February 15th, 2014, 19:37
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The guy Krill quoted is probably more right than wrong, but stuff like "Blessing of Kings is basically a 4/4 with Charge for four mana" bothers me. It is NOT "basically" a 4/4 with Charge and more than it's "basically" a 4/4 without Charge. It's in between, and in a game where each card modifier (taunt, charge, shield, etc) is worth somewhere between .5-2 of combined attack and defense power, one shouldn't ignore changes to those modifiers and assume they're costless. If Charge is worth say 2 less attack/defense and this type of pseudo-charge is less useful because it requires a minion on the board, perhaps it's worth 1 attack/defense, which in Hearthstone could change the valuation considerably.
February 15th, 2014, 19:44
(This post was last modified: February 15th, 2014, 19:45 by Sir Bruce.)
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If you treat BoK as a 4/4 charge for 4 mana you will still get forced into a lot of 1-for-2 situations imo. It's a lot like the Priest Buff cards - mostly terrible except for Power Word: Shield and it's no coincidence that PW:S is a cantrip. I would much rather have a Knife Juggler than a Dire Wolf Alpha. Even better would be losing some 2-drops and playing for later game.
For both BoK and Cult Master my take is that this is threading the needle between "very good" and "the best". They are both good cards and can work fine in the deck you're running. I think you'll lose a couple games you would have won if you replaced them with Yetis and another Guardian but not that many and over the long run. In general I think this deck is decent but it lacks a consistent theme of how each turn is planned. When people talk about Aggro or Midrange or Control or whatever theme it's because there are very precise formulations about how each round will go from the first until the 10th or so. Obviously you're subjected to draw RNG but you build and mulligan around these concepts. This deck is more just strong cards that fit a bunch of niches (early/late/removal/etc). Which is fine - you'll end up with a good deck that way! But it will still probably peter out somewhere in the climb as it starts to face very tightly brewed decks.
Anyway, SoJ would be pretty good in this deck because it has a lot of synergy with Argent Protectors, Scarlet Crusaders, and Harvest Golems. It's probably a slow-play in this deck though. I also think it is again anti-synergy with Cult Master. Imp Master might be worth running alongside it.
February 15th, 2014, 19:52
(This post was last modified: February 15th, 2014, 19:54 by Kuro.)
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Sword of Justice is positive synergy with Cult Master because you trade higher (For example, your Recruits now trade much better) and it becomes a 5/3, which is important in quite a few matchups.
I'm worried about losing 2-drops because past experiences with Paladin decks have shown it doesn't work too well to skimp on the 2-drops and I don't really see a lot of great ones that do so. (That and I don't have Rag yet)
Imp Master is quite a nice idea.
EDIT: And honestly I'm not very sure about a second Guardian because the one I have right now has tested fairly poorly, saving my bacon in a few situations but I think there's a lot of other guys I'd rather have ATM. Which is why I'm thinking of replacing it (But I don't have Rag, my ideal replacement, so maybe another Stormwind)
February 15th, 2014, 19:57
(This post was last modified: February 15th, 2014, 20:04 by Sir Bruce.)
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Cult master relies on things dying. SoJ helps things not die. It's anti-synergy. The really nice part of SoJ is moving 1 health to 2 health so things don't immediately fall over which is exactly what your CM was going to capitalize on. I agree that the 5/3 for the CM is pretty good but it still dies easily.
Pyro + Equality, Consecrate, and Truesilvers (and Hammers but meh) combined with your Hero Power is how you win early game as a control Pally imo.
Edit: Avenging Wrath + Equality is a great combo if you want another large mana card.
Edit 2: Farseers work great with Imp Master as well as in control in general although they're not as good with a bunch of Divine Shields around.
February 15th, 2014, 20:00
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Got 300 gold from 10 win run :D And my third legendary from the pack: Baron Geddon.
February 15th, 2014, 20:11
(This post was last modified: February 15th, 2014, 20:18 by Kuro.)
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Sadly I don't have any Avenging Wrath, as great as that combo is. I would craft it, but I just realized that by disenchanting some stuff I didn't want (Mostly crappy cards, cheap enough to recraft if I want) I could reach enough to craft Legendary, so I did that and have a shiny new Ragnaros the Firelord to play with.
I'm thinking my next target will be 200 dust to craft some Knife Jugglers, either for this or maybe for a Shaman. (I recall doing quite good with my Shaman before, though only at lower levels. So if I focus the Deck more maybe...)
EDIT: Also, Cult Master generally gets a lot of it's value from trading, and 2 healths die to most things 1 healths do, so trading higher with 2 attack seems to come out better.
EDIT2: Also, wanna duel sometime?
February 15th, 2014, 20:23
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Hooray for Rag! He's the most fun card to play in the game.
If you're NA then sure! I'm SirBruce#1576.
February 15th, 2014, 20:25
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(February 15th, 2014, 20:23)Sir Bruce Wrote: Hooray for Rag! He's the most fun card to play in the game.
If you're NA then sure! I'm SirBruce#1576.
I'm NA as far as I know. RukiMotomiya#1760. I'll add you now.
February 15th, 2014, 21:09
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Here's my attempt at copying the Kuro deck based on Bruce's advice and the cards I have on hand:
*Noble Sacrifice
*Ooze
*2x Argent Protector
*2x Knife Jugler
*Loot Hoarder (I like this card least, but am concerned about card draw...)
*Sword of Justice
*2x Peacekeeper
*2x Harvest Golem
*Imp Master
*Shattered Sun Cleric
*2x Truesilver
*2x Consecration
*Hammer of Wrath
*2x Yeti
*Cult Master
*Defender of Argus
*Shieldmasta
*Venture Co
*Boulderfist Ogre
*Guardian of Kings
*Stormwind Champion
*Deathwing
*Molten Giant
Too much randomness? My basic theme was "copy Kuro and Bruce but add in good cards I have."
February 15th, 2014, 21:12
(This post was last modified: February 15th, 2014, 21:16 by Kuro.)
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Doesn't look too bad, like the Deathwing. The lack of any BoK is a bit worrying and I don't think you'll get a lot of use out of Molten Giant, though: Maybe a second Stormwind Champion instead? EDIT: Also, wanna test it?
EDIT2: Even if not replacing the Yetis, I'd see if you can find room for Dark Iron Dwarf too: Pumping up a Recruit or other smaller guy to trade is great.
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