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Ultimate Ending: The Strange Physics of the Heidelberg Laboratory Alternate Endings Part 10
Going to Maintenance Room 3 first in CHOICE #11 makes us notice it's the wrong room because we see an O2 Percentage dial. CHOICE #26 after that is to try Maintenance Room 1, or 2. Going to the latter is another path to CHOICE #25 with the mice. But Maintenance Room 1 is a new ending.
"You head back the way you came, one slow shuffle at a time. It takes ten minutes just to get halfway across the laboratory, and by then your back is killing you. Instead of turning into the vent by the Control Room, you continue on toward the west side of the laboratory. You pass by a vent that shows the inside of the Engineering Room. There's a four-way intersection ahead. You picture the map of the laboratory in your head, imagining where the Maintenance Room is. 'It's this way', you say.
Penny says nothing as she follows you. It feels good to be trusted. Who's just an intern now? You travel down a long ventilation shaft without seeing any room grates. Is there not a grate for the Maintenance Room? That would suck, having to turn around and go all the way back. Jay said this would be better! You see a diagonal shaft of light up ahead. There's a grate! 'We're almost there', you call back to Penny, voice echoing in the tight quarters.
'Are you sure?' 'Pretty sure', you say, crawling forward. 'And if I'm wrong then we can turn around and-' The floor beneath your hands and feet gives way. You collapse straight down into a bright room, crashing onto the ground. A jolt of pain goes through your arms. 'Jeremy!' You groan blink [sic] your eyes. You're laying on your back. Penny is still up in the air, looking down from the exposed shaft. Five feet of it collapsed under your weight. 'I'm okay', you say, though your voice is shaky. 'What room is that?'
You look around and realize it's not really a room at all. It's more like a curving tunnel, with rounded walls and thousands of bundles of wire and cable around the outside. You're in the large loop particle accelerator. A noise echoes down the tunnel, like a power generator kicking on. The sound occurs again, and again, each time slightly louder. It's the electromagnets, you realize. Somehow they've turned on! 'Jeremy', Penny calls, 'run!'
You get to your feet but collapse again from a sharp pain in your ankle. You can't put any weight on it! The electromagnets are turning on faster and faster, and you can see the sparks ahead of you. You're not sure what a super magnet would do to a person, but it can't be good. You look back up at Penny and wish this wasn't. . .THE END".
The laboratory gets the test results of its first human particle accelerator experiment, without having to worry about violating its ethics.
Results So Far
1 Good Endings
5 Deaths
2 Bad Non-Death Endings
0 Neutral Endings
2 Inconclusive Endings
1 ULTIMATE ENDING
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
Ultimate Ending: The Strange Physics of the Heidelberg Laboratory Alternate Endings Part 11
Searching the sleeping quarters in CHOICE #19 means I run out of time after finding nothing useful and having to shoot another Phase Being. Jay tells us we need to leave now, and CHOICE #27 is to either listen to him or keep looking for the shutdown sequence.
Staying behind to look in the sleeping quarters turns up results that are no more helpful than our previous search, including a 10-year-old flip phone. Jay takes us to a room in order to survive the meltdown and then leaves.
"You descend into darkness. Penny follows. Jay climbs halfway down the ladder, then pulls the hatch closed behind him with a loud clang. You hear-but don't see-him twisting the wheel on this side to lock it into place. For a long moment the only sound is your breathing.
There's a flick and a hiss, and a single flame appears in front of you. Jay is holding a flip lighter up. Its tiny flame barely illuminates the room: it's a small cube of metal, with enough room for maybe a dozen people. There's some bottled water and canned food stacked in the corner. There aren't any chairs. 'This room should withstand the blast of a meltdown', Jay says. His voice echoes in the tiny space. 'Young mister Heller, why didn't you listen to me?'
The metal vibrates underneath your feet like an approaching freight train. The sound and shaking grows until you fall to your hands and knees. Penny falls next to you. The light disappears and you hear the lighter bounces across the floor. The shaking goes on forever. Penny grabs your arm and squeezes it so tight you begin to lose feeling in your fingers. After several minutes, the shaking stops.
