him in KB, or save him for later. Given we're not being culturally pressed at KB, I'd favour a 4t settler out of Babylon Bridge and settling 2E of Rooster's current position, then bomb. We can use the curries currently in production to protect it from Rome (and can send some of the cats over there too). We also have the three workers from PiB/KB who can road towards the city.
Away from the frontlines, Sticky's settler was whipped and the spice site fogbusted by a curry (which can be sent south in a couple of turns). I have requested Chemistry from Carthage, and we should set research to Steel once it's delivered. Sistene completes next turn which will help us pop borders thanks to free Merc citizens