September 15th, 2012, 09:58
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Turn 36 - 2560BC
We had a couple different projects finish this turn. Our two workers finished the farm on the corn at Mansa's Muse. Adventure One grew to size 5, and our six total pop now equals CivFanatics and the German team for most in the game. We also turned science back on, and will have Bronze Working due in 4t. We just barely miss researching it in 3t, actually, which will mean a ton of overflow beakers into a subsequent 3t Animal Husbandry.
Adventure One picks up the deer tile for the next two turns, currently growing at that beastly +11 food/turn rate. Our previous tile micro has set us up to complete a warrior at the same time that we grow to size 6, so that we can go onto another settler immediately. We also had our first floodplains cottage grow into a hamlet: take THAT, other teams!
Mansa's Muse works the new corn resource. The growth here is absolutely perfect: two turns working the deer tile, then two turns working the corn. 5 + 5 + 6 + 6 = 22 food, exactly the amount needed for size 2. We'll swap to a worker at size 2, using corn + gold tiles and finish it with a forest chop.
We are first in Food and first in GNP on the Demographics, at the cost of low Production. For a Financial civ, this is basically the formula for success. Work high food tiles and cottages, then whip for production. We're tied for the lead in Population (6 total pop), second in Land behind the Creative team, and sitting in the middle of the pack on Power. We'll take the overall lead there when we finish researching Bronze Working.
Overall, we are in very good shape right now.
September 15th, 2012, 11:38
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To my mind, what's most impressive isn't the current numbers, but what will happen next:
T38: pop 7 +2 score; second hamlet
T39: pop 8 +3 score +3000 power +9 raw commerce
T40: BW +6 score +8000 power
T43: AH +6 score +2000 power
Then our third city T47 or T48... it's a good thing CivFr will get a bunch of land score points on T45, T47 and T52...
BTW, with CFC settling their second city and 15 total cities, the barb animals will start to disappear now, and real barb units will be generated. They won't be too aggressive to start, but they might start being that once we settle our third city. Depends on how quick the Spanish, CivPlayers, and WPC are in getting their second city out.
September 15th, 2012, 13:07
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If we're lucky, we'll see copper or horses pop up in land we've already explored, and our third city (settled on T46 or T47) will claim them. Horses would probably be more desirable than copper, given our unique unit and the desire to spam warriors for military police purposes later. It will depend on what the map shows us.
September 15th, 2012, 13:31
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Quote:We also had our first floodplains cottage grow into a hamlet: take THAT, other teams!
Figuratively but not literally I hope! Everything seems to be going swimmingly, even the turns feel like they are rolling faster
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
September 15th, 2012, 13:47
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antisocialmunky Wrote:... even the turns feel like they are rolling faster Not really, the Germans always are the last team. 8 out of 9 civs manage to get the turn played in 24 hours. Then we wait for another 20 hours before the Germans log in. Very frustrating.
mh
September 15th, 2012, 13:51
Posts: 4,090
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Joined: Jul 2008
Correct me if I'm wrong m_h, but I get the impression from their demogames that they play very much by committee - everything must be documented, discussed, and decided. Ie, they take the democracy in demo game very seriously.
September 15th, 2012, 14:19
Posts: 4,443
Threads: 45
Joined: Nov 2009
There's a german stereotype that that plays into IIRC.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
September 17th, 2012, 09:13
Posts: 4,090
Threads: 28
Joined: Jul 2008
Not a single score increase at all?!?
September 17th, 2012, 12:17
Posts: 6,660
Threads: 246
Joined: Aug 2004
Turn 37 - 2520BC
This was the least interesting turn in quite a while.
Neither city grew a pop point. We worked all the same tiles. Our workers both moved up to the gold tile to start mining it next turn. Busy stuff. :zzz:
This represented wasted worker turn #3 and #4, doubling our total wasted worker turns for the whole game thus far. We had to move into a forest previously to camp the deer and build a road on the Mansa's Muse center tile, but that's been it so far. Not being India, there's little we can do to avoid this. I'm only pointing it out because this turn was so incredibly uninteresting.
I will cover our two workers with our warrior in Mansa's Muse next turn, just to keep CivFanatics honest.
We continue to lead in Food/GNP and trail in Production. It's very obvious that some teams went the Mining route and are working all mines at the capital right now. Spanish Apolyton appears to be committing some kind of ritual seppuku, still with only one city, still at size 2. Hey, at least they have their Aggressive and Charismatic civ traits to fall back on!
No score increases at the start of the turn. CivPlayers finally joined the two-city club when they played their turnset. I'm not too impressed with their play thus far, as they didn't go for a second worker (they went worker first, grow to size 5, settler) and still managed to get their second city out three turns after us. CivFanatics still remains the only other team with Pottery. In related news, we grow into a second hamlet next turn, and in 2t will be working two irrigated corns, a camped deer, two cottages, two floodplains hamlets, and a gold mine, as a Financial civ, on T39.
Our micro team is pretty good. :D
September 17th, 2012, 12:25
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Why not move the warrior to the gold tile this turn to add 5% more fortify bonus?
mh
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