'That had to be the big one', you say. 'Right, Jay?' Silence answers you. 'Jay? Are you okay?' Penny fumbles around on the floor for the lighter. It flicks on a few feet away, casting an orange glow around the shelter. Jay is nowhere to be seen. For a moment neither of you understand. You look all around, but it's a small room and there's nowhere he could have gone. And the hatch door is still firmly in place.
'Where'd he go?' Penny asks, panic in her voice. You never end up finding out what happened to him. Perhaps he was warped somewhere in time? But why didn't that happen to you and Penny? The two of you hunker down and wait things out. You drink some water and split a can of cold tomato soup. You share a blanket and fall asleep hunched against a wall.
The hatch opens the next day, and search and rescue teams pull you out. You survived! That's all that truly matters, even though the facility is destroyed and Jay is gone. All things considered it's a success, even though this is. . .THE END".
It's not a success according to my unscientific ending rating scale!
Results So Far
1 Good Endings
5 Deaths
3 Bad Non-Death Endings
0 Neutral Endings
2 Inconclusive Endings
1 ULTIMATE ENDING
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
Ultimate Ending: The Strange Physics of the Heidelberg Laboratory Alternate Endings Part 12-14
The authors are getting lazy with their endings, so I may just quote the relevant lines here. If I listen to Jay and leave through the Decontamination Room in CHOICE #27, I'm asked whether Penny injured her arm or not in CHOICE #28. Both endings tend to be the standard "escape but the laboratory is destroyed", but Dr. Kessler has different responses in each.
If Penny's arm is injured:
"Suddenly he sees Penny's arm. 'What on earth happened here?' Penny looks at her arm, which is red and blistered. 'A Phase Being brushed my arm. It only took the skin off.' Kessler glares at you. 'Not only did you fail to save the facility, but you failed to protect my daughter as well!' 'Dad! He protected me just fine. Without him. . .'
'Come on, Penny, let's go.' He takes her by the shoulder and leads her away, despite her protests. She sends one final look over her shoulder at you."
And if Penny is fine:
"There is no Jay that works here', Kessler interrupts. 'I know everyone in the facility. Regardless. . .' He sighs. 'You've brought my precious daughter out in one piece. For that, I am eternally grateful. You have done well, Jeremy Heller.'
I may relent and go ahead and count the minor tweak to the coolant dump ending as a separate one for the tally. At least for consistency's sake. It has this line that's different:
"They open, and a bluish liquid pours out and onto the floor in three separate waterfalls."
But the more notable part of that variant is that it's missing some lines from the CHOICE #23 version.
I need to add 1 Death and 2 Bad Non-Death Endings here.
Results So Far
1 Good Endings
6 Deaths
5 Bad Non-Death Endings
0 Neutral Endings
2 Inconclusive Endings
1 ULTIMATE ENDING
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
Ultimate Ending: The Strange Physics of the Heidelberg Laboratory Alternate Endings Part 15
Going to the Kitchen in CHOICE #19 leads directly to CHOICE #28 with Penny's arm. But there is a note scolding Jessica, one of the Phase Beings from earlier in the story:
"Jessica, I swear, if you leave your leftovers in the fridge over the weekend again I'm going to put a padlock on the door! This kitchen is for everyone. It's not your personal food hiding spot."
I'll go back in time to CHOICE #17 and search the west side this time.
From here, we can move to either the Test Simulator room or the Backup Reactor in CHOICE #29. The Backup Reactor forces JEREMY HELLER and Penny to leave the laboratory in CHOICE #28, but the player at least gets the coolant dump clue for the next attempt at finding the ULTIMATE ENDING.
Entering the Test Simulator room unlocks CHOICE #30, another dead end in terms of getting the ULTIMATE ENDING. The options are to search Maintenance Room 2, which forces the characters to evacuate in CHOICE #28, or go to the Animal Enclosures, where a new ending happens.
"Animal Enclosure', you say, feeling panicked. 'It's our last shot.' Penny hesitates. 'But I told you I don't like mice. . .' There's no time to waste arguing. You head down the hallway in that direction, and Penny quickly catches up. You stride into the room with a sense of urgency. Three white objects fly across the floor, faster than any animal ought to move. Phase Beings, but of the laboratory test mice!
