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We just want our throne back Wesnoth SG 2

GO EAST




Yeah, south is obviously the better option, but the campaign isn't too hard from here on out anyway, since you've already got plenty of vets and you can pick up a bunch of great knights right before the final (relatively easy) battle.
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If our last experience in the water hadn't been somewhat of a clusterfuck, I'd be tempted to say go east for the hell of it. The lieutenant could be cool and it might be occasionally handy to be able to leadership-boost our top-tier units, if we ever managed to level him that far.

On the other hand, in all practicality, we should probably just go get the void armor unless we really want Konrad to have a flaming sword to go with Li'Sar's flaming scepter... but when was the last time we really attacked with Konrad? lol
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uberfish Wrote:Welcome to the home stretch!

Don't know how it is now, but that eastern option (Cliffs of Thoria) used to be a mission you had to plan your entire campaign around in order to stand a chance of beating.

According to the Wesnoth forum discussions, this has changed significantly in more recent versions and the Cliffs of Thoria map is no longer as difficult. Many have called it disappointingly easy, in fact. This is one major reason I am not especially interested in choosing the east path.

The potential reward of a loyal command-type unit is not all that impressive, either. We already have a lot of veteran units, including some promoted elf captain types. Gaining one more, who is not even leveled up, isn't worth much.
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I say lets fight every option and beat them all on the same turn

South path does sound like it is the best for us
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Actually it would be pretty cool if you did all of them, and then only kept the result you liked best.
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Bobchillingworth Wrote:Actually it would be pretty cool if you did all of them, and then only kept the result you liked best.

sure let do this but, how are we gona run this so we don't get saves mixed up?
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Sounds confusing following split paths. If East is now easy then I agree with South also
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So if we're in agreement for south, it's probably worth a gentle reminder: fire&ice, I believe it's your turn?
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:So if we're in agreement for south, it's probably worth a gentle reminder: fire&ice, I believe it's your turn?

guess so I thought it was Jkaen's turn will play today
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um fighting starts next turn

the save

undead leader - recruited 3 or 4 chocobones, 3 or 4 wraits, 3 skelly archers, and 1 skele melee
Orc leader - recruited alot of wolves and leveled grunts and 2 assasins

[Image: 2pzi32a.jpg]

First turn I recalled + recruited some dwarfs to tank and fuck up skelies if they find them.

Second turn I recalled some healers and undead nukers

third turn I wasn't sure what you guys wanted for harrass and didn't want to over recruit so I didn't recruit
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