Eh, I'm maybe not a micro genius, but couldn't that citizen go fish the coast and bring home 2f/3c in addition to the Moai hammer?
[spoilers] Commodore and Dtay are Sitting Bull of Inca, somehow.
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It's a free specialist from merc, so he's stuck in his current role as a generic laborer
Fear cuts deeper than swords.
(July 28th, 2015, 14:40)Boldly Going Nowhere Wrote: That's annoying. Ok. Workshop the horse and swap the citizen for a merchant.10 worker turns...er, no thanks. Turn 159, folks. Unless I miss my calculation, last turn of the Holy Roman golden age; so let us watch with interest to see what gets revolted to, if indeed anything. HAK has the tech for drafting maces which, while never really a good idea, can certainly knob up the works for an offensive. As high as his power rating is, he's got a ton of very old crap, and he's not overmuch fond of high-base-strength units. I just did a caravel scan of Hungry, and um... ![]() Three catapults ain't worth much at all. Of course, thanks be to Mindy the Mad, what HAK does possess is heavy fortification. Chicken Pizza is further buffing his walls and castles, but he's defending his core with axes, spears, and swords. Look at his capital and Great Lighthouse city! Now wish we were Portugal. ![]() ![]() Carracks: RoP Rapists of the Medieval Seas. It's almost an afterthought, but we also bore ourselves a strapping young Great Scientist, and he's good for two thirds of an Education: ![]() I have done woefully little preparation for Oxford, which is criminal given our Philosophical inclinations. Capital/Cobra/Warhorse/Triplet/Deadman's Switch are obvious, but that last university? Weirdly, I might want to see about Dragon Slave if we've not beating off swarms of landsknechts down there.
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Long turn on Tasunke's part, he might be assaulting us.
I smell cahoots! Dogpile?
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On the critical turn, moving at turnroll -
the first spy... ![]() fails ![]() ![]() But with the second... ![]() success! ![]() ![]() ![]() We have at least a coinsflip chance of the Taj, and if HAK can't rebuild that quarry this turn I would give us near-100% chance of getting it. HAK switched out of bur, which combined wiith losing the marble is a huge hit to capital production modifiers for what we think is the turn he could whip it. And in any case if he's whipping on a later turn we're getting the taj regardless. In less thrilling news, Commodore is correct, and Tasunke declared on us. Sunk a few galleys, not sure if they were loaded (that's commodore's department) ![]() Also pretty sure we can move that citizen to a better specialist now, but didn't want to unilaterally touch The Plan, no need to risk some miscommunication ![]() Random thought - what if HAK blows OUR marble this turn ![]()
Fear cuts deeper than swords.
Broader scale observations
HAK and us out of GA, demos looking good ![]() We're at 100% so that probably (certainly) exaggerates our GNP lead, but look at MFG. Very solid production lead we have there. We don't have the top city, but we do have 2-4... ![]() Power graph ![]() Look at these weakling workshops. No guilds no caste... this i imagine is the source of that above mfg lead ![]()
Fear cuts deeper than swords.
So Dtay's done the bulk of the reporting for this turn; upshot is that we've burnt HAK's marble source, Tasunke attacked and sunk two galleys (loaded with knights, yup), and HAK revolted himself to the weird HR/Nationhood/Slavery/Mercantilism/OR combo, so that's a new thing under the sun. Logically, it follows:
1. HAK intends to whip the Taj in Sleepy(!), and is banking a lot on it. 2. HAK will be trashing his happiness in mace drafting, never a good idea. 3. Tasnuke, with his sale and this DoW, doesn't care to win, just wants HAK to win. 4. Ergo, Tasunke will gift/sell his Marble to HAK, who will whip the Taj. Thus, we're at war with the top land power and the top naval power, said navy power just wants to burn our crap and help the top land power win, and we're poised on a coinflip to determine who lands the Taj Mahal. And therefore, let us stand fast, watch the coinflip, and evaluate our path forward depending on our status next turn...either sitting pretty on a big failgold pile, or else in a golden age. Oh, either way Liberalism can be researched starting next turn. Mention of “top land power” aside, I'm...not particularly impressed with HAK's force composition. He's still playing this weird “two-movers are for losers” variant, so he's got these big mixed bags of bleh in his two primary choke cities. We'd love for him to move forward into us for the butchering, but I doubt he'll give us that opportunity. It's really damned decent of him to continue to mass troops (landsknechts, drafted maces) that our huge crossbow force directly counters. ![]() Tasunke, Mork, and Mindy: Three enemies, zero sanity. (July 30th, 2015, 00:07)dtay Wrote: No guilds no caste... this i imagine is the source of that above mfg leadWhen we write the postmortem, I'm pretty sure this is going to be the final epitaph.
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Why do all of my enemies go insane?
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