You take a step back but bump into Penny. She shrieks in your ear as she sees what's coming. You spin around just in time to see the door close. Your fingers fumble on the keypad, frantically pressing keys. Penny screams louder. 'They're at our feet! MAKE THEM GO AWAY!'
You feel a tingling sensation in your feet, and as you look down you realize you're falling apart. The atoms of your right leg have turned white and are spreading outward like steam in the shower. Penny grabs your arm tightly, and you realize the same thing is happening to her. You both share one final terrified look as the room spins and swirls, rushing away from you in all directions, moving through space and time. Everything stops.
You're standing in the Animal Enclosure, but everything is different. The lights are all on, giving the room a clean, hospital feel. The cages are arranged differently: new clusters have been erected by the door. Most of them holds rabbits. Penny screams and points. On the ground in front of you is a white mouse. It's no longer a Phase Being. Penny's scream must have frightened it, because it bolts in a random direction.
Two scientists appear behind you. They're older, and their lab coats have a strange badge on the breast. Not only that, but the security door leading into the room is far more technologically advanced than before. Instead of a solid door, it's an opaque green membrane. The scientists step through and hold their hands out.
'Who are you? What are you doing here?' 'Sarah, look at their clothes. Nobody has worn that in decades. . .' Sarah touches the side of her ear. 'Security!'
Penny is still trembling in your arms. She's looking to you for help. You have no idea how you're going to get out of this one, and it probably is. . .THE END".
If the laboratory is destroyed in the past due to nuclear meltdown, how does this future exist? And if this is the future Heidelberg Laboratory with more knowledge of Causality Neutrinos, why don't they know what Phase Beings are?
Are people who become Phase Beings actually killed in the process and replaced by clones with identical memories? Their atoms do separate from each other, after all. This is a common question regarding teleportation, and is known as the Ship of Theseus problem.
Whatever the answers to these questions may be, Penny and JEREMY HELLER are going to jail, most likely.
Results So Far
1 Good Endings
6 Deaths
6 Bad Non-Death Endings
0 Neutral Endings
2 Inconclusive Endings
1 ULTIMATE ENDING
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
Ultimate Ending: The Strange Physics of the Heidelberg Laboratory Alternate Endings Part 16
Let's take our chances with the live wires in CHOICE #7 by going right. This gives me CHOICE #31, where I'm supposed to jump into one of the following puddles with color-coded wires: WHITE, BLACK, RED, or COPPER. Or I could take the sane option and go to the left path to CHOICE #8.
Don't try the RED wire.
"Red seems like the obvious answer to be carrying an electrical current', you say, 'but that seems too obvious.' Jay frowns. 'What do you mean?' 'Well, things are rarely that obvious in real life. It feels like a trick.' 'I don't know. I think you may be over-thinking it. . .' You turn away from him. Just to be safe, instead of jumping straight in you bend down and touch the water with the tip of your-
BZZZZZZT
All the muscles in your arm tense as they're blasted with electricity. There's a loud pop and you're thrown backwards away from the puddle. For a long while you simply lay on your back, staring at the ceiling. Huh. I guess you thought it wouldn't be that simple, that red would actually be safe. That's why you chose to study physics instead of electrical engineering.
Jay's face appears as he stands over you. His grey hair is standing on end strangely, and he holds up his hand to his face. The finger is black on the tip, with a tendril of smoke coming off. He must have gotten shocked too, somehow.
You'll probably end up being fine, but you're definitely too woozy from the shock to continue now. And that means this is. . .THE END".
No, JEREMY HELLER won't be fine. His future self has a black fingertip, suggesting the injury is permanent.
Results So Far
1 Good Endings
6 Deaths
7 Bad Non-Death Endings
0 Neutral Endings
2 Inconclusive Endings
1 ULTIMATE ENDING
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
Ultimate Ending: The Strange Physics of the Heidelberg Laboratory Alternate Endings Part 17
Believe it or not, the COPPER wire is correct and leads to CHOICE #9 with the flood tube clue. The WHITE wire gives a meaningless CHOICE of whether to shoot a Phase Being with the CS Rifle or run away. Both options go to CHOICE #9 with the flood tube clue.
Black is incorrect and has a minor variation on the electrocution ending.
"Red's hot', you say, 'which means the black wire is safe.' Jay frowns. 'Are you certain?' 'I'm pretty sure.' Jay opens his mouth to say more, but you're already turning away from him".
Results So Far
1 Good Endings
6 Deaths
8 Bad Non-Death Endings
0 Neutral Endings
2 Inconclusive Endings
1 ULTIMATE ENDING
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
Ultimate Ending: The Strange Physics of the Heidelberg Laboratory Alternate Endings Part 18
Having fewer than 4 of the shutdown sequence steps in CHOICE #16 boots the reader out of the laboratory, creating the typical "failed to prevent a meltdown, but at least Dr. Kessler doesn't hates you" ending.
Getting any other coin flip result apart from 2 heads in CHOICE #13 sends JEREMY HELLER and Penny to CHOICE #25 with the Phase Being mice.
Not having the CS Rifle in CHOICE #9 is what injures Penny's arm in the relevant ending. "She holds out her arm and there's a long, finger-wide groove where the skin is burned. There's a strange smell in the air".
The narration then says "Penny's arm was injured. You'll need to remember this for later!"
CHOICE #32 after that is a 1d6 roll, with different results for 1 or 6 and 2-5. The latter makes me throw an iron slab, which goes through the Phase Being. 'It's a good thing that slab was mostly iron. If you threw something with more complex elements we could have had a real explosion on our hands!"
If the player botches the roll, this ending will occur.
"Penny's idea sounds best. You bob your head. 'Yeah, let's distract it. Good thinking.' Penny beams. 'It's important that we choose the right item', Jay begins to lecture, but you've already found what you want. There's a cube-shaped circuit on the pile of debris, about the size of a baseball. Perfect throwing size. 'Watch this', you tell Penny.
You pick up the circuit and pull back your arm. You hear Jay yell 'Wait!' right as you catapult your arm forward. The cube soars through the air. You aimed to the right of the Phase Being, but it must have heard you because it whirls around with impossible reflexes. Its club of a hand snatches the cube out of the air.
And the cube explodes. It's an explosion not of fire, but of light and sound, blinding you and knocking you to your knees. For a long moment all you see is white. When your ears open, the Phase Being is grabbing you. Everything is moving except you and it. It doesn't make sense, but it's how you perceive it: the floor and walls, the laboratory, even the mountain rush away and come back in a blink, changing, rustling, collecting dust. Time passes. Slowly the Phase Being materializes into focus. When it finally stops you're still in the lab, but everything is different.
There's a musty odor in the air, like an Atraharsi tomb unopened for centuries. The lights are dim, the bulbs in the ceiling covered with a thick layer of dust. You cough, and suddenly the air blossoms with drifting particles. Penny is there, along with a young man with a black beard, wearing overalls instead of a lab coat. His wide eyes spin around, taking in the surroundings.
'Who. . .are you?' he asks. 'Where did you come from?' 'I was going to ask you the same thing!' He checks the door. It won't open. 'Only the emergency light is on', he says. 'The doors are all out. We're stuck here!' 'What do you mean, stuck here?'
But he's not listening to you anymore, and is checking the computer terminals. They're all dead. A flip calendar on the nearest desk sticks out. You brush off a layer of dust and flip the page. The date shows in printed black lettering: APRIL 14, 2085.
Penny looks to you with fear, and you realize you've made a huge mistake. Jay was right about being stuck in time. Maybe you'll find a way back to the correct year, but for now this is. . .THE END".
Good luck going back to your own time if you're trapped in an abandoned laboratory in what may be 2085! Flip calendars still exist in this future, but it's possible the one JEREMY HELLER reads may be outdated since it's obvious no one has been here in some time.
The mention of an "Atraharsi tomb" confirms that The Strange Physics of the Heidelberg Laboratory exists in the same continuity as Treasures of the Forgotten City and Rescue From the Valley of Chaos. Atraharsis is the lost city that the player character in the first Ultimate Ending book seeks.
Results So Far
1 Good Endings
6 Deaths
9 Bad Non-Death Endings
0 Neutral Endings
2 Inconclusive Endings
1 ULTIMATE ENDING
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
Ultimate Ending: The Strange Physics of the Heidelberg Laboratory Finale
CHOICE #8 turns out to be just another "Do you have the CS Rifle?" check. Both of the other options send you to CHOICE #9 anyway.
And so the book ends. This is easily the weakest Ultimate Ending I've played. It takes a long time to even set up CHOICE #1, which can only be justified by a stronger story, which isn't present here. And CHOICEs #1 and #2 have no effect on the outcome anyway.
Instead of decrypting ciphers or solving riddles like in other UE installments, the "puzzles" in Heidelberg Laboratory are about fumbling around rooms randomly for shutdown clues, or shooting the CS Rifle if you grabbed it back in CHOICE #3.
The endings are often minor variations of each other, and I'm being overly generous when I say this book has 19 conclusions. This is still fewer than what the authors promised on the cover.
Penny and Jay don't stand out as much as companions in other UE books. Those at least had some corny jokes, or suicidal or homicidal behavior to keep the reader going. JEREMY HELLER is a physicist who doesn't know anything more than high school science at best, despite having a degree in particle physics.
And of course, the typos are as frequent as always. The worst is "Heisenberg" Laboratory, which appears 3 times according to a Kindle search.
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
August 8th, 2019, 08:52
(This post was last modified: August 8th, 2019, 09:10 by Herman Gigglethorpe.)
Posts: 3,135
Threads: 25
Joined: Feb 2018
Choose Your Own Adventure Awards 2
It's been long enough since I handed out the last batch of awards, and the 2nd batch of CYOAs deserves to be represented.
EDIT: There were a few dishonorable awards that I forgot to add, but seemed appropriate for Portal Oscuro.
Least Memorable CYOA
-El Misterio de la Casa Abandonada. I was looking through my Goodreads "Choose Your Own Adventure" shelf once, and was surprised to see this Andrés Reina book here. It's not surprising that I almost forgot about it, because the plot mostly revolves around generic criminals. The only part that might stand out is the alien ghost.
Least Indicative Title
-Can You Survive in a Dystopia? There is no dystopia in the book, only post-apocalyptic anarchy. "Danger" on Dolphin Island is a close runner-up due to not having any danger.
Weirdest Easter Egg
-Once Upon an Island. Who would expect to see an elderly hypnotist Elvis Presley in a story about taking a vacation in New Zealand?
Most Exotic Career
-Secrets of Glass Mountain. Is there any non-You Say Which Way book that has soldiers who spend most of their time sliding down mountains?
Invasive Species Award
-Lost in Lion Country. Meerkats aren't supposed to live in the Serengeti!
Falsetto Voice Award
-In the Magician's House. If read out loud, young Charles Dickens's voice must be spoken in falsetto.
Least Ultimate Ending
-The House on Hollow Hill. You pass up treasures like a Gutenberg Bible, only to find out that Mr. Goosen wants you to find his old love letters. Instead of getting unique prizes, you receive a gold watch and Emma receives a keyboard. Jake at least gets Babe Ruth's bat.
Most Triumphant CANONICAL ENDING
-The Tower of Never There. I somehow managed to find the ULTIMATE ENDING on the first try by surviving dice rolls, puzzles, and blind decisions.
Most Anticlimactic CANONICAL ENDING
-The House on Hollow Hill. I make two CHOICEs and am dragged home by the town busybody without even entering the haunted house.
Most Suicidal Companion
-The Tower of Never There. Finnegan jumps off a bridge for fun unless you specifically refuse to let him do it.
Most Hostile Companion
-The Tower of Never There. GOLD orb YON will literally kick you out of the tower, or simply laugh as you breathe in poison gas. Bonus points for there being no hint that the GOLD orb will increase the difficulty of your quest.
Most Ignorant Companion
-The House on Hollow Hill. Jake fails to understand the premise of Fahrenheit 451, despite that novel being a staple of American high schools. And he insists Mark Twain is the author's real name. Jake exists purely for comic relief.
Most Ignorant Protagonist
-The Strange Physics of the Heidelberg Laboratory. While readers may forgive Jake for slacking off in high school and playing baseball instead, JEREMY HELLER has no such excuse. He has a Masters Degree in particle physics, but he doesn't know there are subatomic particles other than protons, neutrons, and electrons until his future self Jay tells him.
Highest Body Count
-Portal Oscuro. In most CYOAs, player characters try to avoid killing NPCs whenever possible. But Dr. Martini is in a pulp WWII fantasy story, so he'll shoot, stab, or strangle many Nazis out of necessity in his quest to save the world.
Least Typical Protagonist Background
-Can You Survive the Titanic? Although it's not one of the better CYOAs, I can't say I've played as a governess in any other book in this thread.
Cruelest Quest NPC
-The House on Hollow Hill. Mr. Goosen wants you to find his old love letters so he can rest in the afterlife, but doesn't tell you how to find them. Instead, you have to enter a house featuring horrors like these: a giant spider, a giant octopus, poison gas, carnivorous plants, and homicidal ghosts. If you pick up a half dollar, he counts it as a "treasure" and forces you to leave.
Longest Start to Significant CHOICE Time
-The Strange Physics of the Heidelberg Laboratory. About 10% of the book sets up the Causality Neutrino experiment, and the first two CHOICEs have no effect on the story's outcome.
Most Embarrassing Typo
-The Strange Physics of the Heidelberg Laboratory. On 3 occasions in the Kindle book, the title location is called the "Heisenberg" Laboratory by mistake.
Most Gratuitously Violent CYOA
-Portal Oscuro. Choose Your Own Adventure readers tend to be a ghoulish lot, but was a Death where the robot spider drills up your butt in graphic detail really necessary?
Wannabe "Edgy" Author Award
-Portal Oscuro, particularly Vidal Fernández Solano. Besides the repetitive and dull nature of the book, one reason I abandoned Portal Oscuro is that some of the authors think writing an "adult" CYOA means swearing every other line, or occasionally using slurs that would probably offend even sailors. This didn't really come across in the English translations I posted, but that's partially because the worst offender was an author I didn't cover much.
Most Obvious Railroading
-Pirate Island. The book constantly points toward the small island where the treasure is. Attempting to defy Blair Polly resulted in a punishing CANONICAL ENDING where I was trapped underground.
Most Expendable NPCs
-Portal Oscuro. In the Freixa route, you're expected to sacrifice every companion in the cave except for Lucy, even after the narration suggests enough people have already died. This is especially bad when you realize Wittmann the Nazi's plan is to do the same thing with the Black Swan survivors.
Least Capable Leader
-Dr. Martini. He is allegedly a great spelunker, yet every attempt to make use of his skills in the cave in Freixa's route instead of sacrificing a companion ends in Death.
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
Choose Your Own Adventure: House of Danger Prologue
My "surprise" for the Peanut Gallery of Realms Beyond is. . .an actual Choose Your Own Adventure book! I recently got a box set as a present.
"Warning: 99% chance of death. This book might make you cry."-Cody Curran, age 11.
The quote above would be more accurate if it were describing 22 Minutos: Tibicenas.
BEWARE AND WARNING!
This book is different from other books. You and YOU ALONE are in charge of what happens in this story. There are dangers, choices, adventures, and consequences. YOU must use all of your numerous talents and much of your enormous intelligence. The wrong decision could end in disaster-even death. But don't despair. At any time, YOU can go back and make another choice, alter the path of your story, and change its result.
The phone rings: a scared voice on the other end is begging you for help. You trace the call to the site of an old prison that burned to the ground more than 100 years ago, taking the lives of 112 prisoners. Even though you're an expert detective, you sense that this case will be unusually creepy and dangerous. Should you answer this cry for help? The House of Danger holds many mysteries; you will encounter hostile chimpanzees, space aliens, ghosts from the Civil War, or even travel through time. This will be one case you'll never forget-if you make it out alive!
House of Danger takes place in the 22nd century after the protagonist of La Prisión failed to uncover the ARTUS plot. Before someone else could stop them, ARTUS burned the prison to kill Félix and Jefe. Spain had a notable "Civil War" too, so my farfetched fanfic backstory fits surprisingly well.
The first page with the BEWARE AND WARNING is formatted like the crawling text at the beginning of a Star Wars movie. Keep in mind that I'm using the Chooseco reprint version, so House of Danger is #6 rather than #15, and some of the page numbers and illustrations may be different.
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
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